George, Lizzy and Ralph were just ordinary Americans, until an experiment went wrong, turning them into a Gorilla, Lizard and Werewolf respectively. Following this, the three of them plan to go round destroying buildings, and up to 3 human players can join in. Smashing at the edges of the buildings for long enough will make them collapse. The police and military are after you, and will shoot at you, so try to destroy them (failing that, you can avoid the bullets). You will need to eat regularly, with things like plants on offer, to avoid shrinking back to being human
In Road Runner, the player takes control of the Road Runner. The Road Runner must run along the road, avoiding trucks, landmines, falling rocks, etc. and also not get caught by Wile E. Coyote. The Road Runner must also eat birdseed along the way or he will become faint and Wile E. will catch him. The Road Runner can earn points for eating the birdseed and also by making Wile E. get hit by trucks, falling rocks, etc. The Atari 2600 version has a difference from the other versions, in that the Road Runner isn't required to eat the birdseed but can do so for the points.
One or two players bust through blocks in various formations using a paddle and ball, trying to reach an exit located in the center of the blocks in order to advance to the next wave. There are glowing blocks which give you "Power Ups" Xextra ball, Ccatch ball, I invinciball, S slow ball, B bigger paddle, F firepower which allows you to shoot blocks with a gun located in the center of your paddle. You get points for busting blocks, but get more bonus points for blocks left when you reach the exit.
You're locked in fight-to-the-death air combat with the enemy! You may be outnumbered -- somehow you've been separated from your buddies -- but this is far from your first mission. You've been flying your trusty little delta-wing fighter for more months than you care to remember.
Double Dunk is a simulation of two-on-two, half-court basketball. Teams have two on-screen characters, a shorter "outside" man and a taller "inside" man. In a single-player game, the player controls the on-screen character closest to the ball, either the one holding the ball (on offense) or the one guarding the opponent with the ball (on defense). In two-player games, each player may control one of the two teams as in a one-player game, or both players may play on the same team against a computer-controlled opponent. At the start of each possession, both offense and defense select from a number of plays (such as the "pick and roll" on offense), then attempt to score or regain possession of the ball by intercepting or stealing it from the offense. The game offers a number of player-selectable options. Games can be set to last a certain amount of time or until one team scores a certain number of points. Three-point shots can be turned on or off, as can a ten-second shot clock. Players may also choose to include foul
Sprintmaster is an action racing game for the Atari 2600. The game is played with an overhead view of the racetrack, and the first of two players to race around the track for the required number of laps wins! Occasionally a bonus will appear in the roadway; collect these to increase the traction capabilities of your car or gain a temporary speed boost. Other obstacles, such as oil slicks, may also appear in the roadway which will cause you to lose control and speed. There is a total of nine different tracks with varying levels of difficulty to race on, and you can choose either blacktop, dirt, or ice for terrain.
It started with one station, then three, then eight. If something isn't done, the aliens will overrun Earth. It is up to you to destroy the stations by setting their self destructs.
You move from room to room, fighting any enemies you encounter. When you beat an enemy, you get an energy pod or oxygen bottle. Fighting aliens depletes you energy and/or oxygen so kill quickly. Each weapon inflicts different damage, and depletes a different amount of energy. As a rule, the stronger a weapon is, the more energy it requires. You also use oxygen at the rate of one bottle per minute while exploring. Along the way, you will sometimes find sonic keys, and energy sword, sonic blaster or particle beam. Sonic keys are needed for certain doors you encounter in later stations.
Once you set the self destruct code, a clock starts and you must make it to the teleporter before the time runs out. The game ends when you destroy all eight stations, run out of oxygen or do not get off a station before it self destructs. If you run out
This isn't kid stuff! It's the fastest, flyingest, most unforgiving trio of events any biker could ask for. Start with a Half Pipe that takes you so high you won't know whether you're coming or going. Then do a Quarter Pipe that makes doing dozens of tricks easy and crashing even easier. Then try the Ramp Jump. It's the jump that's just a bit wider than the Grand Canyon. If there's a more dangerous challenge open to daredevil BMX bikers, we have yet to test it. So, if you think you're good - really good - put your freewheeling skills on the line with BMX AirMaster!
A considerably stripped down version of Commando, with a limited amount of enemies onscreen and generally simplified gameplay. The levels have been reduced to only four stages that loop twice, as opposed to the arcade game's eight levels. The arcade game made use of two fire buttons; as the 2600 only has a single fire button, the player has to press fire to shoot and hold to lob a grenade. This version was programmed by Mike Riedel for Imagineering, Inc.
River Raid II continues the fast-paced shooting action of the 1982 original while adding new features such as varying altitude (the original only featured left and right movement), flying over oceans and firing torpedoes. Now instead of shooting enemy helicopters and planes, you'll also get to bomb destroyers, tanks, buildings, landing strips and water towers in your mission to destroy the enemy bridge.
This game is an altered version of the Atari 2600 version of RealSports Baseball. The game controls are identical. The alterations are that the graphics and colors were changed. Also, the options were reduced to one or two player and whether, in one player, the human player is up first at bat or not.
Otherwise, everything else is the same. You still can throw fastballs, curve balls, sinkers, etc. and you can still bunt, hit fly balls, etc. Scoring remains the same with a tie after nine innings going into extra innings. The difficulty switches do not have any use.
Here's the first 2600 Baseball game to live up to this winning attitude.
* From the crack of the bat, make split second decisions as you choose which
fielder makes the play.
* Throw popular Major League pitches - fast balls, curves, change-ups,
screwballs and sinkers. (Spitballs?)
* Head to head action with your friends or against the computer.
* Complete TV-like coverage, with six camera angles you're always right there
where the action is.
* Play to a packed stadium complete with cheering crowd and organist. (Bring
your own peanuts and hotdogs.)
* The most exciting baseball ever on the 2600 with depth and feel you've
seen on Big League Home Computers.