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New Puzzle Games - Page 305

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Newest Most Popular Top Rated
  • Bishoujo SF Alien Battle

    1990

    Bishoujo SF Alien Battle

    1990

    Puzzle
    Family Computer Disk System
    You play as a young Japanese schoolgirl, who must defeat an alien super-mind in video poker.
  • Ryu Kyu

    1990

    Ryu Kyu

    1990

    Puzzle
    TurboGrafx-16/PC Engine
    AKA: 琉球. The goal is to make valid poker lines to see girls pictures behind.
  • After Burst

    1990

    After Burst

    1990

    Puzzle
    Game Boy
    Players must control a combat robot as they make their way towards their ultimate goal: destroying the enemy orb. Each level only has one screen to blast hostile robots, solve challenging platforms, and manipulate a series of short puzzles. 30 stages await players as they look forward to a boss battle on every tenth stage. A weapon is available; its gunfire can be altered by changing the angle of the gun. Even the distance of the shot can be changed by holding down the button for extended periods of time.
  • Oeka Kids: Anpanman to Oekaki Shiyou!!

    1990

    Oeka Kids: Anpanman to Oekaki Shiyou!!

    1990

    Puzzle
    Family Computer
    Tablet-based drawing game. Oeka Kids: Anpanman to Oekaki Shiyou!! is a Miscellaneous game, developed by TOSE and published by Bandai, which was released in Japan in 1990.
  • Amida

    1990

    Amida

    1990

    Puzzle
    Game Boy
    Amida is a Japanese ladder climbing puzzle video game. The game requires players to navigate the main character safely across several pre-set bridges. Each bridge is composed of a number of obstacles that the character will blindly navigate into. The player can utilize an animated platform to redirect the main character as they move through the stage.
  • Comic Sakka Series Touma Senki #4: Tenkuu Ryuumaou Fukkatsu

    1990

    Comic Sakka Series Touma Senki #4: Tenkuu Ryuumaou Fukkatsu

    1990

    Puzzle
    Super Famicom
    An adult game in which you play a warrior girl in poker. If you win enough hands she will slowly undress.
  • Comic Sakka Series Touma Senki #5: Youjuu Rudo no Chousen

    1990

    Comic Sakka Series Touma Senki #5: Youjuu Rudo no Chousen

    1990

    Puzzle
    Super Famicom
    An adult game in which you play a catgirl in poker. If you win enough hands she will slowly undress.
  • Microsoft Minesweeper

    1990

    Microsoft Minesweeper

    1990

    Puzzle
    PC (Microsoft Windows)
    star 6.9
    Microsoft Minesweeper (formerly just Minesweeper, and also known as Flower Field) is a minesweeper-type video game created by Curt Johnson, originally for IBM's OS/2, that was ported to Microsoft Windows by Robert Donner, both Microsoft employees at the time.
  • Columns

    1990

    Columns

    1990

    Puzzle
    Nintendo 3DS Sega Game Gear Sega Master System/Mark III
    star 6.8
    Columns is a match-three puzzle video game created by Jay Geertsen in 1989. Early versions of the game were ported across early computer platforms and Atari ST. In 1990, Jay Geertsen sold the rights to Sega, who ported the game to several Sega consoles.
  • Pipe Dream

    1990

    Pipe Dream

    1990

    Puzzle
    Arcade
  • Classic Concentration

    1990

    Classic Concentration

    1990

    Puzzle
    Nintendo Entertainment System
    star 7.8
    Concentration was a popular game show in the mid-to-late 1980s and this game was adapted from that television program. Two players can play against each other, or one person can play against a computer generated opponent. The answer to the puzzle is hidden by tiles. The tiles have words denoting game prizes ("Mexico", "Camera", "Telescope", for example) and your object is to find the two matching worded tiles. Exposing two at a time, your memory is taxed as more prize tiles are revealed and then covered over again. As more tiles are matched, the hidden puzzle is revealed. Solve the puzzle and you win the game.
  • Vs. Dr. Mario

    1990

    Vs. Dr. Mario

    1990

    Puzzle
    Arcade
    Vs. Dr. Mario is the Vs. System version of Dr. Mario. The game drops the Slow mode and features a less generous scoring system. In the NES version, each virus is worth twice as much as the last. In the VS. version, a virus is worth only 200 points more, and not twice as many points, as the previous virus.
  • Super Buster Bros.

