On a grid, the player clicks in a cell and hopes that it is not occupied with a mine. If it isn't, that cell is filled with a number, which indicates how many mines there are in adjacent cells. Using logical thinking, looking at the relations between different number cells, the player can conclude which cells contain a mine and mark them as such. Once all cells are revealed, the player progresses to the next minefield.
Seaside Sourcery is a text adventure in which the player takes the role of Rodney Prentice, apprentice wizard. Rodney has been sent to Scarpool's finest hotel, The Royal, to receive a prestigious award on behalf of the High Mage. Unfortunately the awards get stolen and the game is all about Rodney's attempts to retrieve them.
Russian game adaptation of the board game with the same name. Each player has six round pits and a Kalah, which is a longer pit. When starting out stones are evenly distributed to the round pits (3-6 in each depending on game options chosen) and the aim of the game is to collect more than half of the stones in the player's Kalah.
"The Trouble With Trolls" - or at least so my old Mum used to keep telling me - was that they simply never knew when to give up. If they found themselves faced with a plateful of best, prime quality "deviled orc's eyes" then they would just sit there and eat them all until they were sick. Or else they would do battle with their strongest enemies until neither of them were capable of swinging another blow. Worse still, they held on to their gold with a grip that few could break and had even been known to lay down their very life to protect it or to take yours in the process!!!
As for getting them to part with treasure such as diamonds and pearls that was almost a task beyond the talents of even the most ardent of the adventurers that chose to undertake it. So it was that such a task needed to be carried
out and so it was that BRIAN WOODLOUSE was the poor unfortunate sod that had to do it.
Godzilla: The Atomar Nightmare is a 1995 strategy video game for the Sinclair ZX Spectrum developed by Leszek Daniel of the Austrian game development studio Tiger's Claw.
Celtic Carnage is a text adventure game centered on the forces of the Primal Darkness led by "The Abomination" and their war with "Time Crusaders of Chronos".
This game was created by a reader of Your Sinclair, Arno van der Hulst, and sent in to them for inclusion on their Cover Tape.
It appeared with Issue 81, dated September 1992, as part of their Magnificent 7 series of cover mounted cassettes.
The idea of the game is to plonk together three or more blocks of one colour, causing them to disappear from the play area. You can't alter the orientation of the blocks, but by pressing fire you can rotate the colours. Once you've connected enough blocks to reduce the number at the right hand side of the screen to zero, you move on to the next level.
The instructions in the magazine state that choosing the 'Kempston Joystick' option in the menu won't work.
'Twas a time of dread. The land, once so fair, now ravaged by the greatest pestilence since the time of the "Black Wanderer" and the "Unborn one". Three thousand years have passed, years in which the once beautiful land has all but been destroyed.
For three thousand years nothing has been heard of the "Mysterious Stranger", but now on a dark, wet and windy night be returns, to you, a descendent of the "Singer of the Song". You are a mere child, still flushed with the vigour of youth, but it is to you he comes. You who have never done anything heroic in all of your seventeen years.
Astroball is a platform game for the ZX Spectrum and SAM Coupé, written by Balor Knight and published by Revelation.
A sequel, Turbulence, set on a rotating sphere, was released for the Spectrum in 1993.