Light Bringer (también conocido como Dungeon Magic), es un juego de arcade de Taito Corporation, perteneciente al género Hack and Slash medieval. A diferencia de la mayoría de los beat'em ups de ambientación medieval / fantástica, el juego cuenta con una vista isométrica, algunas plataformas (por lo general, cajas apiladas, mesas o rocas para subir y saltar), grandes personajes estilizados y ajustes de variables de sangre.
Un malvado mago resucita a un espíritu maligno, conspirando para tomar el control del reino, y ha secuestrado a la princesa para usarla como sacrificio. Cuatro guerreros se adentran en el mundo mágico para salvar a la princesa de las garras del mago malvado: Ash el Caballero, Gren el guerrero errante, Cisty el elfo, cuya familia entera fue destruida por el espíritu del mal en el pasado, y el viejo mago Vold, contando con la ayuda del equipo de magia, iniciaran su odisea para rescatar a la princesa.
Fantasia is a "Qix"-style adult puzzle game modeled heavily after the Kaneko game "Gals Panic!". It features photographic images of both Japanese and western models. The objective is to reveal 80% of the silhouetted girl's image within the time limit while avoiding the enemies.
To complicate things, there is a bar with a pointer at the top of the screen. If the pointer dips below a certain level (indicated by the change in color) the image will change to that of a monster. The pointer slowly creeps towards the monster side of the bar over time and moves dramatically towards the monster side whenever the player reveals a significant piece of the silhouette. Revealing the un-silhouetted part of the image moves the pointer back towards the girl side of the bar. If a round is completed while the monster's image is shown then the round must be repeated.
Space Attack is an arcade shooting game, released by Sega for VIC Dual hardware in 1979. In the US it is thought to have been renamed Super Space Attack - whether there are in fact two separate games is currently unknown, but the two are extremely similar and "Super" is often dropped in internal Super Space Attack documents.
It's a Space Invaders clone and is almost identical to Taito's classic. It is completely identical to another VIC Dual Space Invaders clone, Alpha Fighter, sharing full color graphics and a "bonus" round (in which the saucer briefly descends from the top of the screen after clearing the rest of usual set of invaders). Space Attack has a different set of graphics to Alpha Fighter, however.
Similar to versions of Space Invaders, the upright cabinets for Space Attack use a mirror to project the image onto a textured surface (in this case, a starfield), giving the illusion that there is a background while playing.
Miss World is 96 Puzzle arcade game Qix genre of erotica and adult themes developed by COMAD. The goal in the game is to reveal 80% of the silhouette of a beautiful girl on the screen, preventing the monster caze the player in the attempt. Emepzar before the game the player can choose from a selection of beautiful girls, who will be aiming to show in each game.
Use the joystick to move your aim dot around the table. Button causes ball to shoot at aim dot. Speed is determined by on-screen setting that changes between 3 speeds - Soft, Medium, Hard.
Each pocket has a point multiplier. Score for each made ball is determined by the ball number x the pocket multiplier x the round number.
You get three chances to make a ball before losing your turn. If you make a ball, you get another three chances to make another ball. A scratch causes a loss of turn.
HeliFire is a Nintendo developed and published arcade video game released in America and Japan in 1980. The game gives you the unfortunate task of controlling a submarine that is under fire by a host of helicopters and even marine wildlife. As the submarine, you must dodge the bombs that the helicopters drop as well as the sea creatures and shoot upwards at the oncoming onslaught of enemies, delivering your fire a little ahead of the helicopter so that it connects in time. Interestingly, a version of the game was planned for the Nintendo Entertainment System, though was for whatever reason canceled by Nintendo. The game was presented in both a standard cabinet form and as a tabletop title.
Mutant Night is a shoot'em up game of the "run & gun" type : the players controls a walking character shooting at enemies while avoiding their attacks.[4] Unlike most run&gun games, Mutant Night has almost no platform part and the character's shooting power is very limited : short range and not multi-directional, the bubble are always shot in the direction the character is facing.
The game is divided in various levels or acts and focuses on fast-paced action and memorization. The levels are very short and straightforward, with a level design relying only on enemies attack patterns and on the game's physics to challenge the player. Mutron-kun can walk left or right, shoot bubbles and jump, and hurries to reach a small trapdoor at the end of each level. The difficulty curve of the game increases significantly after the first level and can be somewhat unforgiving.
Power ups are available in the form of small pink pods on the ground which when shot release a coloured orb into the air, which can do one of the followin
Player controls with two buttons and an 8-way joystick. One button shoots the gun, the other allows the player to jump enemy bullets and other attacks. The 8-way joystick is used to specify the direction of movement, pointing down to crouch and the different up directions to indicate angle of the shot. At the start of the game, player must practice in the target practice room, then play through the next 7 stages to beat the game; however, the game will loop after the 7th stage is completed. In stages 1 thru 8, the object is to shoot a certain number of criminals and avoid shooting civilians. If the player is hit by an enemy or if the player shoots a civilian, the player will lose a life. When all lives are lost, the game ends. Besides criminals and civilians, some objects in the backgrounds of the seven stages can be shot to earn extra points, such as amusement park rides and signs.
World Soccer Finals is a Coin-Operated Arcade Video Game produced by Leland in 1990.
This game ranks a 1 on a scale out of 100 (100 = most often seen, 1=least common) in popularity based on census ownership records.
Other machines made by Leland during the time period World Soccer Finals was produced include Pig Out, Ataxx, Brute Force, Danny Sullivan's Indy Heat, Dragon's Lair II, Ironman Ivan Stewart's Super Off Road, Ironman Ivan Stewart's Super Off Road Track Pak, All American Football, Viper, and Strike Zone Baseball.
Van-Van Car is an arcade game that was released by Sanritsu, in 1983, and licensed to Karateco for EU manufacture and distribution; as with Dream Shopper and Dr. Micro, it runs on Namco's Pac-Man hardware (a Zilog Z80, running at 3.072 MHz), but with two Texas Instruments SN-76496s running at 1.78975 MHz for sound. The flyer may give the impression that it uses an isometric perspective but it uses the same overhead view as the first six Pac-Man titles - and, the player must use a 4-directional joystick to take control of a yellow racer car (the eponymous "Van-Van Car"), which is on a mission to burst balloons with its front-mounted spike while watching out for the three "killer" cars (which are red, green, and blue, so the last one looks somewhat like an evil version of the car from Namco's Rally-X).
Each normal balloon burst will be worth 200 points, regardless of colour; also, if you press that "Jump Button", Van-Van Car will jump into the air, and every time it jumps over one of the killer cars, you will receiv
The game is a typical space shooter that plays horizontally or vertically depending on the level. Three buttons per player: guns, missiles and special. Special is a super weapon which kills all but the most powerful enemies.
A maze/outline game where you're the carpenter and your task is to complete the squares until you've filled the screen. Sound easy? Not when you hear what's trying to stop you. A gorrila, ghost, earser and burst of fire all wander the paths. The eraser erases uncompleted squares and the gorilla would love to hammer you. But you're not defenseless. With three swift punches you can knock them out, except for the fire which can't be stopped. Each level introduces a larger area to fill so keep moving!
Altair is one of the first commercial Spanish games. Taking elements from Phoenix and Moon Cresta, the player controls a ship that can move across the screen, destroying enemy ships. The game is divided into stages and has one of the first final bosses in the history of shoot 'em ups.