This is a mythologically-themed gladiator game with simple controls, allowing players to move left and right, jump, and attack. Players choose one of two human fighters, who must overcome eight terrifying and monstrous fantastic opponents (eg. dragon, wizard, scorpion-man) in the ring to win a tournament and rule the kingdom for one year. Between bouts, players can visit a store and upgrade their equipment, granting them different health, range and damage bonuses. A second player can join in at any time to challenge the current player, but only the winner can proceed in the tournament.
This game is succeeded by Mutant Fighter.
A first-person boxing simulation that uses a unique control system which allows the player to experience both the strategic and physical aspects of boxing. Control manipulation is accomplished by motions similar to what might be seen in an actual prize fight.
You and an opponent, either the computer or another player, throw a ball up to try and break colored blocks; blue for player one, red for player two. Only when the ball is thrown as the player's color will it break the blocks. Otherwise, it will just bouce off your opponent's blocks.
This driving game will work using a joystick and button for throttle. It appears to be European in origin and the names of the common auto manufacturers have been slightly altered.
Hop on all the squares to change them into the correct color. Avoid hitting Coily and Q*Bertha. Jump on the platforms to be carried to the top of the pyramid and maybe make an enemy jump to its doom.
Believing that the original game was too easy, Davis initiated development of Faster Harder More Challenging Q*bert (also known as FHMC Q*bert) in 1983, which increased the difficulty, introduced Q*bertha and added a bonus round. However, the project was canceled and the game never entered production. Despite this, Davis later released FHMC Q*bert's ROM image onto the web.
Steel Force is a 2D top down arcade shooter, similar in style to Alien Breed, but much more action-oriented. The main hero, a Federation soldier fights against space pirates - he must kill various enemies and find the exit in limited time. He can find ammunition, health packs and various power ups along the way.
Final Tuned is the final update to Virtua Fighter 4. This version of the game was released only into Japanese arcades, and it made some gameplay fixes and added new stages. Also, new customization items were added.
This game is a shooter almost like Cabal, except that your characters are huge and the screen continually scrolls to the right. The object of the game is to help rid the Earth of aliens.
A four-player hockey game with 1995 NHL players and teams.
Just imagine NBA Jam, then replace basketball with hockey. You pick a team and then play for the Stanley Cup.
The player controls a small spaceship is at the bottom of the screen. Like most Space Invaders-type games of the period, the ship can move left and right (but not up or down), and can fire one bullet at a time. The ship may not fire again until its previous shot has detonated.
Bad Lands is effectively the spiritual successor to Atari's previous racing games Super Sprint and Championship Sprint. Similarly to the Sprint titles, Bad Lands pits three cars against each other in a three lap race around a small, single-screen circuit. Bonuses are present in the form of wrenches which can be traded for goods such as extra speed, extra acceleration or better tires.
The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis, Neuschwanstein Castle in Bavaria, and two cityscapes resembling Miami Beach and Hollywood, which appear only as screen backgrounds rather than unique game locations). Jack must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Jack may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty.
Jack "defuses" the bombs by simply touching them. As soon as he has touched the first, he triggers a sequence in which another bomb's fuse lights up, and so on. A player can score a bonus in each round by touching 20 or more bombs in the correct lit-fuse sequence. Jack may also defuse an unlit bomb by touching it, but this impedes his opportunity to score the bonus for that screen. It also delays the appearance of the game's bonuses and power-ups.
This is a version of the traditional Puzzle Bobble / Bust-A-Move originally made by Taito but featuring characters from the Manga and Anime series "Azumanga Daioh". It was released only in Japan.