Action arcade platformer game, the superior and little-known sequel to classic shareware platformer Halloween Harry (a.k.a.Alien Carnage) published by Apogee.
The sequel to Kileak: The DNA Imperative, Epidemic drops players into a world plagued by a deadly disease: The Gigari virus. Having spread across the globe, it has forced the remnants of human civilization into hiding underground. Home to humanity is Neural City, which is controlled by the Byflos Group, who hold the threat of shutting off all life support over the heads of the city's denizens. As Masao Coda, a member of the Del Sol liberation group, you must use your Protect Armor suit to engage the Byflos Group and its many robotic minions, rescue your infected girlfriend from certain death at the hands of the virus, and eventually, save humanity.
In the 25 levels the player duels one enemy each. Additionally there are other ships which shoot both opponents and asteroids which either split when shot or give extras like better armor. There are three arenas: horizontal, vertical and spherical. Every fight costs credits so the player has to pick up money symbols during the fight. When having more money he can spend it on weapon and armor upgrades. The soundtrack features 17 songs from bands like Dog eat Dog, Pop will eat itself and Sugar Ray and can be replaced with another music CD.
"Nihilist: Let the killing begin..." -- UK tag-lined title
As a soldier in the world-renowned LightStormer Corps., your main objective is to clean up the universe...but it's getting pretty hairy out there! Mutated humans, space marines and aliens have decimated scientific research parties on Mars, threatened Earth and infiltrated various space stations -- the LightStormer Corps. aren't taking this situation lightly.
The government has a top-secret plan: Psionic power. Implanted into your brain, these psychic powers significantly enhance your mental abilities; you can mentally heal yourself, drain energy, shock deadly organisms and blast a group of baddies to smithereens! Use these powers in moderation, however -- they consume vital Psionic points.
As a first-person shooter, Disruptor has you blasting your way through a series of dangerous missions on varying planets. With 13 levels in all, you'll run the gauntlet at the LightStormer Academy, destroy a chemical wasteland, infiltrate and retake an important space station on Jupiter, and save Earth from 20 types of deadly m
The arcade classic is taken to the next level, this time in 3D. The super-enhanced hero Ugene is once again called into action to save the last human family against the hordes of relentless Robotrons. Battle through 100 different levels, gaining new power-ups and abilities as Ugene survives wave after wave of the unrelenting hordes. While Ugene may face the familiar Robotrons, there will be new additions and tricks that the killer robots will use against the last surviving human family. Ugene must protect them at all cost while racking up the highest possible score!
Contra: Legacy of War is a 3D action game produced by Konami and developed by Appaloosa Interactive that was originally released in 1996 for the PlayStation and Sega Saturn. It was the first of two Contra games that were externally developed by Appaloosa, followed by C: The Contra Adventure in 1998. The game marks the series' jump to three-dimensional graphics and controversial changes in gameplay. Legacy of War was released packaged with a pair of 3D anaglyph glasses, which the game supported. Legacy of War bears the distinction for being the first console game in the series to retain both the Contra title and human characters during its release in Europe and Australia (where the console series has been known as Probotector from the first NES game and up until Contra: Hard Corps). The game was scheduled to be released in Japan as well, but was canceled.
The Atomic Edition of Duke Nukem 3D contains the three original episodes of the main game, the Plutonium Pak expansion, and many additional features like Windows themes, screensavers, jigsaw puzzles and an image carousel.
Sengoku Blade: Sengoku Ace Episode II, originally released in Japan as Tengai, is a horizontally scrolling shoot 'em up video game released for arcade machines in 1996 by Psikyo as a sequel to the 1993 shooter Sengoku Ace. It was later released as a part of Psikyo Shooting Collection Vol. 2: Sengoku Ace & Sengoku Blade for the PlayStation 2.
The game is set in a historical fantasy version of the Sengoku period of Japanese history, featuring demons, magic and steam-powered robotics. It was followed by Sengoku Cannon: Sengoku Ace Episode III, released for the PlayStation Portable in 2005.
Players must grab their weapons and descend into several labyrinthine floors, full of monsters and hazards, in this 2D FPS. Each level has a mix of baddies and collectibles, plus damaging tiles and/or conveyor belts to complicate movement. You start on a safe floor with other NPCs roaming around; later stages delve into horror, cyberpunk, and fleshy aesthetics. Maze 999 uses the developer's own raycasting engine, rendering the world a la Wolfenstein 3D.
Fight your way out of the battle sub and then prepare to take on the Aqua prison which has been overrun by escaped alien maggots. Blow them away and get you butt to the prison shuttle to Io...
Aftershock for Quake, or simply Aftershock, is a commercial add-on for Quake developed by HeadGames Publishing, Inc. and published by GT Interactive. The add-on was released on November 10, 1996.
X2, sometimes known as Project X-2 or X2 - No relief is a simple arcade-style side scrolling shoot 'em up released during the Team17-Ocean collaboration era of video games that created the Worms series. It is the sequel to the Amiga 16-bit shooter Project-X. Unlike its predecessor, the game was a console exclusive. A Sega Saturn version of the game was scrapped during development.
Famous for its art design by Aidan Hughes of KMFDM album-cover fame, ZPC is a first person shooter using the Marathon 2 engine. The plot of the game involves the player, a messiah-like figure, bringing down a totalitarian dictatorship.
A sophisticated shooter laced with gallows humor. Killing Time is no shallow grave. Its depth is well-conceived. Puzzle solving and strategic thinking are placed at a premium.
Mighty Hits is a shooting gallery game and the gameplay and stages are very similar to Point Blank in theme and presentation. The game has a cartoony wild west theme throughout the cut scenes and menu screens.
One or two players compete in a series of mini games, which last about 20 or 30 seconds each. The rules of the mini games are displayed before each round. In general players have complete objectives and puzzles by shooting at targets. After each round a results screen shows if the objectives were completed or failed. Failing a round and the player loses a life feather, lose all feathers and the game is over.
There are 3 courses to select from, represented by a blue, green and yellow tin can. There is Easy (6 mini-games), Medium (9 mini-games) and Hard (15 mini-games) and completing hard mode unlocks a black tin can for Very Hard with 18 mini-games. The game is played in sets of 3 stages, the player has to shoot 3 cards to select the stages. The cards are quickly flipping randomly through mini-games. After 3