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New Atari 2600 Games - Page 7

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Newest Most Popular Top Rated
  • Solar Plexus

    2005

    Solar Plexus

    2005

    Simulator
    Atari 2600
    What starts out as a routine hunt for salvage in the far reaches of the galaxy turns into a white-knuckle fight for survival in Solar Plexus, the first Atari 2600 release by independent game developer JessCREATIONS*, Co. It'll take sharp reflexes to keep your starskimmer full of fuel and away from the wildly unpredictable artificial sun which threatens to make every move your last! The Solar Plexus increases in speed and mutates into new, more dangerous forms as you continue to play. If one fiery orb bouncing around the screen was hard enough for you to handle, just wait until you have to deal with two, or even three of them! Only the best players will last long enough to witness the final form of this relentless foe.
  • Strat-O-Gems Deluxe

    2005

    Strat-O-Gems Deluxe

    2005

    Puzzle Strategy
    Atari 2600
    Strat-O-Gems Deluxe is a new Atari 2600 game by John Payson, originally created for the 2005 Minigame Competition that bears similarities to Columns, Jewel Master, and Salu's Acid Drop. In Strat-O-Gems Deluxe, colored gems fall from the top of the screen in groups of three. Any time three or more adjacent gems of the same color line up vertically, horizontally, or diagonally they will disappear. Any gems above them will then fall down; if these create new groups of three or more gems, those too will disappear, leading to chain reactions. Your job is to score as many reactions and chain reactions as possible before the gems reach the foul line. If any gems remain over the foul line after all reactions are complete, the game will end.
  • Ultra SCSIcide

    2005

    Ultra SCSIcide

    2005

    Arcade
    Atari 2600
    Joe Grand has spent some time recently updating SCSIcide and has released a new version of the game titled Ultra SCSIcide. This latest version of the game contains many improvements over the original: Added support for joystick controllers. Controller type is automatically detected when you press the paddle or joystick fire button to start the game. Fixed the flicker that used to occur at the beginning of each level. Changed background and data bit color palette to make bits easier to distinguish. Reduced track size from 10 to 8 bits, for a more appropriate one byte per level. Changed speed increase per level - only two random data bits increase in speed each level. Modified the sound and scoring routines to account for longer gameplay and higher levels. Changed title screen text and added GIS and Pixels Past logos. Added a PAL version of the game.
  • 2005 Minigame Multicart

    2005

    2005 Minigame Multicart

    2005

    Atari 2600
    Atari 2600 fans Chris Walton (cd-w), Fred Quimby (batari), Bob Montgomery (vdub_bobby), and Zach Matley (Zach) submitted several 1K entries for the 2005 Minigame Competition. They have now teamed up to release their seven 1K games in a single 2005 Minigame Multicart, complete with an on-screen menu that allows easy selection of the games as well as instructions. The included games are: Hunchy, Jetman, Nightrider, Zirconium, Rocket Command, M-4, and Marble Jumper
  • FlapPing

    2005

    FlapPing

    2005

    Atari 2600
    "The future of gaming can be summed up in two words -- Pong and Joust." ...with these prophetic words on rec.games.video.classic, "Otter" planted the seeds for the game you see before you now. FlapPing, at its core, is an oldschool Pong Deathmatch... but with a "Flap" button. Each player flaps furiously to prevent the opponent from getting a ball past and scoring a point--first to 10 points win (3 points in a "poorlords" game). FlapPing features two primary game variations, a "classic pong" mode which resembles the classic Pong arcade game, and "poorlords", where each player must defend a wall in a manner similar to the arcade game Warlords. You can play another human, or take on all the AI might of your Atari 2600. The Pterodactyl of Joust also makes an appearance in FlapPing, adding an unpredictable element to the gameplay! FlapPing is descended from JoustPong, the name Kirk Israel originally chose for his original homebrew game. Unfortunately, this name stepped on the Pong trademark owned by Atari, and in earl
  • Go Fish!

    2005

    Go Fish!

    2005

    Arcade
    Atari 2600
    Go Fish! is an original game loosely based on the Intellivision game Shark! Shark! - you are a wee fish and, to survive, you must eat other, smaller fish to grow. But watch out for the shark, as he's also on the hunt for food and you could be his next meal! Go Fish! features extensive, continuously-playing music (with an option to turn it off for those who'd rather do their fishing in quiet), as well as a two-player battle mode. Go Fish! is one of the first homebrew games to support Richard Hutchinson's AtariVox. Go Fish! takes advantage of the AtariVox to save your high score, which is retained when you turn your Atari 2600 off. When you come back later to play Go Fish! and power on your 2600, your previous high score will be restored! Programmer Bob Montgomery teamed up with AtariAge to sponsor a contest to create original artwork for Go Fish! The winning label from Renato Brito will grace all copies of Go Fish!, as well as the full-color manual created by Tony Morse. Go Fish! can be purchased in cartridge form
  • Poker Squares

    2005

    Poker Squares

    2005

    Strategy
    Atari 2600
    In Poker Squares your goal is to place 25 playing cards (from a deck of 52), one at a time, in a 5x5 grid. Your goal is to make the best ten (or twelve) poker hands, five horizontally, five vertically, and optionally the two diagonals, scoring as many points as possible.
  • Haunted Adventure II - Redemption

    2004

    Haunted Adventure II - Redemption

    2004

    Adventure
    Atari 2600
    A mod of Nukey Shay's 8kAdvent and my original Haunted Adventure II
  • Pineapple 2000

