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Most Popular Ps2 Games - Page 324

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  • SkulJagger: Revolt of the Westicans

    1992

    SkulJagger: Revolt of the Westicans

    1992

    Platform
    Super Nintendo Entertainment System
    Sküljagger: Revolt of the Westicans is a sidescrolling platform game. Players select between a 1 player game, an alternating turn 2 player game or Bubblegum Practice. The player controls Storm Jaxon who is able to run left and right, jump and swing Sküljagger's magic sword. Storm must reach the end of each level before time runs out or risk losing a life. Under normal circumstances, touching an enemy or projectile will cause him to die, though the sword is often able to destroy projectiles. By collecting red jewels, Storm is able to both augment the sword with a projectile attack and be protected from one enemy attack. Green jewels will also protect from one enemy attack, however collecting 25 of them will grant an extra life. Blue jewels add additional time for Storm to complete each level. Finding a mask will make Storm invulnerable for a short time. These power-ups are either floating in the air of each level or hidden away in chests, boxes, rocks and coconuts. However these items which may hide items can also
  • Mr. Bloopy Saves the World

    2014

    Mr. Bloopy Saves the World

    2014

    Platform
    Super Nintendo Entertainment System
    In 1995 Rare Compedia decided to combine puzzle-based-platforming and a "save the environment" message to create a uniquely challenging children’s game for the Super Nintendo. The game was never released in the lifespan of the SNES, but in 2008 the game leaked online and later received an aftermarket release by Piko Interactive.
  • Rocky Rodent

    1993

    Rocky Rodent

    1993

    Platform
    Super Nintendo Entertainment System
    Mafia member Don Garcia has kidnapped Melody, the daughter of the owner of the Rose Restaurant. Rocky Rodent agrees to rescue her in exchange for an all-you-can-eat meal. In order to find Melody, Rocky Rodent has to complete a number of fast-paced, side-scrolling platformer levels. While he can also defeat enemies by jumping on them, his most important weapons are four different hairstyles: His first hairstyle allows him to skewer and throw his enemies, destroy porous blocks as well as cling to and jump up certain ledges. A mohawk can be thrown at enemies like a boomerang or thrown into certain walls, from where it serves as a trampoline. Braids can be used as a grappling hook and a corkscrew-like haircut lets him bounce on his head to jump higher than normal. When Rocky is attacked by an enemy, he looses his current haircut. If he is attacked while not wearing any special haircut, he looses a live.
  • Bronkie the Bronchiasaurus

    1995

    Bronkie the Bronchiasaurus

    1995

    Platform
    Super Nintendo Entertainment System
    You must help Bronkie and Rexo find the lost machine pieces by blowing away dust with your lungs, and hitting enemies with your dusters, before the dust returns and everyone chokes on the dust! But don't run into cigarrette smoke or dust storms, otherwise your vision will get darker, and you'll have a hard time finding out where to go, running into enemies all around!
  • Frantic Flea

    1996

    Frantic Flea

    1996

    Platform
    Super Nintendo Entertainment System
    Frantic Flea has the player take control of a flea warrior out to protect his Flea World from an evil race of bugs called the Insideos who are enslaving his friends and family. The gameplay is a side-scroller with six different levels, where the player explores each stage, freeing fellow captive fleas and utilizing weapons and devices to aid in their missions such as the Hoverpod which enables flight and the Stikko which can give the player the ability to climb walls. The graphics are done up in a cartoon-style with over 100 animation frames to give sprites a more fluid life-like feel.
  • Eek! The Cat

    1994

    Eek! The Cat

    1994

    Platform
    Super Nintendo Entertainment System
    Hold on tight for hair-raising adventure with your favorite Saturday morning superhero - in his Super NES debut. Now you can play with EEK! every day of the week!!! Get zapped bonked and splattered through six hilarious adventures as you try to rescue Annabelle from loony aliens... Reunite Pierre with his Squishy Bear brothers... Save a sleepwalking granny from a zoofull of accidents... Catch Joey the orphan's runaway Christmas present... And put your tail on the line nine times against Sharky the sharkdog...
  • Dr. Mario World House Calls

