In the 80s, Taito produced a lot of popular coin-ops – mostly shoot-em-ups, puzzle and platform games. However, their beat-em-ups were not among their best. Kabuki Z is one of them. Developed by Kaneko of Gals Panic fame/infamy, it can best be described as a “hack-n-slash”. The intro sequence gives a good idea of the game’s content: a man commits seppuku, and behind him our samurai hero with his katana. The samurai chops his head off while the rice paper doors close, the resulting blood spurt splashing over them and forming the “Z” in the “Kabuki Z” title. Charming.
A second version of G-Darius was released in the arcades in 1999, with the following changes:
- Increased difficulty.
- Default play cost is increased to 2 coins per credit from 1 coin per credit.
- Added Beginner Mode; in this mode, the game ends after completing only 3 zones.
- Standard auto-fire button.
- When using a Capture Ball, the player is no longer invulnerable.
- With the super shield, the player is vulnerable to obstacles; with the hyper shield, the player can take a single hit from obstacles.
- All stages include mid-bosses; moreover, they all fire the spiral laser from First Captain at the player.
- Boss battles include a timer - three minutes for normal bosses, seven minutes for the final boss - with 10000 bonus points added to the player's score for each remaining second upon destroying the boss.
- The high score table records high scores for each zone.
- After continuing, the player is given one of each Missile, Bomb, Arm and Capture Ball power-ups, instead of a single item that provides the first
Bomb Bee N is an arcade video game released by Nintendo in 1979. The game is a licensed clone of Namco's arcade game Bomb Bee.
The objective of the game is to use two paddles to bounce a ball which flies around and hit the colored Bricks above it with the ball. When the bricks are cleared out of the side sections, it will turn that same side's pop-bumper into 100 points instead of 10.
Monkey Magic is a video game released in arcades by Nintendo in 1979. It is a Breakout clone and one of Nintendo's earliest arcade games. Some sources claim that Ikegami Tsushinki also did design work on Monkey Magic. Players control a paddle to hit the ball at a large number of blocks shaping a monkey's face. Players can also earn different numbers of points by catching blocks that fall, as well as hitting the ball in different places.
Dancing Stage Euromix 2 is the 3rd Arcade release in the Dancing Stage series, a European version of the Dance Dance Revolution series of music video games. Euromix 2 is a sequel to Dancing Stage EuroMix. It was released in the arcades by Konami in 2002. Euromix 2's engine is based on the Japanese arcade release DDRMAX2, and also uses a modified version of its interface. The game contains 68 songs, 12 of them are carried over from Dancing Stage EuroMix.
This title uses the DDRMax2 Dance Dance Revolution 7thMix engine. EuroMix 2 requires a PC Card and omits the Internet Ranking feature. While it has no direct home port per se, there is another Dancing Stage game using the DDRMAX2 engine, Dancing Stage MegaMix.
Dan-Ku-Ga is the unreleased updated version to an obscure fighting game, Kaiser Knuckle/Global Champion set to be released December 3rd 1994 in Japan. It brings with it overhauled systems, playable bosses, new moves, and a generally much higher degree of quality and playability. The game was discontinued after location testing.
Big Buck World was the 10th anniversary edition of Big Buck Hunter. It contains Big Buck Hunter Pro & Safari in one cabinet, as well as the respective Open Season & Outback upgrades.
The sixth game in the rhythm game Sound Voltex, part of Konami's BEMANI franchise.
The theme of this iteration is Valkyries and it introduces a new kind of cabinet named the Valkyrie Model, which runs the game in 120hz, instead of the standard 60hz of the older models.
Players must cooperate to drive the truck through traffic as far as possible without crashing. While the game can be played with one player, it was primarily designed for two. The front player steers the tractor of the truck sitting down, controlling the gas and brakes, while the rear player stands, and steers the tiller for the rear wheels, controlling the swing of the trailer. The cabinet also provides the players with bells and horns, although these have no use in the actual game.
Photo Y2K is a spot the difference style game where the goal is to find five differences between two similar looking pictures. Each mistake you make costs you one life and after three mistakes it's game over. The timer also gets progressively quicker as you make your way through the game's 60 levels. You have a limited amount of helpful items that can either help you find one of the differences or restart that level's timer. Every five levels you also have the chance to play a bonus game which allows you to replenish one of your items. The game can either be played solo or cooperatively with another person.
A 3-D polygonal arcade simulation created by Namco is 1993. This is a different game than the Air Combat game released by Namco for the Sony PlayStation in 1995.
Beatmania IIDX Club Version was released on April 21, 1999 by Konami to the Japanese arcade audience. It could be linked with a Dance Dance Revolution machine for simultaneous play.
Mirai Dagakki FutureTomTom Ver. 2 is the second and final game the Mirai Dagakki Series. A short lived drumming game series from Konami in their BEMANI franchise. The cabinet consists of 4 tom-tom drums in a row where one or two players play in time with falling objects in the screen.
The second game adds Drum rolls, a special Heat up combo mode (kinda like star power from the Guitar Hero franchise) and some special combination notes that needs to be hit simultaneously.
The game features a couples mode where notes are placed in such a way that you often end up hugging the other player (with one player playing the inner two drums while the other having the outer two drums), in this mode you are scored not only on how well you were doing, but your compatibility.
The game makes use of a kinect camera to show you drumming in the background of the game, as well as creating a collage of your performance that you can retrieve from the eAmuse app at the end of the game. The camera is also used for special gesture comman