In the future, the cities of the Earth merge into a single megalopolis. Life has stabilized, and each new day is similar to the preceding one. Human beings have lost connection to the culture of the past. The huge city doesn't even have a name, and is simply called "City". Poor people live in the slums, and have no access to the quarters of the rich. Corruption reigns. The hero of the game belongs to an organization of assassins known as "Card". His last mission is to kill corrupted policemen who have been trafficking drugs. The hero must hide, but his relationships with other "Card" members are anything but clear...
Four Flush is essentially a visual novel, though it offers more choices of locations and dialogue options that it is usual for games of this genre. There is no fixed command-based interaction. Most of the game progression, despite the presence of location and dialogue choices, is linear. There are a few scenes with nudity and descriptions of sex, though not particularly "hardcore".
The sequel to Bacta directly continues the story initiated in the first game. The paranormal investigator Jinpachi Tanaka was unable to defeat the female demon Dirsala, and she intends to resurrect the mysterious magical creation known as Bacta. In order to prevent that Jinpachi must work together with the local police and his faithful assistance, all the while continuing to save young women from demonic possession.
Gameplay-wise, the sequel is identical to the predecessor. The Japanese-style adventure gameplay relies on selecting verb commands and combining them with objects in a text menu. It is impossible to get stuck or permanently die in the game, and many of the options, though not necessary to select for triggering the next event, are there for humorous reasons.
Dragon Master Silk: Ryuu Shoukan Musume Episode II is an erotic RPG dungeon crawling game. The subtitle says "Episode 2," but there is no "Episode 1" in this series. This game is the first original in the series.
Dragon Master Silk II is an erotic RPG dungeon crawling game. This is the official sequel to "Dragon Master Silk: Ryuu Shoukan Musume Episode II" released on PC-98.
The first title in the Lunatic Dawn series from Artdink, released in 1993 for PC-98 and FM-Towns.
The game is dedicated to character creation, RPG-style character development, and exploration. In the beginning, the player creates the playable character, choosing age, gender, and even weaknesses - all of which affect the character's parameters such as stamina, weapon technique, charisma, etc. Afterwards, the player allocates points into the remaining parameters. The player starts in a city and is absolutely free to go wherever he/she wants. There is a day/night cycle in the game. It is necessary to keep an eye on the character's stamina and buy food rations - the character can die of exhaustion and hunger. Random enemies appear on the world map and in dungeons. Battle screen is isometric and allows free movement. It is not necessary to choose a command for each turn: the battles evolve automatically until the player interrupts them with a new command.
It is said that the country of Suzaku is protected by the spirit of the legendary White Dragon, a mythical benevolent being. A young maiden known as "dragon sorceress" always resides in the temple. Her protectors are young men which are called "sword dancers". One night, the current dragon sorceress, a girl named Setsuna, was attacked by a horrifying monster. Her sword dancer, Hien, tried to save her; but the monster was stronger and flew away with the girl. The young hero swears to bring her back, restoring his honor and the peace in his country.
Mujintou Monogatari 2 is a follow-up to Mujintou Monogatari. Like its predecessor, it simulates survival of a group of people on a deserted island - this time, following a ship accident. The basic gameplay is very similar to that of the previous game. The player has to make schedules for the survivors, sending teams to procure necessary supplies such as water, food, light sources, building materials, etc. Only a small part of the island is accessible in the beginning: the player gradually explores it by arranging expeditions. It is possible to manage up to three parties of people, giving each an assignment, which unfolds automatically as the player chooses to complete a day. The survivors' attributes will change depending on the activities chosen by the player.
The game is significantly more story-driven than the first installment. Each of the survivors has his or her own personality, attributes, and unique dialogue lines. Team members will comment on the occurrences, depending on the party formation the player ch
The third entry in the Mujintou Monogatari series by KSS for the NEC PC-98
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Mujintou Monogatari 3: A.D.1999 Tokyo is similar in concept to the two previous entries in the series, being a "survival life" simulation game. However, its setting is quite different: rather than getting stranded on a deserted tropical island, the protagonist travels in subway when a terrible earthquake occurs. Climbing out of the underground tunnels, the hero discovers, to his horror, that Tokyo has been nearly destroyed and deserted. Teaming up with other survivors, the protagonist has to explore the ruins and stay alive.
The basic gameplay is similar to that of the two predecessors: the player manages parties of survivors, assigning activities to them (exploring, resting, finding items, etc.), then completing the day and watching these events unfold automatically. Water, food, light, and various materials can be found and collected. It is also possible to craft own items. Scripted events introduce new characters to the team. Hostile e