Golden Axe: The Revenge of Death Adder is a side-scrolling arcade hack 'n' slash game released in 1992 by Sega. It was the first 32-bit game in the series. It still remains an arcade exclusive as of 2010.
The player characters are Goah the giant, Stern the barbarian, Dora the Kentauride, and Little Trix, a young elf lad who carries a pitchfork. None of the characters from the first game are playable, although Gilius Thunderhead from the first game rides on Goah's back. The main enemy is once again Death Adder.
The gameplay of Snow Bros is similar to Bubble Bobble, released in 1986. The game supports up to two players, with each player taking the part of one of two snowmen Nick and Tom. Each player can throw snow at the enemies. The player must throw snow at each enemy until it is completely covered, when it turns into a snowball. An enemy partially covered in snow cannot move until it shakes it off.
Once an enemy has been turned into a snowball, the player can roll it. The snowball will re-bound off walls, until eventually shattering against a wall. Any enemies the snowball rolls into are eliminated and other stationary snowballs start rolling when the rolling snowball touches them. If the player manages to take out all of the enemies with kicking one snowball (this one snowball may be used to make others bounce around as well and increase the chances to pull this trick off), money in the form of large green bills will fall from the sky. These disappear in a very short amount of time but are worth 10,000 points each, th
Enter the world of off-road racing as 4 vehicles will face each other, on a series of tracks which are based around flipped and reversed versions of a core selection. Fame, glory and bikini clad women await your victories and the taste of dirt awaits if you fail. Let a computer car beat you and you lose one of your 3 credits.
Successful races bring more money, which can be used to soup up their machine. Boosts to top speed, grip and acceleration can be purchased, and your nitro boost must be kept topped up. If you are desperate for upgrades, you can buy into your spare credits.
Only your off-road driving abilities will be enough to pull you to first place in these races. Play alone or with up to 3 other players (depending on the version) in this classic arcade game.
Cruis'n World is the 1996 sequel to the 1994 arcade racer Cruis'n USA. As the title implies, Cruis'n World allows players to race on various tracks around the world. The game also features more cars than Cruis'n USA. This game introduced stunts to the Cruis'n series. They served to dodge obstacles, take close curves and so. If the stunt makes the vehicle fly in the air, the game gives the player extra seconds of time. The game also uses small rocket boosts to speed up. The game was later released on the Nintendo 64 in 1998, being the best received of the Cruis'n ports.
The game has 16 levels, though many are quite short. Much like Capcom's Knights of the Round, King of Dragons features an role-playing video game-like level advancement system. Points scored for killing monsters and picking up gold count towards experience, and the character gains levels at regular intervals. With each level, the character's health bar increases, other attributes such as range improve, and the character also becomes invulnerable for a few seconds. Along the way, different weapon and armor upgrades for each character may also be picked up.
King of Dragons features a simple control system that consists of a single attack button, and a jump button. By pressing both buttons, the character unleashes a magical attack that strikes all enemies in screen (its strength varies according to the character used) at the expense of losing energy. The fighter, cleric and dwarf can also use their shield to block certain attacks by tilting the joystick back right before the impact.
This is one of the many Capcom ga
Maneuver your humanoid through the electrified mazes of robot filled rooms. You many kill off the first group of robots but initial success does not mean survival...future groups begin firing at your! Added danger lurks when Evil Otto enters. He can jump the maze walls and squash you if you linger too long!
Killer Instinct is a fighting game developed by Rare and published by Midway and Nintendo. It was released as an arcade game in the fall of 1994 and, the following year, ported to the Super Nintendo Entertainment System (SNES) and the Game Boy. The game's plot involves an all-powerful corporation organising a fighting tournament. The story was adapted in a limited comic book series published under the short-lived Acclaim Comics imprint.
Killer Instinct features several gameplay elements unique to fighting games of the time. Instead of fighting enemies in best-of-three rounds bouts, each player has two life bars. The player that depletes the other player's life bars first wins the match. The game also introduced "auto-doubles", a feature which allows players to press a certain sequence of buttons to make characters automatically perform combos on opponents. Also featured in the game are "combo breakers", special defensive moves that can interrupt combos.
Donkey Kong Junior is the direct sequel to Donkey Kong. In this game, Mario plays the antagonist, finally having captured Donkey Kong, and has put the ape in a locked cage. As Donkey Kong Jr., players will have to make their way through four different levels (Vines, Springboard, Chains and Mario's Hideout) in an attempt to find keys to free the little monkey's father.
Donkey Kong is not only Nintendo's first real smash hit for the company, but marks the introduction for two of their most popular mascots: Mario (originally "Jumpman") and Donkey Kong. The game is a platform-action game that has Mario scale four different industrial themed levels (construction zone, cement factory, an elevator-themed level, and removing rivets from girders) in an attempt to save the damsel in distress, Pauline, from the big ape before the timer runs out. Donkey Kong is also notable for being one of the first complete narratives in video game form, told through simplistic cut scenes that advance the story.
