Venom. Codename: Outbreak is a tactical 3D-shooter set in the near future. Your aim is to oppose an alien invasion on Earth and protect the human race from extermination while evil parasites continue turning people into mind-killing beasts. Together with a teammate, you play the role of an ex-Ukranian combat group member - and your primary goal is to progress through 14 action-packed single-player missions or play via multiplayer with your friends over a LAN connection.
SlayeR is an episode WAD made by Richard Wiles. It also includes four deathmatch maps.
The first level is rather unique compared to the others. It is a large, expansive map while the other nine levels are short to medium and quite focused.
This really couldn't be any simpler; Moorhen features no complicated gameplay whatsoever. You just shoot things. The real skill though is in knowing just what to shoot and when to shoot it and where some targets reap sizeable rewards others will drain your score in no time at all. One addition to version three is the introduction of protected birds flying around with your intended targets which means that shooting now takes a little more thought than simply blasting into the sky. Other features remain intact and there are still items that need to be avoided such as balloons and various animals on the ground. As usual though you'll need to experiment to find out just what's worth hitting and what's not.
One of the best parts of the Moorhen series has been the hidden bonuses and secrets but they've always been well concealed and you're more likely to discover them by accident rather than actually work them out. I won't spoil some of the goodies we've discovered in this version but Moorhuhn 2 featured spiders that co
Equinox is a limit removing 13-level mapset for Doom II created by B.P.R.D in 2001. It is listed as one of the Top 100 WADs of All Time by Doomworld. Equinox is known for its large scale architecture, which had a tendency to crash some source ports at the time of its release.
Join the ranks of the U.S. marines as you embark on a treacherous and chaotic amphibious beach landing, defeat a vast network of interconnected pillboxes and emplaced guns, negotiate your way through perilous mine fields and enemy bunkers to track down and eliminate an elusive enemy. Experience the story of one rifleman’s heroic struggle to survive and prevail among the nearly 100,000 combatants who warred for 36 days for possession of the island of Iwo Jima.
Axis is a multiplayer first-person shooter with mechs. However, these are not the big and clunky robots usually featured in mech games, but fast machines which have the ability to float for a short amount of time. This means the game speed is more akin to mid-nineties shooters like Quake. The backdrop story is set in the 22th century when multinational companies fight over resources.
The game features overall eight multiplayer modes (e.g. Deathmatch, Rocket Arena or Gladiator) with differences regarding rules and winning conditions, but generally they all involve the player fighting alone against the opposition by running (and floating) around, shooting weapons at other players and picking up power-ups (e.g. armor, shields or damage multiplier) which spawn on the 28 maps. The basic stats of the player's mech, e.g. armor or the boost speed, are determined by the chosen pilot character and the used mech components which can be changed for arms, legs, chassis, head, booster and weapon load-out. All those components
ZIM is piloting his microscopic spaceship through Dib's body in order to reach his slimy, grey brain flesh and erase the knowledge that ZIM is an alien! Chase after him in your own tiny ship and blast his spindly alien husk out of Dib's body!
A nine-map single-player episode with Daikatana E3 and Hexen II textures, and monsters from Nehahra, Scourge of Armagon, and Coven of Ebony. While this map taken from other, bigger mods ("Tronyn's" own Coven of Ebony for example), was one of the few intricate map packs of 2001 and stood the test of time many years later.
'hasit' is Czech for extinguish and in not breaking with tradition accurately describes the theme of the level. You start out in a burning apartment from which you'd do well to escape, which of course requires running through flames in an attempt to sound a fire alarm, which results in a fire truck crashing through a wall. Escape? Not quite - you've now got a half dozen pig cops to contend with.
James Bond 007: The World Is Not Enough is based off of the 1999 James Bond film of the same name. In contrast to the Nintendo 64 and Playstation versions, this game only has eight missions and features a 2D overhead view instead of a 3D first-person. There is no multiplayer, no difficulty levels, and no save feature. Passwords are used to skip to later levels and unlock certain cheats.
BIOHAZARD ZombieBuster is a mobile phone game, first released in 2001 and later remastered in 2011. While the 2001 version was made available to western countries in 2006, the 2011 remake ZombieBuster was only released for Japanese mobile phones at a download price of 315 yen.
Sweet Half-Life is a single player science fiction and Manga-based Mod of Valve's first-person shooter Half-Life, set at a similar time to the original game and following a similar storyline. It is played through the eyes of Gordon McGinley, and follows his plight to escape from the crumbling Black Mesa Research Facility.
It includes 3 new weapons and 5 new enemies.
Azure Sheep is a single player mod for Half-Life. The player is one of the Barney guards that is on post in one of the entrances of the Black Mesa facility When the chaos starts you realize that Kate, your college, code name 'Azure Sheep' is in the complex and in big dangers. You decide to rescue her...
Two maps: a large Metal/Wood fortress in the mountains and a small end battle arena, featuring some modified Fiends and Shamblers. Conveys a certain DOOM-like atmosphere.
Alien Front Online is a Dreamcast video game originally released for the console in 2001.
In the game, players use armored vehicles to fight tense battles staged in large, interactive arenas. Players could choose which side they wished to fight for, the aliens or the human defenders of Earth, and could also choose one of three different vehicles to combat with; each having its own advantages and disadvantages. Although Alien Front was fully playable for one person, it was primarily designed as an online game in which up to 8 players (up to 4 on each side) could battle it out. Players move around the arena attempting to blast each other with their weaponry, while also looking for power-ups that will enhance their ability to wreak massive destruction. Typically, the game was played for a set number of minutes, after which the team with the most kills would be declared the winners. Being killed while playing the game had no serious consequences (you simply respawned in a different part of the area you were in), but i