El juego es un Pac-Man clásico con muchos nuevos mapas, personajes, items y situaciones. El personaje principal MAD tiene que ir comiéndose todos los cocos (bolitas) que aparecen en el mapeado a lo largo de 15 pantallas laberínticas distintas, intentando no ser alcanzado por los siguientes personajes:
Pelmazoide: Son los clásicos fantasmas de un Pac-Man, mortales al contacto.
Maricoco: Es una mariquita que no hace daño a MAD, pero que va reponiendo los cocos que se come, complicando el juego.
Repugnantoso: Es una criatura, como su propio nombre indica, de aspecto repugnante, que es invulnerable a MAD mosqueado y que va pisando los cocos hundiéndolos en el suelo e impidiendo comerlos. Sólo Hipodoso o un disparo de la coconave o el cocotanque pueden destruirle.
MAD se encontrará a lo largo del juego con distintos objetos:
Mosqueado: Hace que MAD pueda comerse a los fantasmas y maricocos, haciéndolo invulnerable a repugnantoso.
Hipopodoso: Convierte a MAD en un hipopótamo que no podrá comer los co
Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!
The ZX Spectrum version has a bit different sound, the UI layout is the same as Amstrad CPC but displayed in color, as well as the icon highlight spins through different colors while hovering unlike Amstrad which only had a solid color.
A Slovak text adventure recently re-released in English based around the subject of computer hacking and system penetration. It is an unofficial sequel to The Stig 3, by Fuxoft and there is important info that can help a user in this game. The story takes place in the (then) near future of 1991 in New York. You play as Tim Coleman, a programmer\hacker and your job is to hack Jack Ragger and clean out his accounts.
The Secret Of Little Hodcome is a text adventure from Zenobi Software with mild horror elements.
Once upon a time the player had a distant, and forgotten relative. That relative is no more meaning that the player has inherited a cottage in the tiny hamlet of Little Hodcome. After a bit of not-too-productive research, 'Where is this place?', off you trot to meet the estate agent.
Naturally, this being an adventure, all is not well in the English countryside and the object of the game is to uncover and vanquish whatever evil force lurks there.
Surreal Slovak text adventure game taking place in an insane asylum co-inhabited by fictionalized versions of Sybilasoft themselves.
Received an English translation in 2021 as part of an initiative by the Slovak Game Developers Association in cooperation with Slovak Design Museum, with funding by the Slovak Arts Council.
Slovak murder simulator text adventure game in which the player can kill a person of their choosing (by entering their name) and then cover up the tracks. One can explicitly choose to murder an "unpopular politician."
Received an English translation in 2021 as part of an initiative by the Slovak Game Developers Association in cooperation with Slovak Design Museum, with funding by the Slovak Arts Council.
Slovak text adventure game based on the 1846 historical novel by Alexandre Dumas.
Received an English translation in 2021 as part of an initiative by the Slovak Game Developers Association in cooperation with Slovak Design Museum, with funding by the Slovak Arts Council.
Slovak text adventure game, likely the first Czechoslovak homebrew title to feature autobiographical elements within the game's narrative. Title and characters are an homage to Fuxoft. Takes place in a Czechoslovak apartment building, with gameplay based on map navigation and puzzle-solving against a time limit, controlled by keyboard shortcuts rather than typed-in commands.
Received an English translation in 2021 as part of an initiative by the Slovak Game Developers Association in cooperation with Slovak Design Museum, with funding by the Slovak Arts Council.