Duke It Out In D.C. is an expansion pack to the popular first-person shooter, Duke Nukem 3D, developed by Sunstorm Interactive and published by WizardWorks. The add-on was released on March 17, 1997.
This is an awesome "1-level-hub" which is tough, beautiful, and complete. The architecture is nice, the enemies are numerous, and it'll give you a good challenge, especially on the top skill level.
Very Early and Historically-relevant in the Quake modding scene, this map stood out when single-player modding wasn't common, with its moody atmosphere.
Shadow over Innsmouth is a large medieval village with a few new textures and reskinned monsters. Somewhat of a sequel to "Village of Dread".
This is considered Steve Rescoe's finest map by many.
The map was featured on the RockPaperShotgun's "Quake Renaissance: a short history of 25 years of Quake modding" article.
The map name is taken from a horror-occult short story by author H.P. Lovecraft, main inspiration for the Quake game.
The PlayStation version has the FMV scenes and audio music from the PC CD-ROM version, but no multiplayer mode. The scripting and animation is slower, enemies have only their front sprites and lack gory deaths when attacked by strong hits or weapons, and the frame rate is slower.
Although all levels are present in this version and feature their correct layouts, their architecture details are somewhat simplified and there is some loss in overall lighting quality. This port is based on a beta version of the original PC version of Hexen as many gameplay tweaks are shared, such as the simpler level design and the Fighter's fists being weaker compared to other versions.
A ground-based shoot-em-up by design, the game employs the use of jumping, banking, and strafing as you move forward through 3D tube-like levels. The game is seem from a third-person perspective behind the ship. Some areas place you outside and some inside, but the majority of the game takes place rotating around tubes. This gameplay only differs slightly in boss levels, that allow you to rotate around a central point with no forward motion.
You can obtain different power-ups including special weapons, health bonuses and extra lives as you play through the game’s 9 levels. Each level is divided into 2 stages, one on tubes and a boss fight afterwards.
After defeating Shub-Niggurath, you arrive back at your home base on Earth, but it's not all blue skies and butterflies. Apparently, not all QUAKE forces have been subdued. Chaos ensues as you blast your way through the QUAKE minions and toward the infested gateway. Your only choice is to find the source of evil and shut it down. Without any hesitation, and with more guts than common sense, you leap into a portal of unknown destination.
Fantasy Zone is an arcade style shooter for one or two players. The goal is to destroy all of the creatures on each planet and collect as many of the lost coins as possible. At the end of each level is a large enemy that will have to be defeated before moving on to the next world. At various points in the game, the player will be able to find a parts shop, which allows purchasing improvements for his spaceship, including better weapons and faster engines.
A five-level wad for Heretic, incorporating numerous new graphics. The appearance of each level is quite different; there is no unifying theme except that the action takes place on a series of islands.
1) On the Beach
2) Subterranea
3) Skull Mountain
4) The Flying Dutchman
5) Circus Maximus
Oystron is an action game in which the player controls a ship using the joystick controller, firing at enemies and collecting pearls dropped by "space oysters". The player's ship initially appears on the left side of the screen, and enemies attack from the right. Shooting the space oysters reveals a pearl; the player then collides with the pearl and brings it to the "pearl zone" on the left side of the screen. Other enemies appear that attempt to steal the pearls. Collecting eight pearls earns the player a bomb.
At the end of each level, a boss named "Oystron" appears; the player can defeat the Oystron by placing a bomb in its path, or waiting until it changes into a space oyster. Following the appearance of the Oystron is a warp phase, in which the player travels at high speed and must avoid colliding with enemies. The player is given four ships at the beginning of a game, and earns an additional ship every 4000 points
Duke!Zone II is an expanded 1997 re-release of Duke!ZONE and an authorized expansion pack for Duke Nukem 3D. Duke!ZONE II introduces three original episodes by Simply Silly Software. Although removed from the Kill-A-Ton Collection version, the original Duke!ZONE II also included the 500 user maps from the first Duke!ZONE.
Harmful Park was only released on the Playstation in Japan by a small company named Sky Think Systems. It's your standard 2D side-scrolling shooter, except set in a bizarre amusement park. As the (relatively lengthy) introduction tells you, an evil scientist has taken over Heartful Park and is using it for nefarious purposes. One of his colleagues aims to stop him, but she's old to do it herself. So, she commands her two slacker daughters to save the day, equipping them with some kind of flying motorcycle armed to the teeth with strange weapons.
Assault Trooper is an isometric stealth shooter that sends you to perform fifty missions in many exotic locations, such as Libya, North Korea, Afghanistan, and so on. At the beginning of the game you get to choose from only a few different missions in each location, but completing them will open new ones. The objectives vary from, for example, assassinating enemy officers to stealing important documents or rescuing hostages.
The parole officer has just made you an offer you cannot refuse... "Shut down the reactor at the heart of the Atlantis resort and you can have your freedom". Your reply... "Where's my rocket launcher?" 20 levels of mindless blasting!!
Stagger 1 / Red Hawk is a 1997 vertical scrolling shooter arcade game created by Afega.
Stagger 1 / Red Hawk was Afega's big breakthrough. Even though its success was mostly expressed in the spreading of bootlegs in China, Afega still claimed to have exported more than 10,000 machines. In Korea, the game was originally published before the summer vacation of 1997, but called back for some reason, and not sold again until November the same year. At first sales were slow because of the low machine price of 250,000 Won (which lead arcade owners assume low quality), but after word-of-mouth had spread, the game became a hit in its home country, too6.
While it didn't bring anything new on the shmup table, Red Hawk's biggest strength was its bombastic arsenal, throwing together all kinds of weapon systems that are seen in the genre. Besides the highly upgradeable standard weapon, planes can charge for a devastating, screen filling special attack. Those don't replace smart bombs, though, as those are available, too.