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Most Popular Arcade Games - Page 114

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  • Dogou Souken

    1987

    Dogou Souken

    1987

    Shooter
    Arcade
    An overhead-view shoot'em up game.
  • Dokaben

    1990

    Dokaben

    1990

    Puzzle Sport
    Arcade
    A platform baseball card game.
  • Dolmen

    1996

    Dolmen

    1996

    Puzzle
    Arcade
    Only one of many Korean games titled Goindol, this one is a Puzzle Bobble clone with a prehistoric theme and graphics ripped straight from Prehistorik 2 and Joe and Mac.
  • Dommy

    1984

    Dommy

    1984

    Puzzle
    Arcade
    A maze game where you push blocks into place in a chain reaction.
  • Dottori-kun

    1991

    Dottori-kun

    1991

    Puzzle Racing
    Arcade
    This is a game that Sega used in-house to test the hardware it was developing during the late 1980s through the early 1990s. It is a simple game that lacks sound and the familiar player prompts (e.g. "insert coin"). It was never fully developed nor intended to be released to the public.
  • Double Point

    1996

    Double Point

    1996

    Puzzle
    Arcade
    A pattern matching game.
  • Drakton

    1985

    Drakton

    1985

    Shooter Puzzle
    Arcade
    Drakton was produced by Epos Corporation/Magic Conversions Inc. in 1984. Epos Corporation/Magic Conversions Inc. released 2 different machines in our database under this trade name, starting in 1984. Other machines made by Epos Corporation/Magic Conversions Inc. during the time period Drakton was produced include IGMO. An outer space battle game where the players conrtols the Drakton Fighter which must destroy enemies with plasma torpedoes throughout various sectors.
  • Body Slam

    1987

    Body Slam

    1987

    Sport
    Arcade
    Dump Matsumoto and Bull Nakano take on The "Fresh Gals" (Crush Gals and Jumping Bomb Angels) in this 1986 arcade game based on All Japan Women's Pro-Wrestling. The original Japanese title for the game is ‘Dump Matsumoto)
  • Jurassic Park III

    2001

    Jurassic Park III

    2001

    Shooter
    Arcade
    A light-gun game for the arcades. Was released by Konami.
  • Pirate Ship Higemaru

    1984

    Pirate Ship Higemaru

    1984

    Arcade
    Arcade
    The player controls a Norwegian sailor by the name of Momotaro, who must use barrels to defeat the titular pirate crew. Momotaro has no attacks of his own. However, he has the ability to grab barrels, drums, large bags, and various other items which he can throw (either horizontally or vertically) across the screen. Any pirate who stands in the way of a barrel or other object will be hurled off the screen. Barrels that impact the walls of a stage or other barrels or objects will shatter and produce points, while other objects are invulnerable (but do not produce points). Each successive enemy that is hit by a barrel will yield additional points once the barrel is destroyed. In addition, there are also various items hidden beneath barrels in each level which will give Momotaro bonus points. Every floor of the ship has a set number of pirates to be destroyed, as well as a single "Bow", a special pirate that regenerates each time it is defeated. Every fourth level in the game yields a bonus level in which the barrels
  • Plus Alpha

    1989

    Plus Alpha

    1989

    Shooter Arcade
    Arcade
  • Pistol Daimyo no Bouken

    1990

    Pistol Daimyo no Bouken

    1990

    Shooter
    Arcade
    The player must take control of Pistol Daimyo, a small Japanese lord, who has a pistol strapped to his head and two fans strapped to his feet; he faces the right side of the screen and is always moving forward with the backgrounds scrolling to the left, bringing enemies into view (which are reminiscent of Monty Python's Flying Circus). Similar to Kissy, Takky, and Hommy from Baraduke and Bakutotsu Kijuutei, he will float down to the ground if you stop holding the joystick up while he is in mid-air - and pressing that Firing Button will make his pistol fire a small cannonball. However, holding down the button will charge the pistol (much like Alice's bubble blower in Märchen Maze and Apollo's sword in Phelios), and upon releasing the button the pistol will fire a medium or large cannonball; but even the smallest enemies take multiple hits to kill, so the small cannonballs are of little use. There is also blue (and yellow) vases which can be broken open with a medium (or large) cannonball, and will leave Hanafuda
  • Radical Radial