    2005

    Dr. Mario World House Calls

    2005

    Platform
    Super Nintendo Entertainment System
    Dr. Mario World House Calls is a rom hack of Super Mario World. The main character is now Dr. Mario. It features custom blocks, graphics, overworld, and sprites. The difficulty is medium.
  • Snow White in Happily Ever After

    1994

    Snow White in Happily Ever After

    1994

    Platform
    Super Nintendo Entertainment System
    You collect fruit and stars through each level and can jump on some enemies or throw apples at them (which are also used to break through blocks). Be careful as you jump on platforms as going to close to the edge can cause you to lose balance and fall. On the screen, your health is shown by a heart. If you get hit by an enemy, fall down a pit, or fall from too high, it will decrease by one. If it reaches zero, you lose one of three lives. Some special attacks can be used, if possessed, like apple bombs. Eventually a sign "Find The Exit" will appear and you can exit to the next level. If you make it to the end, you must fight Maliss in dragon form. You can change the difficulty level or choose a continuous play option as well.
  • Bobby's World

    Bobby's World

    Platform
    Super Nintendo Entertainment System Sega Mega Drive/Genesis
    In the game, Bobby's mother tells him to clean his room. As he is cleaning his room Bobby starts daydreaming about a toy. After you beat a level, Bobby has another daydream about another toy that he puts away. Game was cancelled.
  • Shounen Ashibe: Goma-chan no Yuuenchi Daibouken

    1992

    Shounen Ashibe: Goma-chan no Yuuenchi Daibouken

    1992

    Platform
    Super Famicom
    Shounen Ashibe: Goma-chan no Yuuenchi Daibouken (lit: "Boy Ashibe: Goma-chan's Great Amusement Park Adventure") is a Super Famicom platformer from Nova Co. and Takara. The player alternates between controlling the human Ashibe, as he escorts his friends across a world map while talking to NPCs and following the game's story, and the seal Goma-chan in 2D platformer stages where he must track down eight items by investigating his surroundings thoroughly. While Goma-chan can't be hurt by enemies, colliding with them causes him to lose one of the eight items he's already found - as the stages have a strict time limit, it's best to avoid this situation whenever possible. Shounen Ashibe was originally a Shounen Jump serialized manga before becoming an anime TV series in 1991, a year before this game was released.
  • Nintama Rantarou Special

    1996

    Nintama Rantarou Special

    1996

    Platform
    Satellaview Super Famicom
    Nintama Rantarou Special is an Action game, published by Culture Brain, which was released in Japan in 1996.
  • The Jetsons: Invasion of the Planet Pirates

    1994

    The Jetsons: Invasion of the Planet Pirates

    1994

    Platform
    Super Nintendo Entertainment System
    George Jetson was about to run out to work when his pal Captain Zoom appears out of thin air. Zoom tells him that Zora, the leader of SPREE ("Space Pirates Revelling in Evil Enterprises"), is planning on looting this solar system of all its resource! Unfortunately, in his last encounter with Zora, Zoom has used up all his strength and now he is powerless so he asks George to take over. He gives George his Pneumo Osmatic Precipitator (or P.O.P.) and bids him good luck. Can George save his family and this galaxy? Guide George through 9 stages of intergalactic action armed with only his wits and the P.O.P....which is like a super vacuum. The P.O.P. can be used as a traveling tool by sucking onto walls and ceilings, it will enable George to climb up and across platforms. As a weapon, the P.O.P. can be used to suck up blocks or enemies and spit out at other enemies. George can also use the P.O.P. to breathe under water! Talk about multi-functional! George's conditions are indicated by the number of hearts he has at th
  • Super Widget

    1993

    Super Widget

    1993

    Platform
    Super Nintendo Entertainment System
    Super Widget is a platform game for the Super Nintendo, based on the cartoon show, Widget. It shares some similarities to the game Felix the Cat in how the main character upgrades their weapon as they collect more power-ups. Widget navigates through various worlds as he travels to Earth, picking up 'W' coins - 100 earns him an extra life. There are also special power ups in different categories - these allow Widget to transform into a variety of different creatures, each with their own different ranged attack. As the player collects more power-ups of the same type (up to three), they change into more powerful creatures. If the player gets hit while transformed, they change back to the previous creature. If they get hit while as normal Widget, they lose a life. At the end of each world is a boss character. These are larger enemies that require learning their basic pattern, avoiding their attacks, and then firing back with your own. After defeating the boss, the player is graded based on how long it took to complet
  • Mickey's Playtown Adventure: A Day of Discovery!

