No Regret begins 46 hours after the events of No Remorse. The Silencer's escape pod is picked up by a freighter that is headed to the WEC penitentiary mining facility on the Moon, where political dissidents and Resistance members are held. The mining operation there is the key to destabilizing the entire WEC
structure from within, and this is why Chairman Draygan himself is overseeing the program. The Resistance has also managed to install a cell on the Moon and is trying to delay the Di-Corellium extraction as much as possible. All the pieces are in place and it is up to you to make the first move - and the last one.
Compared to its predecessor, Crusader: No Regret is much more straightforward, and with a higher emphasis on action. This is by no means a bad thing, because sometimes good old-fashioned shotgun diplomacy is the right solution to the problem, and the Silencer is an unquestionable expert in this field.
Many years ago, an ancient civilization ruled Earth. They had a very advanced technology, but were destroyed in the end due to the misuse of their creations. These people left messages for later generations in the form of indestructible message plates written in an ancient language.
Several armed organizations began to secretly search for these artifacts to use them for their own good and against their enemies. The ARCAM Corporation is trying to stop these forces from destroying themselves with these "advanced" machines.
OSIRIS Total Conversion is the much-expanded sequel to I, ANUBIS (a DOOMGATE "Best Doom2 of all time" level). OSIRIS makes that one look like pac-man.
OSIRIS contains incredible new monsters, textures, graphics, and sounds (326 new sprites!). Loosely (very loosely) based on the movie "STARGATE". Designed to be DIFFICULT, with serious thought applied to gameplay, lighting, architecture, immersion, and theme.
Gameplay will be best on ULTRAVIOLENT in single-player or co-op modes. Provision for deathmatch is not included. OSIRIS is NOT so huge as to slow your machine to a crawl, but faster machines will, of course, play better.
Team Fortress (TF) is a team- and class-based multiplayer online first-person shooter video game mod based on id Software's Quake Engine, and later QuakeWorld Engine. Team Fortress, also known as Quake Team Fortress (QTF), and later QuakeWorld Team Fortress (QWTF), was designed and written by Robin "Bro" Walker, John "Jojie" Cook, and Ian "Scuba" Caughley in 1996. Because of its popularity, it has spawned an endless amount of mods for not only Team Fortress, but other games as well. Valve took an interest in the Team Fortress Software organization and hired the three creators to work on a Team Fortress Half-Life mod, and later a standalone version called Team Fortress Classic (TFC), released in 1999. A standalone sequel to Team Fortress Classic, Team Fortress 2 (TF2), was developed by Valve and released in 2007.
After learning the location of the alien homeworld. Duke is drawn off course by a distress call from Cerberus station, an enormous deep space platform watching over a nearby darkmatter nebula. His ship is ambushed by several alien fighters which he destroys but at a heavy cost. He must now dock with Cerberus both to find out what happened to it and repair his ship (or secure another one).
Doom95 is an official port of Doom to the Microsoft Windows operating system, and is included in many later releases of The Ultimate Doom, Doom II, and Final Doom.
RayStorm is a scrolling shooter set hundreds of years in the future, and was one of the launch titles for the Sony PlayStation. RayStorm consists of eight stages where players must pilot their "R-Gray" spaceships shooting down anything that moves. Like all of the games in the Ray Series, enemies can be shot down with a primary weapon or by holding down a missile button to lock on to multiple enemies.
Memento Mori II (MM2.WAD) is a 1996 megawad that contains 32 new levels, plus two top-secret levels that are not contained in the WAD file itself (see Accessing the top-secret levels). Released on July 27, 1996, it is the sequel to the 1995 megawad Memento Mori, with many of the same designers involved, including Denis and Thomas Möller of the Innocent Crew. Like its predecessor, and in contrast to most megawads, it is designed especially for cooperative multiplayer gameplay, although it can be played in single-player as well. It is also one of the few PWADs that are allowed to be used in Compet-N speedruns.
Sillouhettes of Phobos (a misspelling of Silhouettes of Phobos) is an Ultimate Doom replacement mod of four levels, created by Michael Lundy and released in November 1995. It consists of four spacious levels, the first three replacing the respective maps from Knee-Deep in the Dead, and the last bonus map taking up the E4M1 slot.
The Sega Saturn Port of "Space Harrier"'
Sega Ages Vol. 2: Space Harrier is a port of Space Harrier to the Sega Saturn released as part of the Sega Ages series.
In TNT: Evilution the UAC once again are intent on developing and experimenting with dimensional gateway technology. They set up a base on Io, one of the moons of Jupiter, with a solid detachment of space marines for protection. The marines do their job well: when the first experimental gateway is opened they annihilate the forces of Hell. Anything that came through the gateway was immediately destroyed by the marines, and so research on the gateways continued.
Later, the yearly supply ship came earlier than expected, and looks strange and unusually large on the radar. The personnel of the base go out to behold the terrible truth: it is a spaceship from Hell, built of steel, stone, flesh, bone and corruption. The ship's enormous gates open to unleash a rain of demons on the base. Quickly, the whole base is overrun, and everyone is slain or zombified.
The Doomguy, now in command of the marine deployment, has been away on a walk, and has thus escaped death or zombification. After being attacked by an imp he rushes
The Plutonia Experiment is one of the two official 32-level Doom II IWADs which make up Final Doom. It was created by brothers Dario and Milo Casali under contract with id Software, and was released alongside its counterpart TNT: Evilution on June 17, 1996.
You have arrived in the stolen mini-sub and now you must fight your way to gain entrance to the experimental battle sub which will take you to the Island Prison in Aqua3.map