Project Battlefield is a timed first-person shooter with a main character modelled after Robocop. As a cybernetic police officer the player will face five stages of fight against terrorists and robots, occupying government buildings. Some places may be reached by using teleports, others require the player to find a proper access card or a hidden passage switch. The player may use some objects as shields, such as barrels and containers. The screen size can be adjusted depending on the Amiga power.
A galactic reckoning is coming…
Imperial Star Destroyers exit hyperspace in formation around the Death Star, which looms with its superlaser array fixed on the BR map. Heroes from across eras are ready to strike back against the assault led by Emperor Palpatine from the shadows, and the Island’s fate hangs in the balance. Draw your lightsaber and ready your blaster in Fortnite: GALACTIC BATTLE!
Metal Savior is a cancelled futuristic First-Person Shooter developed from 2010 to 2012 by Mangled Eye Studios, exclusively for the PC.
The player would have taken the role of XAC-987, a security drone that has been activated to protect a weapons facility from being overrun and destroyed by Nanotech Machines.
A 32 map megawad created by the Russian Doom community, featuring maps of various themes and gameplay styles, all centered around a single concept: The exit permanently closes after 30 seconds.
Neon Overdrive is an MBF21 project featuring 15 meticulously crafted maps by a talented team of eight mappers.
Explore various challenges, ranging from "classic" to "slaughter" styles, all infused with Vapor/Synthwave and Cyberpunk aesthetics.
The year is 198X. After chasing the fading sunset for what seems like a lifetime, you find yourself at the gates of Neon City:
A place for those who subconsciously yearn for the comfort of something long gone, where nostalgia and aesthetics collide into an array of pulsating lights.
Tired but hopeful, you enter these half-forgotten halls.
The story takes place in Nova Esperança, fictional city of São Paulo (Brazil).
You are in control of a regular adult man called Marcos Leme, a simple helper in mail delivery, he is divorced and have a son to take care.
One night at 11PM (already passed his service hours), Marcos is still wandering the city with his arrogant working "partner", with only a mysterious letter addressed to a building that you've never heard about, arriving there, your partner leaves you all alone to make the delivery.
The plot takes place there, in that big building that you had no idea it existed, what is this place? It's really morbid, I don't feel good here, a great discomfort takes over my soul... I want to go home...
Developed by former TOAPLAN and CAVE staff after BATSUGUN, AIRGALLET EXA LABEL is the 5th entry in the highly acclaimed EXA LABEL lineup. exA-Arcadia has teamed up again with original design chief, Junya Inoue aka Joker Jun, who returns as the Character Designer, Key Visual Illustrator and overall Scenario Director while Keishi Yonao composed the new arranged soundtrack and supervised the newly added character voices to deliver upon the original vision for this shooting tour de force.
Hunting is a Russian amateur DOS game, found online in 2022, where players shoot alien-invading rabbits using five different weapons. It features a first-person perspective, individual kill animations, and dynamic music. Ammo is limited, and the gameplay ends when it's depleted. The game is notably violent.
Nick.com Wave Rave was a browser-based Shockwave online multiplayer game where kids could log in to a server and soak each other with water guns, balloons, and all sorts of hydrated warfare.
A highly detailed 3-D recreation of the Overlook Hotel. You play the part of Duke Nukem, U.S. Marines Special Operative, sent in to take care of the "Caretaker." Yes, that's right. The sequel to The Shining is a video game.
Junkfood 4 is a 98-map community project hosted on the Pacifist Paradise Discord server. A Halloween-themed entry in the Junkfood series, where the premise is to make "Junk Food" slaughter where not a lot of time is spent deliberating about layout/detailing/fight design and other things that can bog a mapper down. It's just good BFG fun.