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New Puzzle Games - Page 317

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  • Cube Master

    1982

    Cube Master

    1982

    Puzzle
    BBC Microcomputer System
    Cube Master is a puzzle game for the BBC Micro and Acorn Electron, released in 1982. In it you must solve a virtual Rubik's Cube.
  • Atari Video Cube

    1982

    Atari Video Cube

    1982

    Puzzle
    Atari 2600
    Help Hubie the Cube Master solve the magical Atari Video Cube. He picks up and drops colors at your command - and you have billions of possible combinations! Atari Video Cube is fast-paced fun for the whole family!
  • Cotocoto Cottong

    1982

    Cotocoto Cottong

    1982

    Puzzle
    Arcade
    Players manipulate a four-way joystick and a Speed button to control the direction and acceleration of their train as it rumbles down the track to the tune of "I've Been Working On The Railroad". The basic idea is to keep from running off the track. To get really big scores, though, players must drive locomotives into the passenger stations and pick up the waiting strap-hangers. There is even a bonus station that can only be reached during a limited time period. The faster the player gets to the special station, the more bonus points he or she collects (from 1000 to 5000).
  • Soko-Ban

    1982

    Soko-Ban

    1982

    Puzzle
    SG-1000 PC-8800 Series Commodore C64/128/MAX Sharp X1 TRS-80 Color Computer DOS Apple II TRS-80 FM-7 NEC PC-6000 Series MSX
    star 7.1
    Sokoban ("warehouse keeper") is a is a classic puzzle game created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. In 1984 the ASCII Corporation published a version produced by Khaled Bentebal. It was the basis of numerous clones in the later years. It is set in a warehouse. On each level, the player must push crates (from square to square) to get them onto designated spots; once each crate is on a marked spot, the level is complete. Crates can only be pushed one at a time (so two crates next to each other cannot be pushed together), and cannot be pulled--so it's possible to get a crate stuck in a corner, where it cannot be retrieved! By the last levels, you must plan 40 steps in advance.
  • Brain Quiz

    1982

    Brain Quiz

    1982

    Puzzle
    Arcadia 2001
    Brain Quiz is a series of strategy games including clones of Maxit and Mastermind Game 1: "Mindbreaker" - your opponent puts 5 numbers into the computer and you must guess the numbers and the sequence. This is "brain baffling". You can also play against the computer Game 2: "Maxit" - one or two player. Try to get the "maximum" score Play against the computer or against a friend Game 3: "Hangman" - 2 player - Your opponent enters a word and you must guess it by process of inserting letters. If you lose, a "hanged effigy" appears.
  • Rubik's Cube 3-D

    1982

    Rubik's Cube 3-D

    1982

    Puzzle
    Atari 2600
    Can you solve it? Are you up to the challenge of trying to master the Cube? Restore all of its six sides to the original colors in this mesmerizing 3D translation of the hit puzzle game synonymous with the 80's! When solved, every face of Rubik's Cube is a solid color. Once you start turning, twisting and flipping, it's easy to mix up the colors. Not to worry - Rubik's Cube can be set right any mixed-up combination.
  • Knock Out!!

    1982

    Knock Out!!

    1982

    Puzzle
    Arcade Commodore 16
    A maze game.
  • Munch Man

    1982

    Munch Man

    1982

    Puzzle
    Texas Instruments TI-99
    Munch Man is a video game written by Jim Dramis for the Texas Instruments TI-99/4A home computer and published as a cartridge by Texas Instruments in 1982. Based on Namco's Pac-Man, Munch Man includes several variations that alter and enhance gameplay. Dramis later wrote Parsec for the TI-99/4A. The player controls the Munch Man using either the keyboard or joystick. Like Pac-Man, the goal of a level is to visit every part of the maze, but instead of eating dots the player fills the maze with a chain pattern. Four Hoonos (the equivalent of Pac-Man ghosts) attempt to thwart Munch Man's efforts to complete his mission. However, Munch Man always has his "Energizer" (the equivalent of a Pac-Man power pill) which gives Munch Man the ability to devour the Hoonos. The game ends when the player's lives are depleted. In level 20, 40, and 60, the maze is invisible and there are no chains. Instead, Munch Man must eat all the TI logos in the invisible maze. This gives the odd effect of showcasing the maze at first, but slowl
  • Joyman