Street Fighter Alpha: Warriors' Dreams was the first all new Street Fighter game produced by Capcom since the release of Street Fighter II. It introduces several new features, expanding on the Super Combo system previously featured in Super Street Fighter II Turbo with graphics drawn in the same animated style Capcom employed in Darkstalkers. Street Fighter Alpha revamps the Super Combo system introduced in Super Street Fighter II Turbo by adding a three-level Super Combo gauge that fills in as the player performs regular and special moves.
Tekken is a fighting game and the first entry in what would become the Tekken series and franchise. It was one of the earliest 3D animated fighting games applying many of the concepts found in Virtua Fighter by Sega. Contrary to traditional fighting games that involve inputting commands as rapidly and accurately as possible, Tekken slows the action down by emphasizing rhythm, strategy and deception over speed.
In the darkest reaches of infinite space, pure evil lies in wait ... The Dark Forces led by the god of destruction, Bacterian, prepare to launch a massive onslaught against the planet Gradius. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation.
Their invasion force smashes the Gradius defenses, and the surrounding planets soon fall like dominoes. Now Bacterian's evil grasp reaches for the heart of the resistance...planet Gradius itself...
To counter the oncoming threat the United Gradius World Forces gather all their fighter craft. Half of them form a defensive net - the other half a strike team. But they are badly outnumbered and The Dark Forces easily tear through their thin frontline. No fighters survive the slaughter....
In a last gasp move, the United Gradius World Forces send out two fighters, previously considered too dangerous for combat missions: The InterDimensional VIC VIPER fighters.
The Fighters take off for the heart of darkness t
19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.
Mario Bros. is an arcade game published by Nintendo and developed by Shigeru Miyamoto. The platform puzzle which first introduced Luigi to the world has both single and multiplayer action with two differing game types, but with the same objective. Crabs, turtles and fighter flies must be cleared out by jumping underneath the platform they sit on, then kicking them away. Each level is cleared when a set number of coins is collected. For the two player mode, the first to collect the set amount of coins wins.
Wonder Boy is a 1986 platformer video game published by Sega and developed by Escape (now known as Westone Bit Entertainment).
It was the first in the long-running Wonder Boy series of games and was followed up by five sequels, Wonder Boy in Monster Land, Wonder Boy III: Monster Lair, Wonder Boy III: The Dragon's Trap, Wonder Boy in Monster World and Monster World IV. It was also the basis for the Adventure Island series.
Draw boxes to claim as much screen as possible without getting in the path of the "Qix" and "Sparx". Draw slower for more points and hope that you have enough coins. Simple but very addicting!
Battle Circuit is a 2D side scrolling beat'em up drawn in a comic (manga) style in a futuristic science fiction setting. A group of bounty hunters must capture the mad scientist Dr. Saturn with a giant head.
The roster of heroes has 5 characters for the player to choose from: Cyber Blue, a human bounty hunter with cybernetic attachments to his body; Captain Silver, a humanoid shape-shifting hunter who has ability to project ice particles from his body; Pink Ostrich, a large, sentient, pink ostrich, who is always accompanied by its owner, a young girl named Pola Abdul; Yellow Iris, a part-time fashion model with claws and Alien Green, a space creature looking like a giant, moving plant.
Gameplay is quite typical for the genre, like in Final Fight, Streets of Rage, or Cadillacs and Dinosaurs - players go right, beat the enemies (player has access to various attacks), collect bonuses and money, and fight against bosses, for example Dr. Saturn and his robots. Players' abilities can be expanded by purchasing special "
Six tough events await in this joystick-waggling action game. The full sequence of events is - swimming, skeet shooting, gymnastics, archery, triple jumping and weightlifting. You must complete each event in order to be allowed onto the next one.
Swimming involves moving left and right as fast as possible, while pressing fire when a breath is required. Skeet shooting and archery both come down to timing - though elevation and wind factors affect the latter. Gymnastics involves timing a succession of presses to ensure that the jump is long and the landing graceful. The triple jump involves one press for each part of the jump, whereas the weightlifting involves merely brute strength.
This updated version was released exactly one year after the original game's debut. 1943 Kai is an enhanced, "wild" version of 1943 that was made only available in Japan under the name 1943 Kai: Midway Kaisen (or 1943改: ミッドウェイ海戦). Most of the graphics and sounds have been reworked, the weapons have been made more extreme and some fairly strange things (laser-firing WWII planes and ships that run on ground) have been added. The trademark P-38 has been replaced with a biplane, the Boeing-Stearman Model 75.
The arcade version of Prisoners of War can be played by up to two players simultaneously, In La Havana, Cuba Player 1 controls a prisoner dressed in blue named Snake, while Player 2 controls one in red named Bart. The objective is to escape from the enemy's base by fighting their way through four stages filled with numerous soldiers trying to impede the player's escape. The stages consist of a POW camp, a warehouse, a jungle, and the enemy's base. Enemies includes foot soldiers, commandos, and green berets.
The controls consists of an eight-way joystick for moving the character and three action buttons for punching, kicking, and jumping. here are also three special attacks performed by pressing two buttons in combination: a jump kick (jump, and then kick), a back punch (jump and punch simultaneously), and a headbutt (punch and kick simultaneously).
The player can also pick up one of two weapons dropped by defeated enemies: a throwing knife and a machine gun. When wielding the machine gun, the player can fire it b