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Most Popular Arcade Games - Page 110

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  • Scrambled Egg

    1983

    Scrambled Egg

    1983

    Puzzle
    Arcade
    A one or two player maze game published and developed by Technos in 1983.
  • Hexion

    1992

    Hexion

    1992

    Puzzle
    Arcade
    Originally made in 1990 by David Markley under the name of Hextris; Hexion is a game released in 1992 by Konami. Hexion is a puzzle game in the Tetris style; except instead of shapes made out of square blocks laid evenly on a flat surface, the pieces are shapes made out of hexagon blocks laid roughly on an uneven surface. The core goal is still the same; create a horizontal line without leaving gaps.
  • Himeshikibu

    1989

    Himeshikibu

    1989

    Puzzle
    Arcade
    Japanese Hanafuda cards matching game.
  • Hissatsu Buraiken

    1987

    Hissatsu Buraiken

    1987

    Hack and slash/Beat 'em up
    Arcade
    Also known as Avengers outside of Japan. Hissatsu Buraiken is a beat-em-up with a twist: a twist of the camera, to be precise, with the usual left-to-right action replaced by a top-down perspective.
  • Hot Bubble

    1995

    Hot Bubble

    1995

    Puzzle
    Arcade
    In the above-cited issue of Amuse World, Ryou Hainam mentioned another puzzle game called Pandora, which supposedly was rather successful in Europe. This seems to have been a revision of Puzzle World, which itself is a sequel to Dolmen, with the same character sprites from Prehistorik 2 or Puzzle Land. So far there's no trace of the 1996 Pandora itself, but there a later adult version called Hot Bubble, which still contains many instances of the Pandora logo.
  • J. J. Squawkers

    1993

    J. J. Squawkers

    1993

    Platform
    Arcade
    J. J. Squawkers doesn't have much of story, other than brief crawl text telling the villagers fell into spells of some sort. The short intro where two birds get attacked with the house exploding to pieces is apparently why they're going on rampage to beat up everything in their eyes, so fair enough. You play as these two angry birds named Ani Karasukun and Ototo Karasukun (altogether standing for "crow brothers" in Japanese, by the way). Along with basic ability to run and jump, they have standard projectiles attack to shoot out the enemies or destroy the objects. Your default weapon at the beginning is a handful of tomatoes. You can exchange them with better weapons by picking up the item dropped by specific enemies; available weapons include pumpkins, watermelon seeds, screws and springboards with red sneakers. Each weapon differs from others about its usefulness; for instance, screws are thrown in straight direction until they meet obstacles or the end of screen, making it easy to deal with enemies far away. On
  • Jackson

    1982

    Jackson

    1982

    Shooter
    Arcade
    Bootleg version of Zaxxon.
  • Jan Jan Paradise

    1994

    Jan Jan Paradise

    1994

    Puzzle
    Arcade
    "Jan Jan Paradise" is a classic, top down, Japanese tabletop Mahjong game.
  • Jan Jan Paradise 2

    1997

    Jan Jan Paradise 2

    1997

    Puzzle
    Arcade
    A sequel of Jan Jan Paradise with additional anime characters to play against.
  • SAR: Search and Rescue

    1989

    SAR: Search and Rescue

    1989

    Arcade
    Arcade
    When a pioneer spaceship vanishes mysteriously. An investigation reveals that the spaceship crashed near a ravine due to unknown circumstances. Now two SAR (Search and Rescue) operatives are on a mission to find out what happened, and eliminate the alien threat.
  • Rezon

    1991

    Rezon

    1991

    Shooter Arcade
    Arcade
    Taking place in the year 2191, the player pilots a recently developed space fighter, the SR-91, through six stages to defend the Earth from a two-year-long alien invasion. The SR-91 uses the VAWS (Variable Armor and Weapon System) which uses the Optica Weapon Arms. The Arms shield the ship from top and bottom attacks, provides back-up fire and using its Arm System can be positioned to fire in various angles depending on the current weapon. The SR-91 uses one of three different pick-up weapons: the red "Taikuu Laser", thin red beams that fire straight forward; the yellow "Ring Laser", yellow rings which can be aimed in all directions and provide good coverage; and the blue "Hansha Ball", blue spheres that can be also aimed in all directions and bounce off the walls. The only other pick-up items are Speed Ups and Speed Downs. Extends were set at the first 70,000 points and was added with every 80,000.
  • Sand Scorpion

    1992

    Sand Scorpion

    1992

    Shooter
    Arcade
    A vertically scrolling shoot'em up.
  • Guts'n

    2000

    Guts'n

    2000

    Puzzle
    Arcade
    A puzzle game.
  • Hacha Mecha Fighter

    1991

    Hacha Mecha Fighter

    1991

    Shooter Arcade
    Arcade
    A cute cartoon style shooting game.
  • Hammer Away

    1991

    Hammer Away

    1991

    Shooter
    Arcade
    Hammer Away is an unreleased arcade shoot ’em up game for the System-18, which was being developed by Santos in partnership with SEGA in around 1990-1991. It was intended to be launched in ’91, but ultimately never made its way to arcades for unknown reasons.
  • Hard Head 2

    1991

    Hard Head 2

    1991

    Arcade
    Hard Head 2 is a much more reasonably assembled platformer than its predecessor, which almost makes it more boring. Luckily, the visual design is still crazy as hell. A damsel in distress waits to be rescued, here it is a hippy chick that got captured by the devil while dancing with Hard Head. In between levels, the devil joyfully chews on her, while the hero runs around in panic, mumbling stuff in hilarious Konglish.
  • Hard Head

    1988

    Hard Head

    1988

    Platform
    Arcade
    Although the official Title Hard Head was the same in every region, SunA's second game used to be known in Korea as "Jjanggu Baksa" (Dr. Bulgehead)3. It is incredible how many elements from other games are squeezed into a surprisingly fun melange platformer. Hard Head (and his twin in 2-player mode) carries a bubble gun that encloses enemies into bubbles, which can then be used as trampoline, just like in Bubble Bobble. Similar to Super Mario Bros, items are gained from blocks by jumping at them with the hero's head, while enemies are defeated by stepping on theirs. Then there's passages where one has to break through walls by using a hammer, which is very reminiscent of Wrecking Crew. However, other than with contemporary titles of home entertainment companies like Clover and Zemina, the designer (who sadly isn't credited at all) had also a few quite unique ideas, like working musical instruments used as platforms, a football that can be found in every stage and kicked through a goal at the level end for extra
  • Go! Go! Mile Smile

    1995

    Go! Go! Mile Smile

    1995

    Strategy
    Arcade
    You are trying to collect the treasures from a maze. You can move safely around the perimeter but when you go into the maze you leave your egg. To return quickly to your egg, push the button.
  • Hard Puncher

    1988

    Hard Puncher

    1988

    Sport
    Arcade
    Compete against your friends or advance through increasingly harder opponents. Training rounds occur every two to three fights. These training rounds improve one of your three qualities: speed, stamina and power, depending on how well you do while training. The first player controls Rocky Smith and the the second player controls Gentleman Joe. If the second player wins a two-player game, Gentleman Joe advances to the other opponents in the regular game. You must defeat the first seven opponents to get to The Black Stallion, the undefeated champion. If you beat this final opponent, you will become the champion.
  • Hasamu

    1991

    Hasamu

    1991

    Puzzle
    Arcade
    An interesting twist on solitaire mahjong, with movable tiles in certain circumstances. You must clear 2 tiles of the same suit, but they have to be either right next to each other or on the same row.
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