Because of three different authors the theme and style differed greatly, but with a little refining the whole thing clicked. A hellish level with a few traps, tricks and unwanted welcomes...
Out Live: Be Eliminate Yesterday takes place in a far future after a war of 100 years that finally finished and some ancient ruins had been discovered. The game begins when the player's character is being arrested by members of the imperial army and receive the mission of helping Alice, the daughter of the general of the Imperial Army, since she is a member of the archeologic team that is studying the ruins.
They will begin to try to find clues from the past that will help them to discover the mystery that happens in the present.
The gameplay of the game is a first person robot action game, similar to other first person shooters, a lot repetitive special with the lack of different enemies and backgrounds.
This is a cyberpunk-themed third-person shooter video game developed by Exact and Production I.G for the PlayStation.
The game plot revolves around a recruit of Public Security Section 9 as he investigates and combats the Human Liberation Front. The player controls a Fuchikoma, a robotic fighting vehicle capable of traversing walls and ceilings.
GothicDM (it is named Gothic DeathMatches in the accompanying text file but almost always referred to as GothicDM) is a WAD developed for multiplayer deathmatch play. It was released on July 12, 1997. GothicDM was revolutionary at the time of its release due to its focus on appearance. Replacement textures and detailed architecture were used to create levels which have a gothic appearance. This is combined with music done in a gothic style to give a complete gothic style to the WAD.
In a grim future where a once-benevolent alien technology has turned against humanity, only a ragtag group of ace pilots can save the Earth from total annihilation. Code name: Thunder Force! Witness the first 32-bit installment of the massively popular shooter series! Five spectacular weapons with multiple power-up levels let you blast through waves of metallic predators, and look good doing it. A constant barrage of innovative enemies keeps you intrigued while you struggle to stay alive. A speaker-imploding soundtrack has your foot tapping as your fingers are mashing. Unbelievable rendered cutscenes draw, no-DRAG you kicking and screaming into the action. Put simply, it's the ultimate hardcore gaming blast-o-rama!
Single player campaign with two episodes, each consisting of five medium-sized maps in varying themes, created by Alex "MonkeyDonut" Gingell, Ben "Hierarchy" Shribman, Rich "Xtermin8" Lawson, Dan "Infliction" Haigh. OK.
Choujikuu Yousai Macross: Ai Oboete Imasu ka is a side-scrolling 2D shooter that ties into the Macross franchise. In the game, the player takes the control of main protagonist Hikaru Ichijyo, as he battles Zentradi units on each stage. The player has two basic attacks: Gun Pod and missiles. In addition, the VF-1 Valkyrie unit controlled by the player can transform into Fighter, Gerwalk and Battroid modes during battle.
Requiem (REQUIEM.WAD) is a 1997 megawad that contains 32 new levels, uploaded to the idgames archive on July 4, 1997. Several of its designers previously worked on Memento Mori and Memento Mori II. It is famous for popularizing architectural tricks that are used even today, including the faked 3D bridges originally introduced by Dystopia 3. It is also one of the few PWADs that are allowed to be used in Compet-n speedruns.
PainKeep is a DeathMatch-only “mission-pack” designed for use with registered Quake. PainKeep not only offers brand new weapons (with new pickup and view models), but also a new rich environment with tons of new sounds, new special effects, great new features, and lots of surprises.
An unlicensed shooter from Inventor for the Famicom, allowing players to choose from 6 different stages of dinosaur action. Compatible with the NES zapper.
G-Darius is a shoot'em up arcade game, released by Taito in 1997. It is the fourth arcade installment of the Darius series and the first in the entire series to feature three-dimensional polygonal graphics. Much like previous installments in the Darius series, G-Darius is a two-dimensional horizontally scrolling shoot'em up set in a fictional future.
The only cure for this plague is your trusty shotgun. Your mission is to clean out the demon infestion of a long deserted, slime-encrusted outpost. This level was inspired by the general 'look' of many Quake levels.
Wars and pollution have driven the Earth to chaos. The year is 2096. The remaining colonists' only dream is to leave the planet and establish on Extrevius 328, a corporate conglomerate manufacturing plant for deadly warriors, known as Bionoids. You are Joseph B. Tenka, future Bionoid, very unpleased with the situation, and determined to stop the corporate evil plans.
Over 20 missions with detailed briefings can be found in this Doom clone with creepy atmosphere which has been compared to Aliens.
3 objective-based levels (a fourth is unfinished and without any action). What makes "Time" special is its emphasis on objective-based missions. If you fail to complete an objective before finishing the level, you are sent back in time so you can try again. In general, it is more about evading traps and blowing things up than pure action