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New Ps2 Games - Page 249

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  • Joust

    1986

    Joust

    1986

    Platform
    Atari ST/STE
  • Joust

    1986

    Joust

    1986

    Platform
    Atari 7800
  • Flicky

    1986

    Flicky

    1986

    Platform
    FM-7
    The FM-7 port is derived from the Sega SG-1000 version. As a result, it typically features 40 rounds instead of the arcade's 48 and removes certain enemy types, most notably the green iguana, Iggy.
  • Nuclear Bowls

    1986

    Nuclear Bowls

    1986

    Platform
    ZX Spectrum DOS MSX
  • Fearless Fred and the Factory of Doom

    1986

    Fearless Fred and the Factory of Doom

    1986

    Platform
    Commodore C64/128/MAX
    Fearless Fred and the Factory of Doom is a challenging platformer where players guide Fred through his perilous 16-room factory. Against the clock, Fred must collect parts scattered across each room while avoiding deadly robots and hazards. With no weapons at his disposal, Fred's only defense is his agility, relying on well-timed jumps to evade enemies. Contact with any threat results in electrocution, costing Fred a precious life. The game features a unique navigation cheat that allows vertical movement between rooms, but using it restricts access to the top three levels, adding strategic depth to the gameplay.
  • Vs. Mighty Bomb Jack

    1986

    Vs. Mighty Bomb Jack

    1986

    Platform
    Arcade
    Nintendo Vs. System port of Mighty Bomb Jack.
  • Rupert and the Ice Castle

    1986

    Rupert and the Ice Castle

    1986

    Platform
    Commodore C64/128/MAX ZX Spectrum
    Rupert's chums have been trapped in the Ice Castle. Cartoon animation and lots of jolly skating as Rupert dashed to the rescue.
  • Super Mario Bros. Special

    1986

    Super Mario Bros. Special

    1986

    Platform
    PC-8800 Series Sharp X1
    Super Mario Bros. Special was the second Nintendo-licensed follow-up to Super Mario Bros., released around two months after Super Mario Bros.: The Lost Levels. While superficially very similar to the original Super Mario Bros., the game features original new levels and has a screen-by-screen scrolling mechanism. The most significant difference is that it features none of the original levels, since the eight worlds are all unique to this release and have a high level of difficulty surpassing even Super Mario Bros. 2.
  • Burgerkill

    1986

    Burgerkill

    1986

    Platform
    MSX
    This game is a ripoff of the classic arcade game Burgertime. You are a hamburger chef and you're out to build delicious hamburgers. As you run through the colorful maze assembling the ingredients, there is nothing that can stop you. Except maybe the menacing egg, hot dog and pickles that are out to ruin the meal! You can bury them under beef patties, lettuce and buns. Or, knock them out with pepper. To complete a level you have to build four burgers.
  • Summer Santa

    1986

    Summer Santa

    1986

    Platform
    ZX Spectrum
    A platformer developped by John Hopper and published by Alpha-Omega Software for ZX Spectrum.
  • Xenon Ranger

    1986

    Xenon Ranger

    1986

    Platform
    Commodore C64/128/MAX
    A mixture of a helicopter shoot'em up and a platformer, first published in 1986 by Alpha-Omega Software and re-released in 1988 by The Power House for the Commodore 64.
  • Crystal Raider

    1986

    Crystal Raider

    1986

    Platform
    Atari 8-bit
  • The Goonies

    1986

    The Goonies

    1986

    Platform
    MSX
    The Goonies is an Action game, developed and published by Konami, which was released in Japan in 1988.
  • Yokai Yashiki

    1986

    Yokai Yashiki

    1986

    Platform
    Family Computer Disk System MSX
    In Youkai Yashiki, you control a boy armed with a flashlight who must explore five stages and locate five talisman before locating and gaining access to a stage boss. The flashlight serves as a weapon against the monsters which inhabit each stage. Your life meter takes the form of a set of batteries. As your life diminishes, the batteries drain and the power of your flashlight, that is the distance that the beams can travel, decreases.
  • Madness

    1986

    Madness

    1986

    Platform
    Commodore C64/128/MAX
    Madness is a single-screen platformer that puts you up against robots, snakes, and... Pac-Man?
  • Super Robin Hood

    1986

    Super Robin Hood

    1986

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    You will need skill and quick reflexes to survive in the dangerous castle complex. Watch out for the guards who shoot bolts at you with their crossbows, you can duck or jump to avoid them, or even run away. If you get hit you will lose vital HEALTH points. These start at 99 and if they fall below 00 you are a dead man! There are tablets lying around which will increase your HEALTH points if you can get them. You must collect all the hearts around the castle and then go to the East Tower to save Maid Marian. However, to make progress through the castle you have to get the keys needed to operate the mechanical mediaeval lifts which elevate you to different sections of the castle.
  • Momoko 120%

    1986

    Momoko 120%

    1986

    Platform
    Arcade
    This platform game features Momoko, a young Japanese girl who ages by several years each time the player reaches the next level. The goal for each level is to quickly climb several floors by escalator, ladder, or trampoline in the building she is in before the fire that is below her reaches her. These level settings start out from grade school settings to office type buildings. While jumping over obstacles, she must shoot various alien-like enemies that come after her on each floor. She can upgrade her weapon by destroying certain enemies as well as entering special hidden doorways which feature minigames which require you to jump obstacles. These doorways can also be used as a short-cut, and sometimes they are mandatory to be used in order to climb to the next floor. When Momoko reaches the top floor of a level, she must jump onto a small blimp flying above her to beat the level. Momoko begins as a four-year-old and ages through five levels. The final level is a bonus chance in which she is a twenty-year-old bride
  • Return of the Space Warrior

    1986

    Return of the Space Warrior

    1986

    Platform
    Commodore C64/128/MAX
    Edward Egg must defend planet Egg from the Space Warriors who have recently returned. Return of the Space Warrior is a Joust clone this time with eggs instead of birdies.
  • Olli & Lissa: The Ghost of Shilmore Castle

    1986

    Olli & Lissa: The Ghost of Shilmore Castle

    1986

    Platform
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Help the ghost of Shilmore Castle in this 8-bit platformer.
  • Hercules

    1986

    Hercules

    1986

    Platform
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Atari ST/STE Acorn Electron Commodore 16 Amiga
    Hercules is a game for the Sega Mega Drive, and a hack of Dahna: Megami Tanjou. The game was released in 1997 by an unknown company. It is unknown what, if any, was changed beyond the initial title screen. However, it seems to be the reason that the unlicensed original platformer released afterwards was referred to as "Hercules 2" for the Mega Drive
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