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New Amiga Games - Page 14

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  • Amiga Encounter

    1991

    Amiga Encounter

    1991

    Amiga
  • Alianator

    1991

    Alianator

    1991

    Amiga
    Aliantor is a Defender variant, but instead of side-scrolling in a 3D-environment. Besides the usual alien attack on a space station there is no background story. The player is cast as the only defender of the eight inhabitants and has to prevent them from being kidnapped by the aliens. Each of the levels can be freely navigated (the ship's speed is automatically throttled when the invisible walls are reached) and the inhabitants stand around on pre-defined places. The aliens have various ship types with different behaviour patterns which either try to destroy the player's ship or collect the inhabitants and bring them into the aliens' invincible station. There they are transformed into especially powerful enemies (mutants). Besides the first-person view on environment, there are some instruments at the bottom of the screen, e.g. a list of present enemy types, a radar, speed, altitude or shield level. The latter represents the life energy and causes death when fully depleted. Additional lives are gained after ea
  • Fuzzball

    1991

    Fuzzball

    1991

    Fighting Platform Puzzle
    Amiga
    A lot of creatures called fuzzballs, are released in an old wizards castle by his young apprentice. The young man is also turned into one of the fluffy creatures himself, by accident. The old wizard gets a little upset, and orders the apprentice to get rid of the fuzzballs swarming all over his castle. If he succeeds, the wizard will turn him back to human form again. This is a platform game, with 50 levels. To complete each level, you'll have to collect all the treasures, while at the same time avoiding, or killing, various enemies. You will face mostly other fuzzballs, but also other creatures. Each level is only a single Bubble Bobblish screen, but can take a while to complete anyway. Touching an enemy once means instant death, and if you don't complete a level in time, you will be killed by mosquitoes entering the screen. To succeed in Fuzzball, you'll have to plan every move carefully, otherwise you'll die very quickly.
  • Zzzep

    1991

    Zzzep

    1991

    Shooter Platform
    Amiga
    Players must avoid obstacles while piloting a zeppelin.
  • Escape from Colditz

    1991

    Escape from Colditz

    1991

    Strategy Adventure
    Amiga
    Loosely based around the Gibson Games board-game, you are in control of a team of 4 POWs – a Brit, a Frenchman, an American and a Pole) and must guide them all to what many attempted and few achieved – escape from the notorious Nazi POW camp. You control each of the 4 men separately, each of them starting within their own quarters on different floors of the camp, and can always switch between them. The gameplay has a similar feel to isometric-view Spectrum games, notably The Great Escape and Head Over Heels. Collecting and using objects is a significant part of your task – lock-picks for the low-security doors, keys for the more secure ones, German uniforms to allow you to move around freely, and shovels to dig for freedom. You must avoid entering forbidden areas – do this and you will be placed in solitary confinement and have your equipment confiscated – if you attempt to run from the guards in such areas they will shoot at you.
  • Blitzkrieg May 1940

    1991

    Blitzkrieg May 1940

    1991

    Strategy
    Amiga
  • Dragon Fighter

    1991

    Dragon Fighter

    1991

    Shooter Adventure Arcade
    Amiga
    The player takes control of a magical human fighter who has the ability to transform himself into a flying dragon. As the fighter, the player can run, crouch, jump, and attack with his sword as he would in most side-scrolling action games. Underneath his life gauge is a "metamorphosis gauge" that will gradually be filled as the player destroys his enemies. When the metamorphosis gauge begins to flash, the player can transform into the dragon by pressing up and A button after jumping. As a dragon, the player will hover in the air while the screen scrolls automatically to the right, similarly to a side-scrolling shoot-'em-up game. The dragon's main attack is his fire breath. While the player can fly in any of the eight directions, they cannot turn around and the dragon will only face and attack to the right. While in dragon, the player's metamorphosis gauge will gradually be drained out. The player will transform back to a fighter if the metamorphosis gauge empties out completely or when the player rapidly taps the A
  • Deathbringer

    1991

    Deathbringer

    1991

    Fighting Hack and slash/Beat 'em up
    Amiga
    Empire's take on the hack'n'slash arcade-adventure games on the Amiga had a lot going for it: nice colorful graphics with plenty of parallax scrolling coupled with an equally nice music and decent sound effects.
  • Conflict: The Middle East Simulation

    1991

    Conflict: The Middle East Simulation

    1991

    Strategy
    Amiga
  • Cohort: Fighting for Rome

    1991

    Cohort: Fighting for Rome

    1991

    Strategy
    Amiga
    Real time strategy game in which you command Roman legions.
  • The Cardinal of the Kremlin

    1991

    The Cardinal of the Kremlin

    1991

    Real Time Strategy (RTS) Simulator Strategy Adventure Arcade
    Amiga
    Based on the novel by Tom Clancy.
  • Build It!: Das Bauhaus

    1991

    Build It!: Das Bauhaus

    1991

    Puzzle
    Amiga
  • Brigade Commander

    1991

    Brigade Commander

    1991

    Strategy
    Amiga
    Brigade is a real-time wargame pitting the player against a computer opponent. Unless you physically pause the game, the computer opponent does not wait for you to move. It thinks and acts on its own, in real time. The game is played on a grid of hexagons, each hex represents an area of 500 meters from side to side. On this mapboard, units maneuver and attack under the control of their respective commanders. Brigade is a scenario-driven game in which the features of the mapboard, the composition of the opposing forces and their goals are dependent on which scenario is being played.
  • Block Shock: The Last Chance

    1991

    Block Shock: The Last Chance

    1991

    Puzzle Arcade
    Amiga
    Block Shock: The Last Chance is a tile-based puzzle/arcade game. Players control a helicopter dodging descending blocks while trying to complete full rectangles or squares. When successful, those blocks disappear—but new ones scroll in from above. The game ends if any block reaches the bottom of the screen before being cleared. It features steadily increasing difficulty and delivers fast, continuous gameplay
  • Billiards II Simulator

    1991

    Billiards II Simulator

    1991

    Sport
    Amiga
  • Barney Bear Goes Camping

    1991

    Barney Bear Goes Camping

    1991

    Amiga
  • Backgammon

    1991

    Backgammon

    1991

    Sport Card & Board Game
    Amiga
    A backgammon simulator.
  • Armalyte: The Final Run

    1991

    Armalyte: The Final Run

    1991

    Shooter
    Amiga
    Armalyte: The Final Run, like its C64 namesake, is a traditional side-scrolling shoot'em up heavily inspired by R-Type, giving the player's spaceship the task of traversing five levels. The starting setup is a simple forward-facing shot as well as a power shot that must be charged by holding on to the fire button. Upgrades are a forward-facing three-way, a vertical two-way, or the addition of a single backwards shot (only one of the three at time). Also available are pods that attach to the ship and fire a forwards laser, and, only in the final level, self-homing missiles. The levels not only feature many enemy formations, but also environmental hazards, like drops of acid or falling stalactites. On one occasion, the scrolling speeds up, making the level a hazard course. Each stage ends with the customary end boss.
  • Amy's Fun-2-3 Adventure

    1991

    Amy's Fun-2-3 Adventure

    1991

    Amiga
  • Amnios

    1991

    Amnios

    1991

    Shooter
    Amiga
    Alive and killing! Penetrate the living hell that is Amnios. Counter your comparatively diminutive ship against the merciless might of ten living, breathing planets in an audacious endeavor to rescue imprisoned members of your own persuasion. Pick up indigenous DNA and utilize it to fabricate enhanced weaponry to abet your pestilential quest. Aw, forget the bull! Just get in there and save the world!
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