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New Puzzle Games - Page 307

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  • Boxyboy

    1990

    Boxyboy

    1990

    Puzzle
    TurboGrafx-16/PC Engine
    The player controls a worker in a warehouse. Gameplay is simple: the goal of each level is to push the crates onto specific squares marked with a yellow dot. It's very easy to get boxes trapped, so the player must carefully consider the route. Boxyboy also features a level editor for players to create and play their own levels. In Japan, Boxyboy is known as Sokoban World and is an official part of the Sokoban series.
  • Magical Jewelry

    1990

    Magical Jewelry

    1990

    Puzzle
    Family Computer
    The point of this game is to match a line of three or more gems, using columns of three pieces falling into the playing field, similar in mechanics to the Sega game Columns. Its background design is strongly inspired by New York City and has a depiction of the Statue of Liberty appearing on the right side of the screen.
  • Thunder & Lightning

    1990

    Thunder & Lightning

    1990

    Puzzle
    Nintendo Entertainment System
    A "Breakout" type game with interesting characters such as Mr. Chin and the Thunder Warrior. Mr. Chin holds a stick over his head that acts as the paddle. If your ball hits one of the power-up carriers (Flying Saucer, Submarine or Airplane) you have to try and pick up the released power-up while continuing to keep the ball in play.
  • Ishidó: The Way of Stones

    1990

    Ishidó: The Way of Stones

    1990

    Puzzle
    Sega Mega Drive/Genesis
    star 5
    Ishido is a solitaire board game played with tiles, similar to Shanghai. The objective is to place all of the tiles onto the board and obtain the highest possible score by following specific rules of play. There are ways to play that can dramatically increase the score, which makes the game very strategic in nature. Additionally, when desired, the player can get an oracle reading by asking a question, which is answered when the player makes a very elegant play (four-way match). The Sega Genesis/Mega Drive port was infamously at the center of the Sega v. Accolade trial of October 31, 1991, Sega filed suit against Accolade in the United States District Court on charges of trademark infringement and unfair competition. Sega argued that Accolade had infringed upon its copyrights because Accolade's games contained Sega's material through reverse engineering of Sega's tech in order to avoid paying license fees. Ultimately, Accolade was ruled in violation on April 3, 1992, when Judge Caulfield ruled in favor of Sega and
  • Drop Off

    1990

    Drop Off

    1990

    Puzzle
    Wii TurboGrafx-16/PC Engine
    There's no waking up from this nightmare! You'll need all your nerve and strategy to get out alive! A dream of giant apples and diamonds goes berserk when they turn into deadly demons raining down on your head! You have to shoot 'em down with a steel ball. Ricochet your shots to knock 'em off in bunches! They're coming fast, and each level is more threatening than the last! Why are those skulls laughing? Shoot first and ask questions later!
  • Borench

    1990

    Borench

    1990

    Puzzle
    Arcade
    A puzzle game from Sega where you attempt to guide a ball to the goal.
  • Boulder Dash Part 2

    1990

    Boulder Dash Part 2

    1990

    Puzzle
    Arcade
    The game's protagonist is called "Rockford". He must dig through caves collecting gems and diamonds and reach the exit within a time limit, while avoiding various types of dangerous creatures as well as obstacles like falling rocks and the constant danger of being crushed or trapped by an avalanche, or killed by an underground explosion.
  • Logo

    1990

    Logo

    1990

    Puzzle
    Commodore C64/128/MAX Atari ST/STE DOS Amiga
    Logo features three independent puzzle games with 120 levels each. The main motivational factor are digitized, more or less naked women that appear between levels. All levels have to be solved within a time limit and a password is given once every five levels. In game one and three, all moves can be undone. In the first game, the player needs to recreate a stone combination shown in the lower part of the screen. To do so, he places a single stone on the playfield. However, each stone also has a value between one and four which needs to be matched. Every time a stone is placed besides another stone, the value of the stone already on the field rises by one. If the value was already four, it resets to one. In the second game, a pre-defined stone combination has to be erased. To do so, the player clicks on a stone which then disappears. But the stones around the clicked stone (left, right, above and below) also disappear. If there is no stone on a clicked place or a place around it, one is created. In the thir
  • X Rock

    1990

    X Rock

    1990

    Puzzle
    DOS
    X Rock is a Tetris variant. The player must eliminate balls of the same colors in vertical and horizontal directions. Balls fall in form of a cross or 'X' letter. When they reach the ground, the balls on the sides also fall down. The player can rotate balls around the center and change their colors. After finishing the level, an erotic real-life photo of a woman is displayed. There are eight such pictures in the game.
  • Gal's Dungeon

    1989

    Gal's Dungeon

    1989

    Puzzle
    Family Computer Disk System
  • Tetras

    1989

    Tetras

    1989

    Puzzle
    PC-8800 Series
  • Alien Block

    1989

    Alien Block

    1989

    Puzzle
    DOS
  • Rock 'n Roll

    1989

    Rock 'n Roll

    1989

    Puzzle
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC
    Your task is to guide the ball through a total of 32 levels. The path is stipulated, but also watch out for rumours giving tips regarding secret short-cuts. Fundamentally there are two things which you must beware of in order to reach the finish unscathed: Firstly certain obstacles will deduct energy from your ball and secondly the ball must not be all-owed to fall into the precipice. The world is constituted of 7 continents, each having it’s particular peculiarities. Each has it’s own signature tune and landscape.
  • Lost Caves

    1989

    Lost Caves

    1989

    Puzzle
    ZX Spectrum Amstrad CPC
    You control the famous explorer, armed only with his trusty shovel. You must collect ten diamonds in each of the sixteen mines. Once these gems have been collected you must find the wooden door which leads to the next cavern. Your explorer can clear the soft earth using his shovel, however the Nomads who have followed him into the mines are unable to do this. The explorer may also push boulders which will kill Nomads and detonate bombs, on contact.
  • Thrice

    1989

    Thrice

    1989

    Puzzle
    PC-9800 Series Sharp X68000
  • Mahjong Trap

    1989

    Mahjong Trap

    1989

    Puzzle
    Family Computer
    Unlicensed NES Mahjong game.
  • Slider

    1989

    Slider

    1989

    Puzzle
    Atari ST/STE Sega Game Gear TurboGrafx-16/PC Engine DOS Amiga Turbografx-16/PC Engine CD Amstrad CPC
    Colourful game like a 2D Q*Bert. Run around the level, painting the background blocks as you go and avoiding enemies. There are many traps, sliding blocks, one-way blocks and teleports - also special items such as time-stop and extra firepower to zap the baddies with.
  • Mindtrap

    1989

    Mindtrap

    1989

    Puzzle
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Puzzle game sort of combining a rubik's cube with a slide puzzle in 2D (later also 3D). You get a limited amount of time and moves to align all dice by color and to complete each screen (floor).
  • Citadel

    1989

    Citadel

    1989

    Puzzle
    Commodore C64/128/MAX
  • Robbo

    1989

    Robbo

    1989

    Puzzle
    Atari 8-bit Atari ST/STE DOS
    Robbo is an action puzzle video game designed by Janusz Pelc and published by LK Avalon in 1989. It was originally released in Poland for the Atari XL/XE computers. It was later ported to other computer platforms and also released in the United States as The Adventures of Robbo in 1993.
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