Cyber Knight 2 is a direct story sequel to the original (whose translation was also done by Aeon Genesis.) After the Swordfish´s crew reappears in known space, they are apprehended and imprisoned by the Earth Federation, a new military dictator having seized all of the Swordfish´s alien technology developed in the distant galaxy. It is a time of civil war amongst the federated planets, and the crew has been thrown directly into the center! Soon, new weapons called Metalliforms are created, which the General intends to use to conquer the galaxy!
This thing´s moved really fast. It took just under two months, but it´s at the point where the game is not only fully playable, but it´s also one of the nicest pieces of work I´ve done yet. Seriously, the hacking on this is really pretty. Variable-width font for the main dialogue, multi-line 8x8, text hacked to allow more space... You name it, this thing´s got all the bells and whistles.
The gameplay is fantastic, too. It´s got everything about the original Cyber K
A Super Famicom fighter game based on the delinquent martial arts manga of the same name. It was developed and published by Culture Brain in 1994.
The game is a standard martial arts one-on-one fighter in most respects, though features a few uncommon aspects. The first of which is that the player's health bar does not replenish after each round, and the fight continues as each bar is depleted. The second is that the player can recover from losing all their health if they have enough on their power (or qi) gauge. The game counts to three, like in professional wrestling, and the player has the chance to recover a small amount of health in exchange for their power.
World War III is over, and nomad soldier Duenan Knute and her cyborg partner Briareos struggle to survive in the abandoned cities and demilitarized zones of the post-war wasteland, the "Badside." Matters appear on the upswing, however, when they are found and brought to Olympus, an urban utopia and centerpiece for the reconstruction of civilization. Duenan and Bri join the Olympus' police, a force that seems hardly necessary in such a paradise. But, like in most pretty pictures, perfection is an illusion, and Olympus' peaceful facade hides a dark secret, a violent struggle between human and cyborg that could once again plunge the world into war... and genocide.
Kunihiro Matsumura, famous for his impersonations, battles as the "karateka" to face off against seven different opponents. With original style and gameplay, the game uses a parody of fighting moves along with various gag moves such as the Piro Piro and Bow Bow evasion technique.
Yokozuna Monogatari is a Sports game, published by KSS, which was released in Japan in 1994.
Yokozuna Monogatari is a sumo game for the Super Famicom. It focuses on management aspects, training sumo wrestlers and setting up bouts to improve their ranking. Earning money from sumo matches allows the player to hire stronger wrestlers, who naturally ask for more money to be recruited. The goal is to train a sumo wrestler to Yokozuna ("Grand Champion") level.
This epic arcade adventure features a brave Knight on a quest to find the only thing that will release his beloved from a curse that has turned her into a dragon - the magical Grail.
The second of three Super Famicom wrestling games based on the Shin Nippon Pro Wrestling (a.k.a. the New Japan Pro Wrestling, or NJPW) circuit by Varie.
Super Kyuukyoku Harikiri Stadium 2 is a Sports game, developed by Now Production and published by Taito Corporation, which was released in Japan in 1994.
Match-3 Super Famicom puzzle game published by Takara in 1994. Features a story mode where the player has to wear down the health bars of various monsters by creating combos.
Super Power League 2 is a baseball game from Hudson Soft and part of their multi-platform Power League series. It is the second of four games made exclusively for the Super Famicom, all of which have the "Super" prefix.
The five Super Power League games were all licensed by Fuji TV, using their commentators, but Super Power League 2 is the exception: instead, it used the sports commentators of TBS (Tokyo Broadcasting System).
Hudson would use elements of Super Power League 2 as the basis for The Sporting News: Baseball.
Tenshi No Uta: Shiroki Tsubasa no Inori is a video game published by Nippon Telenet Japan for the Super Famicom in 1994. It is the third episode in the Tenshi no Uta RPG series, but is not a true sequel to the first and second episodes previously released on the PC Engine.
A young knight and priestess is on a mission to explore all the magic caves located underneath the kingdom's castle. Their first task is to retrieve all the candies stolen by some grey little devils.