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New Puzzle Games - Page 304

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  • Super Solvers: Treasure Mountain!

    1990

    Super Solvers: Treasure Mountain!

    1990

    Puzzle
    PC (Microsoft Windows) Mac
    Through the use of reading comprehension and basic mathematics, players navigate Treasure Mountain in order to get the treasure at the top.
  • Magic Jewelry 2

    1990

    Magic Jewelry 2

    1990

    Puzzle
    Family Computer
    Magic Jewelry is a Puzzle game, developed by Hwang Shinwei and published by RCM, which was released in Asia in 1990.
  • Blodia

    1990

    Blodia

    1990

    Puzzle
    Game Boy
    Blodia is a puzzle game released by Tonkin House only in Japan.
  • Kwik Snax

    1990

    Kwik Snax

    1990

    Puzzle
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC
    Weave around the stationary blocks and push the sliding ones into the approaching henchmen to get all the fruit. Complete five levels and free a friend! There are special features which float down to help, but sometimes they will hinder. A special bonus score is awarded if you can get the fruit in the flashing order. After every level there is a special slippery slidy bonus section. When Dizzy starts in a direction he is unable to stop until he hits something - it's that slippery. Plan your moves well - there aren't any henchmen but you are against the clock.
  • Tangram

    1990

    Tangram

    1990

    Puzzle
    Atari ST/STE Amiga
    CD-I makes Tangram more challenging, more exciting. There are more symbols, more silhouettes, so you can develop greater skills. Just use the cursor to rotate and move the pieces. Choose free expression or tackle set tasks. And choose your own level of play: beginner, intermediate, advanced, expert - up to the highest level of all. Free Form Tangram on CD-I means moving forms, mood music, and much more fun!
  • Krazy Kreatures

    1990

    Krazy Kreatures

    1990

    Puzzle
    Nintendo Entertainment System
    Here they come. And there they go. They just keep coming, you gotta make 'em go away. When you signed on as an intergalactic immigration officer you figured it was an easy way to make some money. You were wrong. Transporting wave after wave of weird wild life from all over the universe is anything but easy. You gotta line 'em up to move 'em out. Up and down, left and right, or diagonally you gotta make the clumps of critters move out faster than they move in. If the room fills to capacity, that's it, the entire system will be shut down. One of the most exciting games of the year, it's more fun than a barrel full of creatures!
  • Timeball

    1990

    Timeball

    1990

    Puzzle
    Sharp X1 TurboGrafx-16/PC Engine
    Get wrapped up in this mind-bending game that will test your mental agility. The action seems simple -- just keep a ball rolling through a winding maze by shifting around pieces of tubing. But the action is intense! Race against time and the track to keep the ball from crashing. There are 100 challenging levels -- plus the unique edit feature lets you build your own puzzles!
  • Megapanel

    1990

    Megapanel

    1990

    Puzzle
    Sega Mega Drive/Genesis
    Megapanel (メガパネル) is a 1990 puzzle game developed and published by Namco (under their Namcot branding) for the Sega Mega Drive. Though initially released only in Japan, the game has made its way to the west through various compilations and consoles with built-in games. Megapanel is a sliding puzzle game similar to fifteen-tile puzzle games. The aim is to clear as many panels as possible before the pile reaches the top of the screen. In order to clear panels, three or more panels of the same color must be lined up together either vertically or horizontally. Use the D-pad to slide panels (each button indicates what direction to slide to, so the appropriate panel is automatically chosen) and A to bring the next row up immediately. A new life is awarded every 10000 points.
  • Puzzle Boys

    1990

    Puzzle Boys

    1990

    Puzzle
    Family Computer Disk System
    Puzzle Boys is the second game in the Puzzle Boy series of 5 games. The first game is the most well known, released as Kwirk on the GameBoy in North America. This is Atlus’s only FDS game, and a late one at that, as the FDS was pratically dead by the time the GameBoy came out. This game improves on Kwirk by adding color, a really fun two player on the same screen mode with the ability to handicap the better player, and way more puzzles in Puzzle Challenge Mode, 80 vs. Kwirk’s 30.
  • Sokoban

