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Most Popular Arcade Games - Page 116

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  • Ozma Wars

    1979

    Ozma Wars

    1979

    Shooter
    Arcade
    Ozma Wars is a 1979 fixed shooter arcade game, and the very first game developed and published by SNK, who were still known as "Shin Nihon Kikaku" at the time. The game is also known as the second ever vertical shoot 'em up game, after Taito's Space Invaders (which ran on the same arcade hardware), but is also additionally known as the first game with disparate "levels". The game is also notable for being the first action game to feature a supply of energy, resembling a life bar, a mechanic that has now become common in the majority of modern action games. The game allowed the player to refuel energy between each level, and it featured a large variety of alien enemies. The player controls a space craft which must fend off UFOs, meteors, and comets. Instead of lives, the player is given an energy reserve that is constantly diminishing; getting hit by the enemy causes gameplay to stop momentarily and a large amount of energy is depleted. Every so often, a mothership will appear and dock with the player's spacecraft,
  • Pioneer Balloon

    1982

    Pioneer Balloon

    1982

    Arcade
    Arcade
    Pioneer Balloon was an odd, though enjoyable, game in which the player piloted a hot-air balloon over a southwest landscape while dropping bombs on wagon trains and Native American villages before landing in a fort. The weird part came via the games many anachronistic (or downright bizarre) elements. The “Native Americans” lived in huts and hurled boomerangs (in the Wild West?). An even stranger enemy was a series of killer waterspouts (in the Wild West??). Strangest of all was a stage involving a series of islands populated by hopping-mad giant, yellow apes (in the Wild West???).
  • Gondomania

    1987

    Gondomania

    1987

    Arcade
    Arcade
    Arcade game released by Data East in 1987. Top-down shooter featuring rotating joysticks.
  • Hachoo!

    1989

    Hachoo!

    1989

    Arcade
    Arcade
    In ancient China, a wizard named Tyouraidoushi is trying to resurrect some ancient evil and two martial artists must fight their way through his monster-filled army to stop that from happening.
  • High Impact Football

    1990

    High Impact Football

    1990

    Sport
    Arcade
    The players must use an 8-way joystick and a single button to control their currently-selected players - and there are over 40 offensive plays and defensive formations to choose from (including "Bombs", "Double Reverses", "Half-Back Options", "Nickel Defense", "Zone Coverage", "Stunts" and "Red-Dog Blitz"), making the game more complex than Midway's Pigskin 621 AD (which was released earlier in 1990 but it only allowed two players to play it simultaneously). The game also features cheerleaders, coaches, commentary by an insane play-by-play announcer called "Manic Max", and a crowd of fans who cheer or jeer at the players, based on their performance (the leader of whom is "Joe Six-Pack").
  • High Way Race

    1983

    High Way Race

    1983

    Racing
    Arcade
    You take control of a little car that must avoid the other cars, as they will try to take you out of the road. You must be careful with the slopes too, as they might be dangerous at a high speed. Additionally, the car can jump to avoid the cars and to finish the course, as the finish is after a roadless zone. If you manage to time your jump, press button two to free the parachute and land safely. After you finish the four courses, the game will start again with increased difficulty. The game is over when the player runs out of fuel, so be careful not to crash, as every time you go off road you'll lose a bit of fuel.
  • Bullfight

    1984

    Bullfight

    1984

    Arcade
    Bullfight es un videojuego arcade publicado por Sega en 1984. Probablemente sea el único videojuego de tauromaquia desarrollado para las máquinas recreativas.
  • Hopper Robo

    1983

    Hopper Robo

    1983

    Platform
    Arcade
    A Platform/Run 'N Jump game where a robot must jump between platforms carrying boxes that he must drop onto a conveyor belt.
  • Hot Shocker

    1982

    Hot Shocker

    1982

    Platform
    Arcade
    Dudley must change the color of the web by walking on it while being chased.
  • Hustle

    1977

    Hustle

    1977

    Sport
    Arcade
    Hustle is a 1977 game by Gremlin on Blockade hardware that is effectively Snake except that the normal pellets are replaced with larger pieces containing various point values that you get if you touch the piece before it disappears. Multiple pieces may also appear at once. You have one life; the game ends either when you hit yourself/a boundary or run out of time (the operator is presumably able to change how much time you can play for).
  • I'm Sorry

    1985

    I'm Sorry

    1985

    Puzzle
    Arcade
    This action game stars a caricature of former Prime Minister of Japan, Kakuei Tanaka. The title is actually a play on the Japanese word for Prime Minister, "Sori". The game satirizes Tanaka's greed by making the goal of the game acquiring gold bars. This arcade game made it into some of the United States arcades. The goal is for the greedy protagonist to collect all the gold bars while jumping over or defeating various enemies and obstacles in each maze-like level. Some of these enemies are: Giant Baba (a Japanese wrestler), a moonwalking Michael Jackson, Madonna, Japanese comedian Tamori, Carl Lewis, moving statues (activated when passed by). Some obstacles include: Gates, "fire" hydrants, safes (making it difficult to gain access to the gold), a rolling barrel, conveyor belts, and a swimming pool with platforms ranging in size and strength. When you collect all the gold in a given level, you must cash it into a building (labeled "out" when the level begins and "in" once you retrieve all the gold) to beat the lev
  • Jack Rabbit

