Red Zone, known as Hardwired during development and Commando Raid when demonstrated at Summer CES 1994, is a Sega Mega Drive game released in 1994 by Zyrinx.
It is noteworthy for achieving sprite rotations, 3D vectors and full motion video; things that were often considered impossible to do on Mega Drive hardware. No additional hardware (such as an extra chip in Virtua Racing is used. The game proudly announces this technical achievement before the title screen.
Zyrinx were previously responsible for Sub-Terrania, and the two games share similar graphics and logos. The soundtrack was again composed by Jesper Kyd.
Corpse Killer is a full-motion video shoot-'em up. You play as an elite special forces soldier, who parachutes onto a remote tropical island. It seems the evil genius Dr. Hellman has found a way to raise the dead, and created an island of zombies. It's up to you to shoot your way through the undead hordes and stop Dr. Hellman.
The game is played from a first-person perspective. Various zombies pop up in front of a video background, and you shoot them down by moving a cursor on screen or by using a light gun. The Saturn version has a few different features including extra power-ups as well as added footage of enemies.
Serenity (SERENITY.WAD) is a Doom episode replacement mod of eight levels, created by Bjorn Hermans and Holger Nathrath. The WAD was followed by two sequels by the same authors, Eternity and Infinity.
It's the 22nd century: Galactic travel is commonplace, peace is at hand, and the future looks bright - until Goldfire's plan to unleash an army of military mutants shocks the galaxy. Dr. Goldfire, a brilliant bio-scientist whose morbid research led to incredible genetic improvements in humanoids and aliens, has gone power crazy.
And only the galaxy's best agent, Blake Stone, has a chance to infiltrate Goldfire's secret fortress on a remote planet, and end the evil before it's too late. Up against absurd odds, and the most hideous genetic creatures and armed personnel ever amassed, it's up to you to help Blake in his most dangerous mission ever, classified: Planet Strike!
You're a Predator warrior in the 25th century--an awesome monster with an ugly face, brute strength and very cool weapons. Trained to fight with all that Predator technology has to offer--destroy or be destroyed! You've come to New Shanghai, a city on the planet Vega 4, to hunt humans, but instead, you find Aliens--powerful, double-jawed beasts bent on annihilating life. You're outnumbered, but not outsmarted--the hunt is on. Alien drones, warriors, chest-bursters and face-huggers stand in your way. Use your lasers, blades and special weapons of destruction to win honor for your deeds. Destroy the Guardian Aliens to advance to the next level, then follow your primal instinct to reach the ultimate prey... the Alien Queen!
Cyber Commando is the 1994 sequel to Namco's 1993 arcade game Cyber Sled. The game ran on the Namco System 22 arcade hardware, the successor to the Namco System 21 arcade board which Cyber Sled ran on.
The player pilots a futuristic tank that glides smoothly over the surface like a 'sled', searching for enemies to destroy.
The player is cast as a soldier fighting the Aki-Do Forces, an evil empire bent on taking over the entire universe. To stop them, the player has access to an experimental mech, the Vortex, to travel the seven worlds of the Aki-Do system and destroy the bases.
Gun Force II is a run and gun arcade video game developed and originally published by Irem on September 1994. It is the sequel to the original GunForce and one of the last arcade games released by the company.
Players assume the role of police officers in a first-person perspective and use a light gun to shoot criminals and advance through the game, with penalties for shooting civilians. The players could also shoot powerups that grants him a weapon or a life. The weapon is lost if the player is hit, but not if he shoots a civilian. Virtua Cop was notable for its use of polygonal graphics, which were subsequently used in both House of the Dead and Time Crisis, instead of the two dimensional sprites that were popular for previous games in the same genre. It is also notable for being one of the first games to allow the player to shoot through glass. Its name derived from this graphical style, which was previously used in Virtua Fighter, Virtua Striker and Virtua Racing.
Soulstar for the Sega CD/Mega CD is a 3D shoot-'em up that combines several different types of gameplay into one game. Some levels in this game are on a fixed path, similar to Space Harrier or Star Fox. Other levels allow your space craft to hover freely around a 3D environment, and in other levels your craft transforms into a walker robot for close-up attacks.
World War III is over, and nomad soldier Duenan Knute and her cyborg partner Briareos struggle to survive in the abandoned cities and demilitarized zones of the post-war wasteland, the "Badside." Matters appear on the upswing, however, when they are found and brought to Olympus, an urban utopia and centerpiece for the reconstruction of civilization. Duenan and Bri join the Olympus' police, a force that seems hardly necessary in such a paradise. But, like in most pretty pictures, perfection is an illusion, and Olympus' peaceful facade hides a dark secret, a violent struggle between human and cyborg that could once again plunge the world into war... and genocide.
A rather parodic story explains that the player has been sent on a surveillance mission to find out what happened on the nuke mine of Nexus 14, which has been infested by demons coming through a time-continuum breach, but has decided to clean up the invasion alone instead.
Panorama Cotton is a pseudo-3D scrolling shooter reminiscent of Space Harrier, set in an anime-style fantasy world. Various levels scroll "into the screen", vertically, horizontally, or diagonally.
It is widely considered one of the best technical showcase of the Sega Mega Drive.
Galaxia is a PWAD created by Pavel Hodek. It is notable for an extensive storyline (presented in a separate file, story.txt) which serves as the basis of the WAD's design and progression, in an era when most designers did not care about story or theme. It also features a few new sound effects and two replacement music tracks.
Skycity uses new textures, graphics and new sounds for the weapons. The level is set in a sort of abandoned megastructure, similar to a large shopping mall made out of concrete and marble. Spiderwebs and noticeable signs can be found all around. The map design is complex and intricate, with several interconnected areas and pathways that the player can choose, which encourages exploration due to the non-linearity of the map, and all the hidden and secret spots that can be found. It is a very early example of a semi-realistic map trying to recreate an urban-like structure.