A 1993 first-person labyrinth shooter developed by Callisto for Mac OS. Its standout feature is that it could be played across the network with up to 8 different computers.
One Year War is a third-person action shooting game based on the original Mobile Suit Gundam television series from 1979. Following the events of the "One Year War", the player takes the role of young pilot Amuro Ray through 28 missions that recreate key events from the original series. The game includes both ground and space battle stages, and there are a wide variety of different weapons and machines to use. One notable feature is the so-called "Memorial Actions" system, where completing special requirements that match events in the series will unlock additional bonus content.
Top Gun: Firestorm was developed by Fluid Studios and published by Titus Interactive in 2001 for Game Boy Color, and the following year for Game Boy Advance. It is an Isometric flight action game with missions to complete.
Top Gun: Firestorm takes the player to the skies again in twelve missions where numerous aerial and ground based enemies need to be fought to arhieve victory.
The player will fly a F-14 Tomcat on an isometric map. He has to complete several objectives in each mission. To achieve those he has four different weapons at his disposal (machine gun, bombs, rockets and missiles). The gameplay is somewhat similar to the Strike series.
Sudden Attack is a fast paced game with speed and user battlefield And that seems to provide tension. In addition, the ease of operation and user-friendly Interface that you can enjoy the FPS for Everyone Pursued.
Pink Sweets is a manic shooter. Its story presents an alternate universe version of Ibara; in this universe, none of that game's villains died, and the player controls one of the four boss characters from the previous game. It presents a similar rose-draped steampunk aesthetic which provides an excuse for the player's ships to fly through a very floral 19th century.
Designer Shinobu Yagawa drew on his experience working on Raizing games such as Battle Garegga to present a game that plays a bit differently from the traditional Cave mold. The player's ship has a traditional shmup-style shot, but is also able to charge a special attack by not firing. A fully-charged, unfired special attack acts as a form of shield that can cancel certain enemy bullets; when fired, the fully-charged special attack acts as a kind of miniature bomb.