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New Puzzle Games - Page 313

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Newest Most Popular Top Rated
  • Mr. Pingo

    1985

    Mr. Pingo

    1985

    Puzzle
    Amstrad CPC
    A clone of the classic arcade game Pengo, in which a penguin pushes blocks of ice to kill the enemies, while trying to push parts of a diamond together.
  • Mr. Angry

    1985

    Mr. Angry

    1985

    Puzzle
    Commodore C64/128/MAX
    You are a photographer and have to find the lost equipment for your camera.
  • Gojira-kun

    1985

    Gojira-kun

    1985

    Puzzle
    MSX
    Gojira-kun is a game for the MSX released in 1985. The monsters are rendered in a cutesy chibi style, which was based on the Godzilland merchandise line. This game is very similar to the Gameboy Godzilla game.
  • Mole Mole

    1985

    Mole Mole

    1985

    Puzzle
    PC-8800 Series FM-7 MSX
    Mole Mole is a puzzle game in which the player has to navigate a rather anthropomorphic mole through top-down single-screen stages, with the goal of reaching the exit after having collected all the fruits on the screen.
  • Shadow of the Unicorn

    1985

    Shadow of the Unicorn

    1985

    Puzzle
    ZX Spectrum
    Over the course of the game you can incorporate up to ten different characters in order to save the world.
  • Cylu

    1985

    Cylu

    1985

    Puzzle
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Isometric puzzle game.
  • Confuzion

    1985

    Confuzion

    1985

    Puzzle
    BBC Microcomputer System Commodore C64/128/MAX ZX Spectrum Acorn Electron Amstrad CPC
    Confuzion is a puzzle game.
  • 2112 AD

    1985

    2112 AD

    1985

    Puzzle
    ZX Spectrum Amstrad CPC
    The old city of London in the year 2112 is now one giant complex containing a computer which now runs Britain, controlling law, production, finances and other tasks required to run a country. Problem is, Hackers have messed with the programming and now the computer has become a Dictator and the people of Britain have become oppressed by the machine servants the computer has given power to. The hope is for someone to enter the complex and find nine pieces of a Switching Code and placed inside the computer in the right order to hopefully make the computer think more sensibly. You have been chosen to under go this mission in this side view flick screen arcade adventure.
  • One Man and His Droid

    1985

    One Man and His Droid

    1985

    Puzzle
    Atari 8-bit Commodore C64/128/MAX ZX Spectrum Commodore 16 Amstrad CPC Commodore Plus/4
    Do you want to fight with a sword? Do you want to feel like a hero? "One Man Is Not No Man" project will quench that desire! You will defend the castle from the army of enemies on your own!
  • Sokoban

    1985

    Sokoban

    1985

    Puzzle
    SG-1000 Sega Game Gear
    The classical puzzle game of moving boxes to the right place hits MSX too with this conversion.
  • The Captive

    1985

    The Captive

    1985

    Puzzle
    Commodore C64/128/MAX
    You have to escape from an island.
  • Spooks

    1985

    Spooks

    1985

    Puzzle
    Commodore C64/128/MAX
    Spooks is an action-adventure game where the goal is to collect eight musical boxes and play them at the exit. The game is set in and around a large mansion which is haunted by four ghosts against which you can defend by throwing large or heavy objects at. Around the mansion there are many rooms and many items whose function you need to figure out in order to complete the game. Adding to the suspense is the need to be on alert for the ghosts as they move quite fast and also that when in inventory menu you only get a short time to make your decisions.
  • Raiders5

    1985

    Raiders5

    1985

    Puzzle
    Arcade
    star 6.4
    Raiders5 is a top-down maze shooter with some puzzle elements. A level consists of a single maze with a vertical design. The player controls a ship that can move in four directions. To complete a level the exit needs to be opened up before time runs out. A maze consists of two types of blocks that form walls, enemies and collectibles. The tiles for movement are coloured purple. By shooting regular, grey maze walls they disappear and orange tiles appear instead.
  • Chain Shot

    1985

    Chain Shot

    1985

    Puzzle
    FM-7
    The original game that started the popular SameGame subgenre in Japan.
  • Ice Palace

