FX and BT notes, both short and long ones, can now overlap. The FX notes have been made thinner as a result. Analog chains can start from anywhere and not just from the extremities of the chart lane anymore.
Analog chains can now extend outside of the chart lane as well.
New analog effects have also been added.
You can now change the colors of the analog chain lines. There are four available colors: Blue, Pink, Green and Yellow.
Both analog chain lines can be set to have the same color.
EARLY/LATE indicators for timing judgment have been added. They work in the same way as in the beatmania IIDX and DanceDanceRevolution series.
At the song result screen, it is possible to see how many EARLY and LATE "NEARs" you have hit.
You can now change the Hi-SPEED value more accurately by pressing the START button twice.
The maximum Hi-SPEED value has been increased from 6.0 to 7.0.
By pressing the 6 button while holding the START button, you can permanently save your desired scrolling speed (the Hi-SPEED x BPM value), which wi
A.B. Cop is a futuristic 3D racing arcade game released by Sega in 1990.[3] Gameplay is similar to that of Chase H.Q..
The player takes on the role of the A.B. (Air Bike) Cop who must chase down and destroy the perpetrators of various crimes (which changes every level) before the time limit expires. A.B Cop introduced an element new to the racing genre: the end-of-level guardian.
International version of Rapid Hero was discovered called Arcadia. Rapid Hero is a very classic and relatively efficient shmup . At the command of a hunter who also thinks somewhat of the design of Strike Gunner STG , you will have to repel the enemy bursts avoiding of course to make you touch ... Two heroes are willing to carry out this mission, with a few minor differences in gameplay: the first aircraft is specialized in concentrated direct fire, the second in the deployed shot. Of course, the game offers you its selection of power-ups and special weapons, such as auxiliary and self-guided lasers. The course of the game is rather neat with a certain sense of staging. The big enemies arrive from afar and see their shadow emerge under a heap of clouds before presenting themselves to you is still very pleasant, as are the enemies coming out of destroyed buildings. Stage 3 is an infiltration into an enemy armada: you will see the long enemy ship scrolling from the beginning of the level, before finding it later in t
B. Rap Boys was produced by Kaneko in 1992.
Kaneko released 33 different machines in our database under this trade name, starting in 1982.
Other machines made by Kaneko during the time period B. Rap Boys was produced include Bakuretsu Breaker, Nexzr, Fujiyama Buster, Shogun Warriors, Gals Panic II, Berlin Wall, Magical Crystals, Air Buster, Gals Panic, and DJ Boy.
Add by Lennux
B.C. Story is a sports arcade game released by SemiCom in 1997. In the game, one can select from caveman characters Sonlo, Milo or Ballo and engage in "B.C" sports events such as running and climbing.
Blandia (ブランディア Burandia?) is a 1992 one-on-one, weapon-based fighting arcade game developed and published by Allumer. It is the sequel to the 1986 arcade game, Gladiator. Along with Strata's Time Killers, Blandia is one of the earliest weapon-based fighting games modeled after its competitor Capcom's 1991 arcade hit Street Fighter II, but later became overshadowed by the success of SNK's 1993 weapon-based fighting game, Samurai Shodown.
Knuckle Joe was produced by Seibu Kaihatsu in 1985.
Seibu Kaihatsu released 23 different machines in our database under this trade name, starting in 1985.
Other machines made by Seibu Kaihatsu during the time period Knuckle Joe was produced include Shot Rider, Wiz, The, Panic Road, Empire City: 1931, and Street Fight.
Boogie Wings (known in Japan as The Great Ragtime Show (ザ・グレイト・ラグタイムショー?)) is a side-scrolling shooter arcade game released by Data East in 1992. The game contains unique gameplay, along with many nonsensical or comedic themes not present in other games of the genre, but was never ported to other consoles because of its relative unpopularity in arcade centers.
Diet Go Go was produced by Data East in 1992.
Data East released 149 different machines in our database under this trade name, starting in 1980.
Other machines made by Data East during the time period Diet Go Go was produced include Mutant Fighter, Boogie Wings, Aaron Spelling, Hook Pinball, Lethal Weapon 3, Death Brade, Checkpoint, Wolf Fang, Joel Silver, The Pinball, and Joe & Mac - Ikusae Genshizin.
Double Axle is a monster truck racing game created by Taito in 1991. The object of the game is to complete every single race by coming in 3rd Place or better. If the player fails to do so, the game will end. By completing races successfully, the player will be awarded prize money depending on how well they did. This game also features the option of upgrading the monster truck, which is essential for completing harder races. Additional money can be earned by completing the bonus stages after each race. The Japanese variant of Double Axle was as Power Wheels, featuring slightly modified gameplay.
Escape Kids is a racing game on arcade platforms. It's wholesome design combined with its healthy fun of strenuous and gladiatorial exercise is a perfect blend in this classic game.
Grid Seeker: Project Storm Hammer(グリッドシーカー)is a vertically scrolling shoot 'em up arcade game developed by Taito. In it, players control one of three different modern fighter crafts and can collect enemy bullets using shielded guns known as Grids.
Daioh (Great King) is an arcade game developed by Athena Co. Ltd., and released in the US by Sammy in 1993. It is a conventional vertical-scrolling shooter, but with uniquely immense enemies and bosses.
Desert Breaker is an overhead run-and-gun, a sort of game which often falls into the genre of vertical shoot-em-ups. However, they differ from conventional shooters in that they allow you to go at your own pace and shoot in multiple directions instead of always moving and firing north.
The game was released as an online update, one of the first BEMANI titles to do so.
Data carrying over from SOUND VOLTEX BOOTH consists of: player name (changeable), scores, clear marks, unlocked songs and play count of songs.
There are now hold notes on short buttons (LONG BT) and non-hold notes on long buttons (CHIP FX).
FX hold notes are now orange instead of dark green.
The song select screen was redesigned to go from a song wheel to a grid of jackets.
The INFINITE difficulty is introduced, similar to DanceDanceRevolution's CHALLENGE difficulty in nature. INFINITE charts have a rainbow hue.
PERFECT ULTIMATE CHAIN (getting 100% CRITICALs) has been renamed "PERFECT".
Similar to its beatmania IIDX counterpart, the "green number" (BPM x HI-SPEED value) feature has been added.
Failing songs with charts that have a difficulty rating of 7 or lower will not end your game session prematurely.
Charts rated Level 16 have been introduced.
Songs are divided into eight categories:
ALL (unsorted).
BEMANI (all remi
USAAF Mustang is a horizontally scrolling shoot 'em up arcade game originally developed by NMK, and published by UPL in 1990. It was ported a year later to the Sega Mega Drive by Taito while being renamed Fire Mustang. NMK Co. Ltd. also developed the Sega Mega Drive version.
The game is a very standard horizontal scrolling shoot em' up with only one type of available weapon and a bomb weapon. Players took on a fictional campaign in a World War II setting as a USAAF fighter pilot in a titular North American P-51 Mustang against the Nazi Luftwaffe and the Imperial Japanese Navy Air Service.