Shadow of the Beast III is a platform game developed by Reflections and published by Psygnosis in 1992, exclusively for the Amiga.
It is the sequel to Shadow of the Beast and Shadow of the Beast II.
The gameplay combines action and puzzle solving, with an emphasis on the latter. Typical puzzles involve levers and chains moving hooks, bridges, and doors.
Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!
The game is a side-on scrolling shoot-em-up. The story revolves around Ikuro, whose wife Yuri has been poisoned by Hexaae, an evil lord of black magic. Ikuro uses magic to transform into a deadly bee and vows to find an antidote for Yuri and wreak revenge on Hexaae.
Putty is a game developed by System 3 and released in 1992 for the Amiga.
In Putty, the player controls a blue blob with eyes. Putty has many moves that he could use to attack enemies or to navigate around the level. These abilities include being able to stretch out upwards, downwards, left and right to access far-off ledges. He also has the ability to inflate. This allows him to provide a cushioned landing for any falling bots. Over-inflation also acts as a "smart bomb", with Putty bursting, killing all of the enemies on the screen, whilst reducing his health in the process.
The levels in Putty are laid out vertically, with the screen scrolling up and down. The levels contain regular platforms, as well as "solid" ledges that Putty can not move through, and other special tiles including electric platforms and bounce pads.
Special Forces is a top-down arcade shooting game with a dash of strategy.
It is the sequel to Airborne Ranger.
When times are rough, the American people rely on their army. And when times are rough, the American army relies on their special forces. A small group of highly trained, superbly skilled, well-armed and clean-shaven elite soldiers boldly go where no man has gone before. At least no honest man.
Special Forces let's you control a team of four in a top-down view and setting reminiscent of Jagged Alliance, only that the time ticks continuously. Consequently, strategy and stealth stand back behind Gauntlet-style arcade action. Moving alone or in squad formation, you shoot enemy soldiers and blow up bunkers, always quick to go in and quicker yet to go out. Goals vary from deploying laser targeting systems for air strikes to assassinations to rescue missions; some assignments take place under cover of darkness, with night vision systems coloring the landscape a gloomy green.
16 missions take you to four dif
Midway through the 21st century, man has finally mastered the technology required for travel to, and colonisation of, distant planets. The first starship, Deadalus I, set off in the year 2052 heading for Wolf 359, a small red star some 8.1 years away from Earth.
As the scientists arrived some generations later they discovered that the dual star solar system was entirely devoid of planets. There was no more in that solar system than a large number of asteroid belts. On closer inspection it appeared that among the asteroids there flew thousands of tiny craft, automatically controlled mining vessels. It seems that previous colonists has destroyed all the planets so they could mine more efficiently.
Deadalus I headed for the only lump of rock bigger than an asteroid but smaller than a planet, a moon that no longer had a planet to orbit. This moon, christened Frontier Alfa, was inhabited by a race of independent capitalist and unscrupulous robots and their creators the Remusians. The Remusians were small bug-eyed huma
Profezia (Italian for "prophecy") is an adventure game with a multiple-choice interface and a medieval theme.
Whenever an action is to be taken, the player is presented with a set of choices, which will affect the rest of the adventure.