Pikiinya! is a Japan-exclusive action-puzzle video game developed by Crea-Tech and published by ASCII, which was released in 1997 for the Super Famicom.
Pikiinya! takes the Tetris-esque formula of blocks falling from the sky, and adds gyrating tropical-type penguins. They excite easily, and sleep when they are alone and/or bored. These penguins just want to live in peace, and throughout the story mode in the game they must constantly fight against people that want to capture them including poachers, witch doctors, and mad scientists.
The characters were designed by Tamakichi Sakura (the artist of Super Mario Adventures). The game designers were Hiroshi Miyaoka and Tomoki Tauchi. The voices are from Maki Yagita.
This video game is a puzzle block fighter similar to other Japanese block games on the Super Famicom like Dossun! Ganseki Battle. The player has to match coloured blocks together and gain combos/special blocks to fight against its opponent. The game features stylized "muted" graphics and a soundtrack composed by Hideyuki Shimono and Akihito Ohkawa. This was their first collaboration before Zero Divide in 1995.
Zig Zag Cat (also known as Zig Zag Cat: Ostrich Club mo Oosawagi da) is a puzzle-action game from Opera House and Den'Z featuring a young hero and his shapeshifting cat. The gameplay is a mixture of a vertical-scrolling shoot 'em up and Breakout. The player can collect money, which unlocks various bonuses, as well as Arkanoid-style power-ups that include a fireball that will go straight through blocks instead of being deflected. They can also send the bat forward a short distance, which helps to collect items, defeat enemies and hit the ball.
The game was released exclusively in Japan for the Super Famicom in 1994.
Pushing around boxes in store rooms may not sound like ideal fodder for a video game. Well, they went and made one anyway. this is one of those brain melting puzzle games that some will love and some will despise. Each level you are presented with a room with boxes and spots, which are where the boxes should end up. You can push the boxes, but not pull them and you really have to plan in advance to stop getting, um...'boxed' in. If you feel you've taken a bit of a wrong turn, you can simply push a button and rewind your moves. But as well as countless levels of box-shoving there's also a level editor that allows you to create your own levels of fun and frustration.
(From The PC Engine Software Bible)
A falling blocks puzzle game for the PC Engine. By matching pairs of symbols with opposing designs, they will cancel each other out and remove similar symbols from the grid.
A colorful and challenging puzzle game for smartphones and tablets.
The target is to change a board of multiple colored tiles to a single color with a limited number of moves. A progression of increasingly hard levels await players, and the only tool available is a set of colors for modifying the board. Players must use them intelligently, and create chain reactions to connect as many tiles as possible before running out of moves.
"Miseria: World's Apart"
Enter the world of Miseria, where our hero Lurk, the urchin, has been torn from his love and imprisoned by the cold-hearted spider ogre, Grunzel.
Guide him through her fiendish traps and reunite these lovers true. Or they will forever be...
Libble Rabble is an arcade game that was released by Namco in October 1983. It was designed by Toru Iwatani, who had also designed the Gee Bee series, Pac-Man, and Pole Position. It is a curious but challenging game, where the player tries to harvest little mushrooms (Mushlins) while avoiding various enemies, and was the first game from Namco to use a Motorola 68000 processor (which ran at 6.144 MHz).
At first glance, the gameplay resembles Taito's Qix. The player controls two "arrows", one red (Libble) and one blue (Rabble) with a line strung between them. The object is to wrap the line around poles and surround Mushlins and enemies with it. The player can either close the loops themselves (worth more points for the Mushlins) or move both arrows to the same edge of the screen. The player clears a "season" when he or she harvests all the Mushlins.
Along the way, various enemies will appear and try to stop the player. The most common are four little hooded critters (Hobblins), which start each season in the corner
Logos Panic GO.A.I.SA.TU. is a Japan-exclusive puzzle video game released for the Super Famicom. It was developed by Kan's and published by Yutaka in 1995.
The characters were designed by Kotobuki Shiriagari.
The game starts with an animated/cinematic intro sequence. A Japanese man and woman portrayed in the distinct business man/woman ("Kaisha-in 事務員") satire comedy Kotobuki Shiriagari "Heta-Uma へたうま" style, turn up at work but they can't understand the greetings their co-workers are saying. Suddenly a silver-haired devil turns up mumbling something. The man and woman say: "He just said しつれいします, didn't he?", prompting the start screen to launch. Logos Panic pits players to scramble Japanese Kanji in a sort of Tetris puzzle style scenario; kanji must be correctly put together in time, simultaneously as new kanji pop out at the bottom of the screen. The game ends when the player can't assemble appropriate sentences in time. At the beginning there are only eight selectable characters but
Super Nazo Puyo: Rulue no Roux is the sequel to Nazo Puyo: Arle no Roux. It was succeeded by Super Nazo Puyo Tsu: Rulue no Tetsuwan Hanjouki. A Nuisance Puyo variation known as Iron Puyo was introduced in this game.
Super Nazo Puyo: Rulue no Roux uses the basic rules of Puyo Puyo. The game controls like a normal Puyo Puyo game with all five colors available and the ability to roate clockwise and counter clockwise, except the ability to double rotate and climb is not possible. Each puzzle gives the player different objectives to clear. The objectives range from clearing all of a specific color of Puyo, clearing all Nuisance Puyo, creating a specific chain length, clearing a certain amount of Puyo simultaneously, or simply clear the whole board. Every time the player fails to complete a puzzle, the player's health will deplete, as indicated by Arle or Rulue's expression gradually getting more distressed. If the player's health depletes completely, they'll receive a Game Over and can either choose to continue from th
Tsuyoshi Shikkari Shinasai: Taisen Puzzle-dama is a Taisen Puzzle-Dama video game based on the manga Tsuyoshi Shikkari Shinasai.
It features the cast of the manga and anime Tsuyoshi Shikkari Shinasai and Konami's own spin on Puyo Puyo: Taisen Puzzle-Dama. The goal of the game is to compete with a series of characters from Tsuyoshi Shikkari Shinasai depending on who the player selected.
Wally wo Sagase! Ehon no Kuni no Daibouken! is a Puzzle game, developed by Natsu System and published by Tomy Corporation, which was released in Japan in 1993.