"The Trouble With Trolls" - or at least so my old Mum used to keep telling me - was that they simply never knew when to give up. If they found themselves faced with a plateful of best, prime quality "deviled orc's eyes" then they would just sit there and eat them all until they were sick. Or else they would do battle with their strongest enemies until neither of them were capable of swinging another blow. Worse still, they held on to their gold with a grip that few could break and had even been known to lay down their very life to protect it or to take yours in the process!!!
As for getting them to part with treasure such as diamonds and pearls that was almost a task beyond the talents of even the most ardent of the adventurers that chose to undertake it. So it was that such a task needed to be carried
out and so it was that BRIAN WOODLOUSE was the poor unfortunate sod that had to do it.
Godzilla: The Atomar Nightmare is a 1995 strategy video game for the Sinclair ZX Spectrum developed by Leszek Daniel of the Austrian game development studio Tiger's Claw.
Action game with puzzle elements set in futuristic complex full of dangerous chemicals. If you want to survive, you must get out of there but you have to strategize and do it in time.
Celtic Carnage is a text adventure game centered on the forces of the Primal Darkness led by "The Abomination" and their war with "Time Crusaders of Chronos".
Puzzle game from czech developer Marek Trefný for ZX Spectrum. The story is set in the Crux constellation. Here, the IKERI spaceship is tasked with finding new deposits of Filia, which is the main element of the 23rd century. But IKERI run out of supplies and when the crew wants to land on a planet to resupply, they find out planet was taken over by rogue robot. The player controls a cosmonaut whose goal is to destroy all enemies in the level and activate bombs to destroy complex that prevents ship from landing.
Vigilante forces have raided government military installations and "confiscated" tanks, planes, even warships! Pilot your G-LOC fighter to victory against the guerillas. Only you have the skills to get the job done and save the day!
Street Fighter II for ZX Spectrum is a home computer port of Capcom’s arcade fighting game. It keeps the basic one-on-one fighting structure, with players selecting fighters and competing in individual matches using normal attacks and special moves.
The port is heavily adapted for the ZX Spectrum’s hardware. It uses simplified visuals, limited animation, and reduced audio compared with the arcade version, and its controls are redesigned for keyboard or joystick input.
This game was created by a reader of Your Sinclair, Arno van der Hulst, and sent in to them for inclusion on their Cover Tape.
It appeared with Issue 81, dated September 1992, as part of their Magnificent 7 series of cover mounted cassettes.
The idea of the game is to plonk together three or more blocks of one colour, causing them to disappear from the play area. You can't alter the orientation of the blocks, but by pressing fire you can rotate the colours. Once you've connected enough blocks to reduce the number at the right hand side of the screen to zero, you move on to the next level.
The instructions in the magazine state that choosing the 'Kempston Joystick' option in the menu won't work.