    1982

    Radical Radial

    1982

    Shooter Racing Arcade
    Arcade
    A Racing/Driving/Vertical Shooting game.
  • Kuri Kinton

    1988

    Kuri Kinton

    1988

    Arcade
    Arcade
    The player controls a Chinese police officer who has been assigned to infiltrate an underground base to rescue a high-ranking police officer and his daughter, who have been kidnapped by a gang.
  • Lasso

    1982

    Lasso

    1982

    Arcade
    Arcade
    A rope type animal catching game.
  • Lode Runner III - The Golden Labyrinth

    1985

    Lode Runner III - The Golden Labyrinth

    1985

    Arcade
    In 1985, Irem released the third of four arcade conversions of Lode Runner. This third version, like the second contained 30 selected levels from the 150 original levels. It is pretty much the same game as the previous version, with different levels.
  • Lode Runner - Teikoku Karano Dasshutsu

    1986

    Lode Runner - Teikoku Karano Dasshutsu

    1986

    Arcade
    In 1986, Irem released their fourth and final arcade conversions of Lode Runner. Like the previous two, it contained 30 selected levels from the 150 original levels. However, it is the only version to contain a new mode of play: two player cooperative. In this mode, two players must work together to capture every gold ingot in 18 stages, some of which cannot be reached without a pair of players working together to achieve their goal. This is the only version out of Irem's four arcade releases that was not translated into English and sold directly to the American market.
  • M.I.A. Missing in Action

    1989

    M.I.A. Missing in Action

    1989

    Platform Hack and slash/Beat 'em up Arcade
    Arcade
    The player takes on the role of a US Army special operations soldier infiltrating enemy POW camps in Vietnam to find prisoners of wars and lead them to freedom. Like its predecessor, there are a total of six levels in the game: war-torn field, jungle, airstrip, rail-yard, POW camp, and escaping POW camp. M.I.A. can be played by up to two players, with Player 1 in green and Player 2 in blue. Throughout most of the game, the player's main weapon is a knife, which is capable of destroying any enemy in the game. By killing the red enemy soldiers, the player can acquire additional weapons. The available weapons consist of an assault rifle (12 rounds), a flamethrower (2 rounds), a bazooka (3 rounds), and grenades (3 rounds). Unlike Green Beret, the player can carry more than one weapon and switch between them at will. If the player loses a life, then only their currently equipped weapon will be lost. At the end of each level, an assorted amount of troops on fixed machine gun positions (usually four) that must be elimin
  • Macho Mouse

    1982

    Macho Mouse

    1982

    Arcade
    Arcade
    Macho Mouse is an arcade game which was released by Techstar in 1982; it runs on the hardware first used by Amenip and Centuri for Round-Up (two Zilog Z80s, running at 3.072 and 2.5 MHz, with two General Instrument AY-3-8910s running at 1.536 MHz for audio). The player must use the four-way joystick, to direct the eponymous "Macho Mouse" around a maze, leaving a trail of dots behind him as he goes (like Pac-Man in reverse), and causing images of his head to appear while avoiding cats that will kill him on contact - but as in Konami's Amidar, Macho Mouse can jump by means of a button and stun the cats for a short period of time. Between rounds, there is a "slot machine" similar to that of Chuo Co., Ltd.'s Funny Mouse (later re-released by Taito Corporation, as "Super Mouse").
  • Mad Crasher

    1984

    Mad Crasher

    1984

    Racing Arcade
    Arcade
    A diagonal driving/shooting 'em up game. This was SNK's first 3-D Isometric game.
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