Super Munchers is a trivia action game. The player moves their muncher around a grid and eats words that fit a given clue or category. Incorrect words and a variety of critters get in the way.
TetraVex is a puzzle computer game, available for Windows and Linux systems.
TetraVex was originally available for 16-bit Windows in Windows Entertainment Pack 3. It was later re-released as part of the Best of Windows Entertainment Pack.
TetraVex is also available as an open source game on the GNOME desktop as part of the GNOME Games collection under GNU GPL.
A 32-bit Windows version was written in Delphi by Mark Billig.
The original version of TetraVex (for the Windows Entertainment Pack 3) was written (and named) by Scott Ferguson who was also the Development Lead and an architect of the first version of Visual Basic. TetraVex was inspired by "the problem of tiling the plane" as described by Donald Knuth on page 382 of Volume 1: Fundamental Algorithms, the first book in his The Art of Computer Programming series.
Booly is a puzzle game with a similar concept to Gem’X in some ways.
You are presented with a top-down view of an array of inter-connected blocks, which are shown in a variety of colours. The aim is to turn them all to grey, but clicking on them will often cause a pattern of other squares to change to the next colour in the sequence as well.
Exodus: Journey to the Promised Land is an unlicensed NES game made by Wisdom Tree in 1991.
According to the game's instruction manual, the player controls the biblical figure Moses as he leads the Israelites to the promised land. Moses has the ability to shoot glowing "W's", which signify the word of God, to defeat enemies and remove obstacles. To finish each level, Moses must acquire five question marks as well as a certain amount of manna while avoiding enemies such as magicians and soldiers. After a level is completed, the player must answer five bible-related questions before advancing to the next level. Exodus, like many Wisdom Tree games, is a rehashed version of a Color Dreams game, in this case Crystal Mines.
Pyramid Magic II (ピラミッドマジックII) is a puzzle-platform game for the Sega Mega Drive, released exclusively in Japan via the Sega Game Toshokan service.
Pyramid Magic II claims to be a "sequel" to Pyramid Magic, though is more of a continuation of the original game, with identical graphics, sounds and gameplay. It even shows the Pyramid Magic levels on the map screen. The difference is that Pyramid Magic II offers harder levels.
Minna no Tabou no Nakayoshi Daisakusen is a Puzzle game, developed by Bits Laboratory and published by Character Soft, which was released in Japan in 1991.
Yoshi is a puzzle game featuring the titular character. In this game, the player must stack two of the same Mario enemy on top of one another to clear them. The concept of the game was inspired by Tetris.
Dragon's Eye Plus: Shanghai III (ドラゴンズアイ プラス 上海III) is a 1991 game by Home Data for the Sega Mega Drive released exclusively in Japan. It is a member of Activision's Shanghai series of mahjong solitaire games — to be precise, it is a port of the Japanese version of what the Western market got as Shanghai II: Dragon's Eye; the numbering discrepancy was because of a Japanese Shanghai II that had already been made.
Activision were not happy with this version of the game, and instead produced their own Shanghai II: Dragon's Eye for the Western market.
Shogi no Hoshi is a 1991 game for the Sega Mega Drive by Home Data released only in Japan (probably to advoid censorship or because Activision hated this game and decide do not publish this outside Japan). The game is an implementation of the Japanese board game Shogi with bad language (like Kinta´s mommy showing your middle finger for your son).
In Brain Bender, mirrors are manipulated in order to get them to reflect a laser beam into some balls of gas and destroy the satellite. Brain Bender features 120 different puzzles to solve.
Paganitzu is a tile-based, CGA/EGA computer game created by Keith Schuler and published by Apogee Software in October, 1991. It is the sequel to Chagunitzu. The game is a 2D puzzle game comparable to Chip's Challenge. It requires the player to solve various puzzles to complete the game.
Paganitzu was published in three parts. Part 1: "Romancing the Rose", Part 2: "The Silver Dagger" and Part 3: "Jewel of the Yucatan".