    1984

    Jack Rabbit

    1984

    Platform Arcade
    Arcade
    Isometric Jump 'n Run.
  • Jump Coaster

    1983

    Jump Coaster

    1983

    Platform
    Arcade
    In this game, you maneuver a caped man along roller-coaster tracks, grabbing money bags and trying to save your girlfriend, all the while avoiding cops and gorillas (which either swing on the ropes and throw deadly bananas and apples at you, or ride in roller-coaster cars, intent on hitting you.) The game has four screens in each level. Each screen is completed in one of two ways: getting to your girlfriend, or grabbing all the money bags on the screen, then getting the large money bag which appears.
  • Jungler

    1981

    Jungler

    1981

    Arcade
    Arcade
    In Jungler, the player controls a white, multi-segmented animal inside a blue maze. Also inside the maze are three enemy creatures similar to that of the player. The object of the game is to eliminate the enemy creatures before one of them eliminates the player. When all three enemies are defeated, the player advances to the next maze. The enemy creatures appear in one of three colors: red, yellow or green. Red creatures are longer in length than the player, and as such a collision with the creature will cost the player one life. Yellow creatures are the same length as the player, thus posing no harm upon a collision. Green creatures are shorter than the player, and will be devoured by the player's creature if they collide. The player can shoot at the creatures, with each hit reducing the number of segments by one. As segments are removed, the creatures are able to move faster, thus making them harder to catch and eliminate. Points are scored for shooting the creatures, as well as for collecting pieces of fruit t
  • Killer Comet

    1980

    Killer Comet

    1980

    Shooter Arcade
    Arcade
  • Disco No.1

    1982

    Disco No.1

    1982

    Arcade
    El jugador toma el papel de un muchacho en patines que debe evitar a los chicos malos para ganarse el amor de las chicas bonitas. Al patinar se va dejando un rastro en el suelo. Si con dicho rastro se forma un rectángulo que encierre a una o más chicas se ganan puntos, cuya cantidad depende de la cantidad de chicas encerradas y del tamaño del recuadro. También se ganan puntos recogiendo los elementos que se encuentran repartidos en la pista de baile.
  • Fighting Hawk

    1988

    Fighting Hawk

    1988

    Shooter Arcade
    Arcade
    Player needs to control a large plane and shoot at tanks and helicopters. The bomb button actually fires a bunch of missiles that lock-on and track your enemies.
  • Finalizer: Super Transformation

    1985

    Finalizer: Super Transformation

    1985

    Shooter Simulator
    Arcade
    The player starts out as a ship fighting over North America. Capsules are shot from the ground, that when shot open contains either a ship upgrade or powerup. Transformation - The very first item that comes out of the capsule is an upgrade that transforms the ship into a flying robot that has a shield. This shield can take a few hits before transforming back into a ship. - With each upgrade the robot transforms and gains a different type of weapon. - Pressing button 2 (B) will let the Robot use his shield to block shots head on. Power ups - After shooting the capsule open, if they player shoots again the ship upgrade will change to a power up. - Power ups include bonus points, stopping enemies for a certain amount of time, and becoming indestructible for a limited amount of time. During this indestructible phase, the ship/robot cannot shoot but can fly into enemies for tremendous amounts of points.
  • Future Spy

    1984

    Future Spy

    1984

    Shooter Arcade
    Arcade
    A shooting 'em up game where you pilot an F-15 around various obstacles including missiles, airplanes, helicopters, cities, destroyers, carriers, submarines, tanks, and others while shooting or firing missiles at them.
  • Galactic Warriors

    1985

    Galactic Warriors

    1985

    Fighting
    Arcade
    The game is controlled with an 8-way joystick and three buttons: the attack button, the guard button, and the weapon selection button. There are six stages, each with different themes and environmental effects based on gravity. Some other features introduced in Galactic Warriors that were used in later fighting games include block damage, air-blocking, the ability to shoot/throw projectiles, the ability to execute multiple attacks while airborne, a modern health bar (as opposed to a health meter with notches like in Capcom's Mega Man series that made their debut two years later), the ability to switch between armed and unarmed and attacks of varying levels of strength. Another feature introduced at the time allows the player to choose one of three Mechas, each with their own movesets: Samson, Gaea and Poseidon. When one is selected, the player must use it to destroy other robots in each planet. Other than the playable characters, there are several non-playable characters and bosses with original designs and unique
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