    1985

    Ice Palace

    1985

    Puzzle
    Commodore C64/128/MAX
    You are on a quest to retrieve your dead Father's crown to help you destroy the evil Ice Queen and remove eternal darkness from your land. You must navigate around her Ice Palace to find the seven pieces of the crown over seven levels to succeed in your quest using objects to solve puzzles. The game is an arcade adventure and contains two screens, the Action Screen or the Adventure Screen. The Action Screen is viewed from above showing a part of the level on the screen. Each level is made up of Hexagon shaped rooms with various objects inside to help or hinder you in your quest. There are six types of rooms and these are empty, a lake which cannot be crossed, a sword which contains various items, a fire which replenishes your firestick, ice which is difficult to cross and a black moline which cannot be entered. Each room has has various entrances and each room can be rotated to align entrances. As you explore the Palace there are various waves of creatures which when touched moves a gauge from good to evil and whe
  • Everyone's a Wally

    1985

    Everyone's a Wally

    1985

    Puzzle
    Commodore C64/128/MAX ZX Spectrum Amstrad CPC
    Everyone's a Wally was the first arcade adventure game to feature multiple playable characters - a revolutionary feature at the time. Players began in control of Wally (a builder and handyman), but could switch to Wilma (his wife), and their friends Tom (a punk mechanic), Dick (a plumber) and Harry (a hippie electrician) - these last three names drawn from the placeholder phrase Tom, Dick and Harry. Herbert (their baby son) also appeared in the game as a mobile hazard NPC. The player cannot freely change character; the player begins in control of Wally and in order to switch must be on the same screen as the desired character. Those not being controlled by the player wander randomly around the map controlled by extremely simple AI - another feature that at the time had never been seen before. Lives and health (called "endurance") were tracked independently for each character, but the game ended if any character died. The aim of the game is to complete a day's worth of work for each character; each character has a
  • Buster Block

    1985

    Buster Block

    1985

    Puzzle
    MSX
    Buster Block is a maze game where the player needs to go through 25 levels and destroy monsters by pushing blocks onto them. Energy is lost when the player collides with a monster or gets pushed by a block. The game is based on the two BBC Micro titles Pingu and Rubble Trouble and uses 16 types of blocks; those from the games it is based on along with blocks that can go around corners. There are six different monsters and the game's 400 rooms are not random, but designed individually. Energy can also be gained back, along with bonus points.
  • Flappy Limited '85

    1985

    Flappy Limited '85

    1985

    Puzzle
    MSX
    1985 re-release of "Flappy" for the MSX, but instead of 57 levels this has 100.
  • I'm Sorry

    1985

    I'm Sorry

    1985

    Puzzle
    Arcade
    This action game stars a caricature of former Prime Minister of Japan, Kakuei Tanaka. The title is actually a play on the Japanese word for Prime Minister, "Sori". The game satirizes Tanaka's greed by making the goal of the game acquiring gold bars. This arcade game made it into some of the United States arcades. The goal is for the greedy protagonist to collect all the gold bars while jumping over or defeating various enemies and obstacles in each maze-like level. Some of these enemies are: Giant Baba (a Japanese wrestler), a moonwalking Michael Jackson, Madonna, Japanese comedian Tamori, Carl Lewis, moving statues (activated when passed by). Some obstacles include: Gates, "fire" hydrants, safes (making it difficult to gain access to the gold), a rolling barrel, conveyor belts, and a swimming pool with platforms ranging in size and strength. When you collect all the gold in a given level, you must cash it into a building (labeled "out" when the level begins and "in" once you retrieve all the gold) to beat the lev
  • Learning with Leeper

    1985

    Learning with Leeper

    1985

    Puzzle
    ColecoVision
    In Lunar Leeper, one of Sierra's earlier arcade games, players had to rescue prisoners on a planet's surface while avoiding the "Leepers", who would leap into the air in an attempt to grab them, and one of the Leepers feature in this game. Similar to Learning with FuzzyWOMP, the player can select one of four games, by moving the Leeper to the icon and pressing the fire button to select it.
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