As an undercover agent of Chase Headquarters, your job is to patrol the streets and track down five criminals. You are given a mission briefing before you start which gives information on the suspect and what car they drive. Then you drive across the city without crashing into other cars, and catch up with the criminal's car. To arrest the suspects, you must keep bumping into their car until it is no longer functional. And you have to do this under a strict time limit. You can't afford to crash into cars or buildings or you waste time getting on the road again.
Covertape compilation included with Crash Magazine issue 66. Included were four full ZX Spectrum games, including the original release of 'Quondam', later published by Ocean, and 'A Whole New Ball Game.'
A special edition of the first Dizzy game created especially for Crash Magazine which sees you as Dizzy creating the potion to defeat Zaks, but you can't reach him in this game.
In a daring raid disreputable master criminal Crax Bloodfinger kidnapped six world leaders, demanding a thirty billion-dollar pay-off for their safe release. Unfortunately for Crax, Joe foiled his evil plans. During the rescue Joe Blade single handedly eradicated his private army of underworld henchmen, and in the process leveled Bloodfinger's fortified base. After the wholesale demolition of his jungle fortress, Crax went into hiding, Under the bizarre alias of Quentin Bloodfinger he created Crax Industries as a front organization for his flourishing narcotics empire. Bloodfinger himself moved into the top floor penthouse suite of his recently constructed thirty floor high rise The Crax Plaza. Soon after the completion of the building Crax had his happy band of Libyan electricians install a myriad of electronic counter measures and state of the art security systems. The ground floor was fortified and most of the upper level windows replaced with two meters of reinforced concrete.
Skyx takes over the same operation while bringing it a new dimension. First, you no longer move a cursor, but a warrior, a mage, an elf or a acrobat. The character is chosen at the start of the game and has its own characteristics. For example, the elf is very fast and the mage has a protective shield. Your task of conquering the screen is complicated by the presence of numerous enemies who are reluctant to be uprooted! The spark is formidable: it pursues you as soon as you draw a territory, and catches up with you if you draw it too vast ... An all green alien also wanders to the right and to the left; if it touches the line of the territory you are delimiting, instant death! The witch is hardly friendly either, and is bent on restricting your conquests. Fortunately, there are also bonuses: regenerative apples, “flums” too, which bring extra life. However, this is not a reason to jump on any object lying around: the bottles of Gnaps are very, very harmful ...
A pastiche of the yuppie fad of the 1980s, O.K. Yah! is a side scrolling game released in 1988 by Pirate Software Ltd. The goal is to traverse several colourful levels and make it to the 'Intergalactic Stock Exchange' on your hoverboard by avoiding enemies such as killer mobile phones.