Jinpachi Tanaka is a paranormal investigator who possesses the powers of detecting and fighting demonic creatures. As these demons are usually female and pretty, they can easily pose as humans, and Jinpachi must use somewhat unorthodox techniques to tell friend from foe. Jinpachi and his employees must cooperate with the police and avert grave dangers posed by an angry female demon who has sworn revenge against the hero.
Bacta is a Japanese-style adventure game. The player is presented with a text menu containing verbs, most of which lead to sub-menus with objects. Some of these commands are context-specific, while others ("Look", "Talk", "Move", etc.) are present in every situation. Sometimes events must be triggered by repeatedly selecting commands.
An adult murder mystery/detective visual novel with 2 stories taking place at the same time. The point of view can be swapped between the main characters, a private detective hired to investigate some very suspicious pieces of art and a government agent assigned to protect the daughter of a Japanese embassy official stationed abroad, at any time to help solve the cases they are working on and interacting with each other at points to progress their stories.
The game was ported to Sega Saturn and that version was then ported to Windows, with changes to the games content in both instances, resulting in a 15+ rating.
The sixth in the row on Farland Story games, "Kamigami no Isen" is set in a different world than the rest: a retro-style, Western-like environment with elements of sci-fi. You control a thief named Grey, who one day gets caught "in flagrante", and is saved by a girl named Elicia. It seems that Elicia and her sister have to escape the house, persecuted by enemies. Grey decides to help the sister, and gets involved in a conspiracy he would never dream about.
Despite having a totally different story and setting, this Farland Story game still looks and plays more or less exactly the same as its predecessors. You have a party which you navigate on the screen in turn-based mode, assigning commands to it (such as "Move", "Heal", etc.) Some characters have special commands (like "Sneak" for Grey). Whenever you and the enemy attack each other, a short animated attack sequence is shown. You can use various types of terrain to your advantage (different for each character type). As in previous Farland Story games, you gain ex
Chronologically the fourth Farland Story game, "Shirogane no Tsubasa" makes a fresh start story-wise, bring the first Farland Story not to deal with the hero Arc and his friends. In this game, you follow the destiny of a rebel group, who had to flee from the evil despot Pepper. Led by the cat-man Darland and the fugitive Phir, the rebels must overcome all possible obstacles in order to put an end to the evil reign and to restore peace in the land.
Although the game has a different story, it still looks and plays more or less the same way as the first three Farland Story games. The game consists of strategic battles, during which you navigate your party members in turn-based mode over the map, attacking enemies when they are in range, and casting spells. Various type of terrain influences your attacks. For example, if you position your character on a square with a castle, his/her HP will be healed.
Madou Monogatari ARS is a prequel to Madou Monogatari 1-2-3, like Madou Monogatari 1-2-3, it is a trio of first-person dungeon crawlers. Each chapter is devoted to a different playable character.
You are Wataru Ishibashi, a high-school student in modern Japan. Up until recently you led a normal life, enjoying the relationship with your lovely girlfriend Mika. But short before the graduation ceremony, you had a strange vision that you first believe to be a dream. But when you are contacted by Venus, the goddess of love, you realise Mika was abducted by Aeon, the goddess of time, and transferred into the Realm of Time. You must now travel to the legendary dream world of beautiful goddesses and bring Mika back.
This is a sequel to the first Farland Story game, released in early 1994. The game looks very similarly to its predecessor. The entire gameplay is dedicated to strategic battles, during which you navigate your large party in turn-based mode over the world map. Once you have issued commands to all your party members, it's the enemies' turn to act. You can attack enemies when they are in range of your weapon, or cast healing and offensive area spells. Your characters level up, can use items, and equip a variety of weapons and armor pieces.
This Farland Story game (chronologically the fifth in the main series) tells a story which is not directly connected to the adventures of Arc and his friends (told in the first three games). In this game, you control Kushna, the 17-year-old princess of Sardis. Two important people wish to marry her: the young Shacliff, prince of the neighbor kingdom Rulphan, and the count Geruda. However, the princess feels she is too young to marry anybody, and escapes the castle, dreaming to find a quiet place where she could practice martial arts. The situation changes somewhat when she accidentally meets prince Shacliff himself and discovers he is in fact quite a nice fellow. And meanwhile, horde of monsters invaded the castle, and there are rumors about a rebellion...
Although it has a completely different story line, this Farland Story game plays and feels exactly like its predecessors. Once again, you control a party which you can freely move on the battle terrain in turn-based mode. You first assign commands to all your pa
Farland Story: Tenshi no Namida is a sequel to Farland Story II, released in mid 1994. The third in the row of Farland Story games, this title looks and plays very similarly to the first two games. You navigate your party over the world map in turn-based fashion. After you have assigned commands to your party members, it is the enemies' turn. You can attack physically when enemies are in range of your weapon, or cast spells - each character in your party belongs to a certain class and specializes in different type of combat. You gain experience points directly from hitting an enemy, even while counter-attacking, and can therefore level up in the middle of a battle.
The definitive version of Battle Skin Panic. The game interface during adventure scenes is in 640x400 and switches to 640x480 during card battles. It also takes advantage of the 256-color palette.