    1990

    Super Buster Bros.

    1990

    Puzzle
    Arcade Super Nintendo Entertainment System Super Famicom
    star 7
    Super Pang is an adventure for one or two players that takes the player around the world, aiming to rid the planet of a terrible foe: seemingly innocuous-looking bubbles. The main portion of the game is Tour mode, where the player visits a series of different levels representing different countries of the world. Each player's character is armed with a gun, which shoots a vertical cable. If this hits a bubble, it will cause it to split in two. Upgrades allow two cables to be shot at once, or the ability to stick a cable to the ceiling where it will cling for a few seconds, bursting any bubble that hits it. Players must clear each screen of bubbles before progressing to the next one. The largest bubbles will have 4 degrees of splitting before clearing. Many level layouts have ladders, barriers and breakable bricks in part of the screen, affecting movement of both the player and the bubbles. Faster bubbles in the shape of diamonds also bounce around the screen going any which way rather than bouncing in predictable a
  • Peepar Time

    1990

    Peepar Time

    1990

    Puzzle
    Family Computer
    Peepar Time is a Puzzle game, developed and published by Sanritsu Denki, which was released in Japan in 1990.
  • Parallel World

    1990

    Parallel World

    1990

    Puzzle
    Family Computer
    Parallel World is a puzzle video game developed by EIM and published by Varie. It was released in Japan for the Family Computer on August 10, 1990. The player and his girlfriend must find their way back home after being sucked into an alternate universe. A magnificent castle full of 25 different game worlds block their progress, however, and they are filled with enemies on every stage. The player has an overhead view to destroy the enemies for extra loot. Given a strict time limit of 100 seconds to solve each puzzle, the game rewards fast puzzle solvers. The first player controls the male while the second player controls the female. Players only start with three lives and lose them when time runs out or when a monster comes into contact with him/her. Enemies in the game include springs, rollers, witches, and zombies.
  • Kobayashi Hitomi no Hold Up

    1990

    Kobayashi Hitomi no Hold Up

    1990

    Puzzle
    Super Famicom
    Play a game of Hold Up with the beautiful model Kobayashi Hitomi!
  • Pipe Dream

    1990

    Pipe Dream

    1990

    Puzzle
    Nintendo Entertainment System
  • Pipe Dream

    1990

    Pipe Dream

    1990

    Puzzle
    Game Boy
  • Maniac Square

    1990

    Maniac Square

    1990

    Puzzle
    ZX Spectrum
    Maniac Square is a Puzzle game, developed by MicroHobby and published by Mandragora Software, which was released in Europe in 1990.
  • Atomic Punk

    1990

    Atomic Punk

    1990

    Puzzle
    Game Boy
    star 6.8
    There are four modes of gameplay in Atomic Punk, including two single player modes and two multiplayer game modes. Solo: "Game A" (known as "Bomber Boy" in the Japanese version) is similar to other games in the series, with a few differences. Power-ups, known as panels, which are usually gained in each level and carried over from one to the next, can also be bought from a store by using GP, which is collected depending on how much time it takes to complete a level and how many blocks are destroyed. At the beginning of each round, the player decides which panels to use to complete the round. Another difference is that the linear gameplay of the original, with the player advancing levels after completing each one, was changed to implement a world map with nine locations. The second game mode, "Game B" (known as "Bomber Man" in the Japanese version) is the same as that in the original Bomberman game, but the stage area is squared rather than rectangular and the screen is always centered on Bomberman rather than scr
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