Stunt Car Racer is a racing game released in 1989. It features a unique blend of racing and stunt gameplay, where players race single-seat cars on elevated, rollercoaster-like tracks with jumps and steep drops. The game emphasizes balance and timing to avoid falling off the track.
The ZX Spectrum version of Stunt Car Racer is a significantly pared-down adaptation of the main versions, reflecting the limitations of the Spectrum hardware.
Pat Splatt, the best poster paster in Groove-Town, has his work cut out for him. After spending all day yesterday putting up posters he has found out that his rival, Nasty Norville has messed them up. You play as Pat as he attempts to put the posters back to normal within a time limit. Before you play the game you can select which level to play from a choice of 12. These are split into three groups which are Kids Stuff, Smart Alec and Mensa Only and each level is harder than the last one but with a higher time limit. The first poster is just a grid of 2x2 while the last poster is 8x8 and when one is completed you see a tick beside the level you have completed. You can attempt any level at any time and if you fail one then you can attempt it again later.
The game is viewed from behind Pat on his ladder with a small part of the poster shown and the screen scrolls when you move Pat in multiple directions. With your brush you slide the pieces of the poster by a full row or a full column so forward planning is required
Vatman is a side-scrolling beat-em-up that was given away free with Your Sinclair Issue 46, on their covertape "Smash Tape No. 22"
Your goal is to travel through the level as mild-mannered Eric Jone's alter-ego Vatman, punching tax-swindling bad guys and avoiding hitting nice old ladies, until you get to the boss at the end of the level. Power ups are available to regain health lost by getting hit by enemies.
In order to succeed in making your team league and cup champions you must answer questions. You can't select your team but you can train them instead by answering questions. If you get the question correct then they improve, answer wrong and they get worse. To play a game against a team you have to answer questions as well. If they're attacking, get the question right and it's saved. Get it wrong and they score. Likewise if you are attacking, right means you score, wrong and it's saved.
A text adventure written by Linda Wright.
The player takes the role of someone who has just become the proud owner of a country cottage. It's not been live in for ages, because the previous owner disappeared - vanished without a trace, so it's in a bit of a state. Your own furniture isn't due to arrive for a while so you take a camp bed and set off to Bluebell Cottage to take stock and make a start on the cleaning. Luckily you also bought some furniture with the house so the place isn't that empty.
The cottage isn't the only thing you bought, along with the house comes some grounds containing a small lake and a derelict mill which is the 'folly referred to in the title.