As the sun sets on the horizon, the last rays of light fade in the sky, like dancing ambers of a half-forgotten memory.
This place feels strange yet familiar in a nostalgic way. But you know not all memories are good, so steel yourself for the journey ahead.
Realm of Chaos is a Doom II megawad that contains 32 levels and was released on October 31, 1996 by The Macintosh Team (TMT). As the name of the mapping team implies, the project was exclusively built by Doom mappers on Apple Macintosh computers.
Stomper was a once unfinished megawad for Doom II, created by Pawel Zarczynski (NMN). A year later, Przemek Zimny (alterworldruler), began working on a finished version of the megawad with NMN's permission and barring 1 map was able to do so.
Infinity (INFINITY.WAD) is a Doom episode replacement mod of eight levels, created by Bjorn Hermans and Holger Nathrath. It replaces episode one of the game, and is a sequel to Serenity and Eternity by the same authors
Eternity (ETERNITY.WAD) is a Doom episode replacement mod of eight levels, created by Bjorn Hermans and Holger Nathrath. It is a sequel to Serenity and was subsequently followed by Infinity, the third WAD in the series
Serenity (SERENITY.WAD) is a Doom episode replacement mod of eight levels, created by Bjorn Hermans and Holger Nathrath. The WAD was followed by two sequels by the same authors, Eternity and Infinity.
Erkattäññe is a set of 11 levels for Doom II by Nicolás Monti, aiming to imitate the style of 1994-1996 maps, with a restrained texture set for thematic consistency being the only concession given to aesthetics. The levels are dominated by curves and irregular shapes, and filled with secrets.
A collection of larger maps than normal Doom2. Should provide about four hours of play on Ultra-Violence. Three of these maps were released in earlier versions as "Perdido", 1,2 & 3.
A collection of maps experimenting with the concept of simple textures in order to emphasize the fundamentals of level design (lighting, elevation, thing placement, simple contrast, etc.)
#1 Kill Extra is a single-level PWAD for Doom that was designed by Angelo Jefferson and released in 1997. It was released at the same time as #1Kill and was followed by Number One Kill The Next Generation later in the same year.
Favillesco - Episode 1: Genuflected on Io V1.2 is a Doom 1 episode designed entirely by Nicolas Monti that attempts to emulate the Phobos style to the best of his abilities, released in 2013.
Number One Kill The Next Generation is a 22-level megawad for Doom II that was created by Angelo Jefferson and released in November 1997. It is a sequel to Number One Kill, a Doom 1 Episode replacement. This WAD is noteworthy for its difficult levels relative to its early release, leading to comparisons with The Plutonia Experiment and Hell Revealed.
#1Kill is a Doom episode created by Angelo Jefferson in 1997. It was released at the same time as #1Kill Extra and was followed by Number One Kill The Next Generation later in the same yearr
A swansong megawad done by The Black Star Coven before heading over to Quake. It stood out against other WADs of the era for its strong emphasis on creating moody atmospheres, helped by a predominantly ambient soundtrack in the vein of Doom 64.
99 Ways to Die is a three-level PWAD for Doom II, released in April 1996 by Warren Marshall. It is noted for its quality in lighting effects, and its regarded as the PWAD that "...raised the bar for lighting effects in Doom.".