    1990

    Sokoban

    1990

    Puzzle
    Sega Game Gear
  • Spin Pair

    1990

    Spin Pair

    1990

    Puzzle
    TurboGrafx-16/PC Engine
    A falling blocks puzzle game for the PC Engine. By matching pairs of symbols with opposing designs, they will cancel each other out and remove similar symbols from the grid.
  • Gals Panic

    1990

    Gals Panic

    1990

    Puzzle
    Arcade
    Somehow ending last in this lengthy article, Kaneko's "Gals Panic!" is probably the second most well-known adult cabinet after "Pocket Gal", and the most successful "Qix" clone ever produced. As such, the objective is to reclaim different girls' pictures presented in enclosed screens by progressively "drawing" over their silhouettes with an on-screen cursor. The ladies gradually lose their clothes over 3 stages after which the player is awarded a nude digitized picture of the corresponding girl.
  • Bloxeed

    1990

    Bloxeed

    1990

    Puzzle
    Arcade
    A Tetris-like game with additional twists and tools.
  • Battle Bull

    1990

    Battle Bull

    1990

    Puzzle
    Game Boy
    star 6.3
    The player controls a driver of an excavation vehicle as he competes in a 48-level tournament of drilling things. Players have to kill rival drivers only by pushing huge stones at them. Most of the other stones are a permanent part of the underground cavern; while others can be used to eliminate the opponents. Money is earned after each level for the purpose of upgrading the player's vehicle. Players can improve their engines, purchase extra lives, shovels that can dig better, and weapons to improve the odds on the playing field. A kill ratio is required to be met in order to reach the next stage. Otherwise, the player remains in the current level. After finishing all 48 levels, the game proclaims that the "battle is over" and that the player becomes "the new champion." The final scene in the game is where the player looks over the sunset with his girlfriend along with the closing credits.
  • Ryuukyuu

    1990

    Ryuukyuu

    1990

    Puzzle
    TurboGrafx-16/PC Engine
    A puzzle game where you have to drop playing cards so they make poker-valid lines horizontally, vertically and diagonally.
  • Junction

    1990

    Junction

    1990

    Puzzle
    Sega Mega Drive/Genesis Sega Game Gear
    Junction on the Game Gear plays much like its Genesis equivalent but the view is top-down rather than isometric. The object is still to guide the ball along a path to the exit, shifting tiles as needed.
  • Sanrio Carnival

    1990

    Sanrio Carnival

    1990

    Puzzle
    Family Computer Game Boy
    Sanrio Carnival plays in the style of Columns and Dr. Mario, but features Hello Kitty and her friends. The player must match block objects of the same type in a horizontal or vertical row of three, four of five. The menu allows the player three different single-player styles of game which determines what goal must be met as well as options to choose a music track and theme of the blocks. There is also a two-player versus mode available.
  • Bishoujo SF Alien Battle

    1990

    Bishoujo SF Alien Battle

    1990

    Puzzle
    Family Computer Disk System
    You play as a young Japanese schoolgirl, who must defeat an alien super-mind in video poker.
  • Ryu Kyu

    1990

    Ryu Kyu

    1990

    Puzzle
    TurboGrafx-16/PC Engine
    AKA: 琉球. The goal is to make valid poker lines to see girls pictures behind.
  • After Burst

    1990

    After Burst

    1990

    Puzzle
    Game Boy
    Players must control a combat robot as they make their way towards their ultimate goal: destroying the enemy orb. Each level only has one screen to blast hostile robots, solve challenging platforms, and manipulate a series of short puzzles. 30 stages await players as they look forward to a boss battle on every tenth stage. A weapon is available; its gunfire can be altered by changing the angle of the gun. Even the distance of the shot can be changed by holding down the button for extended periods of time.
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