    Mickey's Playtown Adventure: A Day of Discovery!

    Platform
    Super Nintendo Entertainment System
    Mickey's Playtown Adventure: A Day of Discovery, or Mickey's Playtown Adventure for short, is a 1994 video game published for the Super Nintendo Entertainment System. The game stars Mickey Mouse as he goes on an adventure in Toontown to solve puzzles and riddles involving letters, numbers, shapes and objects. The game was cancelled before it could be released, despite being finished.
  • Mohawk & Headphone Jack

    1996

    Mohawk & Headphone Jack

    1996

    Platform
    Super Nintendo Entertainment System
    Protean platform hero with attitude (well, with sunglasses) rocks out in this novel but forgotten would-be Sonic-killer, collecting CDs (this is pre-Napster, remember) and avoiding segmented slinkies and nasty robot bugs in disorienting mode 7 mazes with no constant "down". The boneless wonder (er, and his Walkman) pours himself into cracks, splatters against walls, curls into a defensive porcupine-koosh hybrid, always lands on his feet (by growing feet where his hands were!) and blasts apart into little jelly gibs as a special offensive attack. Gross. And as if a radical surferpunk made of snot wasn't cool enough to begin with, a power-up gives him a chopper wheel in place of feet. Dude is the hood ornament on his own motorbike! One- or two-player (nonsimultaneous).
  • Pierre le Chef is... Out to Lunch

    1993

    Pierre le Chef is... Out to Lunch

    1993

    Platform
    Game Boy
    Pierre Le Chef is famed worldwide for his mouth-watering recipes involving the freshest ingredients. So, when the vegetables start attempting to run away from him, he has no choice but to chase after them. Out To Lunch is a platform game set across 6 countries, starting off in Switzerland and finishing in Paris. To recollect the vegetables he must first stun them, either by firing at them or jumping on them, then walk over them, in a manner similar to Fire & Ice. Unusually, the game was converted from the SNES to the Amiga, not the other way around.
  • Pink Goes to Hollywood

    1993

    Pink Goes to Hollywood

    1993

    Platform
    Super Nintendo Entertainment System Super Famicom
    Compared to the Genesis/Mega Drive version, this version has different level designs among other differences.
  • Porky Pig's Haunted Holiday

    1995

    Porky Pig's Haunted Holiday

    1995

    Platform
    Super Nintendo Entertainment System
    Porky Pig ventures to Dry Gultch Haunted Theme Park and while staying there, falls asleep. He dreams up a nightmare, staring all sorts of fiendish foes including a very annoying Daffy Duck of various sorts. Venturing through ghostly mansions, haunted woods and a strange otherworld that plays the music from Terry Gilliam's Brazil!
  • Power Piggs of the Dark Age

    1996

    Power Piggs of the Dark Age

    1996

    Platform
    Super Nintendo Entertainment System
    The player is put in the role of Bruno, an anthropomorphic pig who has the task to defend his land which is currently under siege by wolves. Bruno comes equipped with a sword and the ability to throw donuts that he finds throughout the six levels of the game. Bruno also has the ability to jump and to also butt slam crates. No description of this game would be complete without mentioning the blowholes which are liberally sprinkled throughout each level. These blowholes will lift Bruno in the air so that he will be able to get to higher plateaus that he simply couldn't get to by just jumping normally.
  • Super Troll Islands

    1993

    Super Troll Islands

    1993

    Platform
    Super Nintendo Entertainment System
    Arcade platform game, based on the license of those bright-haired cute naked chaps. Each scrolling level was initially shrouded in an animated "mist". Large rectangles of mist could be cleared by running around platforms and ladders in the correct order. As the mist cleared, a brightly-coloured background was revealed. All the usual platform enemies and pickups abounded.
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