    2004

    Pineapple 2000

    2004

    Shooter
    Atari 2600
    Pineapple 2000 is a remixed and revamped version of Space Invaders that pits a gingerbread man warrior against an army of invading Fruitoids.
  • Atari Climber

    2004

    Atari Climber

    2004

    Platform
    Atari 2600
    Climber 5 is a port of an Atari 8-bit computer game that originally appeared in COMPUTE! magazine back in 1987. In Climber you play the role of a baseball player. The baseball has been hit to the upper rafters of a building under construction. Your job is to climb the ladders and retrieve the ball. Of course, there are obstacles along the way that you need to avoid or you lose a life and must start over at the bottom right corner. Once you successfully retrieve the ball, the level changes and becomes more difficult. When the game was released in Atari Flashback 2, it was retitled to Atari Climber.
  • Swoops!

    2004

    Swoops!

    2004

    Atari 2600
    SWOOPS! is a collection of three 1K minigames that Thomas Jentzsch (author of Thrust+ Platinum) submitted in the 2004 Minigame Competition. Two of the games in this collection won first and second place in the 1K competition: Cave 1K won the category, and Splatform came in second place. All three of these games offer addicting gameplay that will keep you coming back for me! SWOOPS! contains a menu that allows you to select which game to play, as well as a "3-Athlon" mode that allows you to play all three games in succession.
  • Space Instigators

    2003

    Space Instigators

    2003

    Arcade
    Atari 2600
    This is an unauthorized conversion of the 1978 Taito coin-op game Space Invaders for the Atari 2600. Unlike the authorized Atari Space Invaders, this version has all nine rows of invaders without flicker, rather than just six. Also, the sounds are closer to the arcade game. Gameplay is the same - shoot the rows of invaders and avoid their bullets, using your bases as shields and taking out the enemy mothership when it appears.
  • 2003 AtariAge Holiday Cart

    2003

    2003 AtariAge Holiday Cart

    2003

    Atari 2600
    The 2003 AtariAge Holiday Cart was created by Andrew Davie and given out to anyone purchasing $50 or more from the AtariAge Store during the 2003 holiday season. The cart displays an image seen below and flips horizontally every few seconds. This was just a demo for Andrew Davie's script to display higher resolution images.
  • Rush Hour

    2003

    Rush Hour

    2003

    Shooter Racing
    Atari 2600
    star 6
    You are speeding along on a five lane highway during rush hour dodging several obstacles like nails, barricades or destroyed cars. Your mission is to destroy the perpetrators causing traffic jams in blasting them off the street. Collisions of any sort will slow you down and eventually cause your car to break down. The game was set for a 1983 release but was ultimately cancelled. In 2003, however, the CGE Services Corp. acquired the rights and released it at the Classic Gaming Expo in 2003.
  • Revenge of the Apes

    2003

    Revenge of the Apes

    2003

    Adventure
    Atari 2600
    Planet of the Apes, later released as Revenge of the Apes, is a video game originally developed in 1983 by 20th Century Fox for the Atari 2600. Planned as the Planet of the Apes franchise's first video game, it was still in the prototype phase when Fox shuttered its game division during the video game crash of 1983. It went unreleased and was assumed lost until 2002, when collectors identified a mislabeled cartridge as the missing Planet of the Apes game. It was completed and released as Revenge of the Apes by Retrodesign in 2003.
  • Dark Mage

    2003

    Dark Mage

    2003

    Strategy Adventure
    Atari 2600
    If you've ever played a classic text adventure, a genre made famous by Infocom in the early 80s, then Dark Mage will be an unexpected pleasure for you. Greg Troutman managed to squeeze a text adventure into an 8K Atari 2600 cart, and although it's much simpler in execution than Infocom's offerings, it's an enjoyable game nonetheless. In Dark Mage, you play the role of a jester banished from your kingdom and your goal is to find and return the king's black rose. As in most text adventures you explore the game world by moving through the four compass directions, find and use items and talk with characters you encounter along the way. This is all accomplished with relative ease through the use of the joystick controller, there's no typing here!
  • Skeleton+

    2003

    Skeleton+

    2003

    Adventure
    Atari 2600
    Skeleton+ is a 3D maze game written by Eric Ball. In order to escape this labyrinth you need to hunt down and eliminate 80 skeletons lurking about without being killed yourself! There are eight mazes, with each maze containing 10 skeletons. Complete all eight mazes and you'll gain your freedom! Skeleton+ contains several improvements over the original release of Skeleton. The major differences are: Life and Kill Counters New Undead Locator to help track Skeletons Five vs Ten Skeletons per level (selectable) Various difficulty settings
  • Space Treat Deluxe

    2003

    Space Treat Deluxe

    2003

    Simulator Indie
    Atari 2600
    In Space Treat Deluxe, you control a ship that must reach the top of the screen, collect the tasty treat located there, and get it back to its base at the bottom.
  • Synthcart

    2002

    Synthcart

    2002

    Music
    Atari 2600
    The Synthcart is a rather unique title for the 2600 that allows you to play music using a pair of keyboard controllers. Each keyboard controller controls one of the two oscillators in the Atari 2600.
  • The Lord of the Rings: The Fellowship of the Ring

    2002

    The Lord of the Rings: The Fellowship of the Ring

    2002

    Atari 2600
    A condensed text adventure based on the popular book.
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