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New Arcade Games - Page 105

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Newest Most Popular Top Rated
  • Vs. Star Luster

    1985

    Vs. Star Luster

    1985

    Arcade
    A Vs. System port of Star Luster.
  • Vs. Battle City

    1985

    Vs. Battle City

    1985

    Arcade
    A Vs. System port of Battle City.
  • Wiz

    1985

    Wiz

    1985

    Arcade
    Arcade
    Wiz is an action game. Play as Wiz, a wizard who controls 8 types of Magic to fight from the Depths, to the Land Realm, and finally into the Sky Realm. Defeat the monsters standing in your way, and make it to the Sky Realm to face off with a dragon.
  • Combat

    1985

    Combat

    1985

    Shooter Arcade
    Arcade
    Arcade shooter.
  • Mat Mania

    1985

    Mat Mania

    1985

    Sport Hack and slash/Beat 'em up Arcade
    Arcade
    Mat mania is a professional wrestling arcade game created by Technos Japan in 1985. The player, YOU, wrestles his way to the championship in the Technos Wrestling Association, or TWA.
  • High Voltage

    1985

    High Voltage

    1985

    Shooter Arcade
    Arcade
    A space combat game from Alpha Denshi.
  • Jump Shot

    1985

    Jump Shot

    1985

    Sport
    Arcade
    An early one-on-one basketball game. Score more points than your opponent to win.
  • Canvas Croquis

    1985

    Canvas Croquis

    1985

    Puzzle Arcade
    Arcade
    An adult maze game. The player is a painter working on his great canvas of beautiful females, but his task will not be easy, because it is constantly attacked by annoying enemies, you must eliminate or dodge all enemies of the maze to complete the canvas and go to the next stage.
  • Return of the Invaders

    1985

    Return of the Invaders

    1985

    Shooter Arcade
    Arcade
    The player must use a 2-way joystick to direct a cannon (this time, referred to as "Xerovy") across the bottom of the screen while using a single button to fire shots up at formations of descending invaders (this time, the regular invaders are referred to as "Flector", and the new "deflector" and "master" ones are referred to as "Legard" and "Zicon" respectively); the shields (or "barricades") are also referred to as "Xero-Guards", and the lights in them will change colour from blue to yellow to red, as they are hit, before blowing out and exploding. From the third stage onwards they will also occasionally move and try to block your shots - also, the UFOs that occasionally fly over the formations will also occasionally be carrying a powerup (the blue "Gazel", the yellow "Goral", and the red "Gowl"), which (if you do not shoot the UFO dead-centre) will fall down onto the Xerovy, and bestow its powers upon it, altering its appearance in the process. Also, if there are three or more "Zicon" left for the end of any sta
  • Lizard Wizard

    1985

    Lizard Wizard

    1985

    Shooter Arcade
    Arcade
    Your mission is to free prisoners on the planet Zyfus.
  • Alien Arena

    1985

    Alien Arena

    1985

    Arcade
    Arcade
    Alien Arena was developed by Duncan Brown in 1984 to run on the classic Williams hardware. It is a "capture the flag" style game with a number of interesting twists.
  • Pitfall II: Lost Caverns

    1985

    Pitfall II: Lost Caverns

    1985

    Platform
    Arcade
    Pitfall Harry travels through the jungle and caverns to find all kinds of treasures including gold bars, silver bars, money bags and diamond rings. Pitfall Harry must avoid or jump over dangers such as logs, snakes, scorpions, fires, etc. He must also swing on vines to get across mud bogs, tar pits, crocodile-infested ponds, etc. As for some crocodile-infested ponds which have no vines at all, Pitfall Harry must carefully jump on their heads but not their mouths with careful timing to get across. He can also climb up and down ladders and jump over open holes. He can also even swim across underground streams while avoiding electric eels. Pitfall Harry must also sometimes avoid falling rocks and other plummeting projectiles. The caverns have different floors connected by ladders and are like a maze. Points are scored by collecting treasures.
  • Pinball Action

    1985

    Pinball Action

    1985

    Pinball Arcade
    Arcade
    Pinball Action is one of the early video pinball arcade cabinets. The game starts on the initial table and three other tables with different themes can be accessed from there by fulfilling certain objectives. The three other tables feature challenges modelled on ten-pin bowling, poker, and slot machines. The goal is to get the highest score.
  • Shanghai Kid

    1985

    Shanghai Kid

    1985

    Fighting
    Arcade
    A fighting game from 1985, notable for being the first to implement a combo system. It is the first game in the Flying Dragon (Hiryuu no Ken) series.
  • Cerberus

    1985

    Cerberus

    1985

    Shooter Arcade
    Arcade
    The player controls a planetary salvage ship high above a planet. He/she must capture as many pods as possible before the time runs out or alien ravagers take the pods for themselves.
  • Section-Z

    1985

    Section-Z

    1985

    Shooter Arcade
    Arcade
    star 6.9
    Section-Z is a side-view shoot-'em-up by Capcom originally released as a coin-operated video game in 1985. A home version was released for the Nintendo Entertainment System in 1987. The original coin-op game is included in Capcom Classics Collection Vol. 1 for PlayStation 2 and Xbox.
  • Finalizer: Super Transformation

    1985

    Finalizer: Super Transformation

    1985

    Shooter Simulator
    Arcade
    The player starts out as a ship fighting over North America. Capsules are shot from the ground, that when shot open contains either a ship upgrade or powerup. Transformation - The very first item that comes out of the capsule is an upgrade that transforms the ship into a flying robot that has a shield. This shield can take a few hits before transforming back into a ship. - With each upgrade the robot transforms and gains a different type of weapon. - Pressing button 2 (B) will let the Robot use his shield to block shots head on. Power ups - After shooting the capsule open, if they player shoots again the ship upgrade will change to a power up. - Power ups include bonus points, stopping enemies for a certain amount of time, and becoming indestructible for a limited amount of time. During this indestructible phase, the ship/robot cannot shoot but can fly into enemies for tremendous amounts of points.
  • 4-D Warriors

    1985

    4-D Warriors

    1985

    Shooter
    Arcade
    The game is a horizontal scrolling shooter in which you take control of a jetpack propelled space warrior who travels between parallel universes and worm holes (hence 4-D or 4 dimensions) throughout the game. By flying over the top of the play field, you end up in an alternate universe. You travel back and forth defeating enemies until you reach a boss creature. On some occasions a worm hole will appear in the middle of the play field and you are taken to even stranger worlds.
  • Bone Crusher

    1985

    Bone Crusher

    1985

    Arcade
    A bootleg version of Knuckle Joe. Side scroll action game.
  • Bygone

    1985

    Bygone

    1985

    Platform
    Arcade
    An innovative and fun platform game. The player controls a small blue Slinky robot, jumping while adhering and moving through a series of natural platforms levels and must eliminate different kinds of enemy creatures and catch special robotics parts to become different types of robot, always with the possibility once transformed of returning it to its bygone form and try different combinations of transformation, to reach higher zones and defeat the boss, a stone monster that must be shoot several times in his eye without touch it, to go to next levels.
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