    1982

    Joyman

    1982

    Puzzle
    Arcade
    A clone of Pacman.
  • Blue Print

    1982

    Blue Print

    1982

    Puzzle
    Arcade Atari 5200
    You control a character that must search houses to find pieces of machine. There are a variety of antagonists that impede your progress including monsters and bombs. Once you've assembled the machine according to the blueprint, use it to shoot the monster that is chasing your girlfriend. Bally Midway, the Blue Print maker, released 89 different machines in our database under this trade name, starting in 1981. Other machines made by Bally Midway during the time period Blue Print was produced include Bump 'n Jump, Roto, BurgerTime, Pac-Man Plus, Earth Friend, Wizard Of Wor, Adventures of Robby Roto, The, Lazarian, Solar Fox, and Xs and Os.
  • Check Man

    1982

    Check Man

    1982

    Puzzle
    Arcade
    The screen is broken up into 14 x 13 tiles or checks. When the player passes over the tiles, they disappear so each tile can only be walked over once per level. Some tiles are taken up by skull and crossbones which kill the player if walked into. The skulls turn to time bombs one at a time and the player must walk over them to defuse them before they explode. They must avoid the skulls and make sure they do not block off a possible future route by circling it. Some tiles are also flags which can be collected for bonus points. When all skulls have turned to bombs and been defused, the level is complete and begins again at a harder level. As the game develops, stomping boots are introduced that move around the playing area. These are also deadly to the player.
  • Escape

    1982

    Escape

    1982

    Puzzle
    Dragon 32/64
    Find your way through the endless maze - but do it right or you're doomed! You are trapped on the top floor of a building. The only way down is in the elevator. Well, that's easy to find but unless you have the right key it plummets to the ground. The rooms hold the clues but they're in endless corridors. Will you get out alive?
  • Spotlight

    1981

    Spotlight

    1981

    Puzzle
    Apple II
    Spotlight is a series of educational games for the Apple II. Reflect - Angle a mirror so that the light from a flashlight reaches the object displayed Spotlight - Angle a mirror so the spotlight shines on a man moving across the screen. Hot Stuff - Try to guess a number between 0 - 9. Each turn the player guesses three numbers, and are told how many are far away, close, or correct. Boxed In - A computerized version of Othello played on a 6 x 6 board against a computer opponent.
  • Block Buster

    1981

    Block Buster

    1981

    Puzzle
    Atari 8-bit
    Block Buster is a Rubik's Cube game for the 8-bit Atari computer. Players can scramble and solve a Rubik's Cube. The game tracks the length of time and number of turns to solve a puzzle. Moves can be placed via text entry or via joystick.
  • Jelly Monsters

    1981

    Jelly Monsters

    1981

    Puzzle
    Commodore VIC-20
    Jelly Monsters was originally developed as a port of Pac-Man by HAL Laboratory for Commodore Japan, who held the home computer rights for Pac-Man in Japan at the time. When Commodore released it internationally the title was changed to Jelly Monsters, since Atari held the home computer rights for North America. Commodore’s Jelly Monsters was released in 1981, a year before Atari would release Pac-Man for the 2600. Atari quickly sued Commodore to have the title removed from shelves and won.
  • Alkemstone

    1981

    Alkemstone

    1981

    Puzzle
    Apple II
    The clues spread in the maze will lead the player to the Alkemstone hidden in the real world. The first player to find the Alkemstone wins $5000.
  • Memory

    1981

    Memory

    1981

    Puzzle
    Elektor TV Games Computer
    A simple match 2 for the Elektor TV games Computer
  • Video Life

    1981

    Video Life

    1981

    Puzzle
    Atari 2600
    Video Life is a rare video game for the Atari 2600. It is a version of the zero-player cellular automaton known as Conway's Game of Life. Video Life was only available through a special mail order offer to owners of CommaVid's Magicard, which itself is considered to be one of the rarest Atari 2600 cartridges ever released. According to original CommaVid co-owner Irwin Gaines, only 20 cartridges or less of Video Life were ever made. Editors of AtariAge estimate approximately 500 cartridges were produced. A report in the Chicago Reader by Jeffrey Felshman estimates that cartridges would sell for as much $3000 at the time.
  • Korosuke Roller

    1981

    Korosuke Roller

    1981

    Puzzle
    Arcade
    Time to take up your paint brush and paint the town Red (or Green or Orange, or whatever color you happen to have on hand)! A pair of fish are out to stop you but you can roll over them at the overpass. There's other items that just try to mess up your paint job; you can run over these folks easily (if you catch them).
  • Cribbage

    1980

    Cribbage

    1980

    Puzzle
    Atari 8-bit
    Cribbage Atari is a fast, clear version of the popular card game. Pitting one player against the computer, it's also an easy way for beginning players to learn the scoring and strategy of cribbage, before getting out the pegboard and challenging human opponents.
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