This version of Frogger is different than the Parker Brothers cartridge-based release in 1982. The 1983 Starpath version of Frogger utilized the Starpath Supercharger expansion peripheral created by Starpath for playing cassette-based proprietary games on the Atari 2600. Although Parker Brothers owned exclusive rights to cartridges of Frogger, they did not own the magnetic media rights, opening the door for Starpath to create their own version. The game is one of a few cassette based games ever released for the Starpath Supercharger. Unlike the first two games Landrum designed for Starpath, this one does not contain a secret way to see the designer’s initials.
This game has nothing to do with the Atari arcade game or any of the home-ported versions. You are the great explorer, Sir Robert Wittenbottom. You have discovered an ancient civilization deep within the forest of a mysterious island. Since you're a likable old fellow, they have decided to induct you into their council of warriors. But first you must prove your worthiness by running the gauntlet. You are given three glasses of water. You must run through the gauntlet to the ceremonial fires and use your water to put them out. You current glass of water will then be refilled then it is off to the next fire. Of course, it is not that easy. You must jump over rocks and logs, duck under stones, arrows and tomahawks, and avoid hitting trees or touching the sides of the gauntlet.You can ease the thirst of the old men you come across for points but it will cost you water. The game is over when you run out of your third glass of water. To jump, just press the fire button. To duck, pull back then press the fire button.
The player controls a caveman whose mission over a 75 second time clock is to kill dinosaurs by throwing rocks and gaining game points. If the player misses the target the rock turns to dust. Stone Age was released in Brazil by CCE. A planned North America version by TechnoVision was never released.
Confrontation is a strange strategy game which was never commercially released, but was available directly from Answer for a short time. Only people who saw it on display at the 1983 CES show would have know about it and ordered it so while it's not technically a prototype, it's close enough. I've racked my brain on how to best describe the gameplay of this game, and after much searching I've determined the best description is in Leonard Herman's "ABC's to the VCS" (pick up a copy today!). Since Confrontation uses a programming trick to display so many objects on the screen at once, screenshots will only show one players pieces at a time. Take my word for it, they're really all there.
You’re a hard working Squirrel. All year you’ve been storing food in your treetop home. Suddenly, when you’re away, the Wily Weasel steals it all. Don’t let him get away with it! Throw nuts at him!. Knock him off the branch! Recover your goodies! It’s exciting! It’s crazy! It’s NUTS! It’ll drive you right out of your tree!
Star Trek: Strategic Operations Simulator is an arcade action game where you take control of the Starship Enterprise. Your mission is to save the Federation from NOMAD! Before you get a chance at destroying NOMAD, you'll have to battle your way through ten levels (each consisting of multiple rounds). In each round you may encounter Klingon fighters, deadly anti-matter saucers, asteroid fields, and deadly meteors, all of which are capable of depleting the Enterprises energy. The game ends when your energy supply has completely run out. To fight these dangers, the Enterprise is equipped with an unlimited supply of phasers and a limited supply of photon torpedoes. Each round also contains one or more starbases; if you dock at a starbase, some of your supplies (such as energy and torpedoes) will be replenished. The game is played from two points of view; the top of the screen contains a third person view of the Enterprise (along with the ships gauges), and on the bottom of the screen is a first person point of view.
Like in the original Pac-Man, the goal of the game is to eat all of the dots in a maze while avoiding the four ghosts; if one of the ghosts catches Ms. Pac-Man, a life is lost and the game ends when the player has no more remaining lives. In each corner of the maze are power pellets; when Ms. Pac-Man eats one of these, the ghosts temporarily turn blue and are no longer a threat (the player can earn bonus points for eating ghosts while blue). On some sides of the screen are warp tunnels which transport the player to the opposite side of the screen; if a ghost follows through the tunnel they are unable to move as fast allowing the player to use them to escape. Once all of the dots in the maze have been eaten, the player continues to the next level. As the levels progress, the difficulty is increased by increasing the overall game speed and the duration the ghosts remain blue after eating a power pellet is shortened (eventually disappearing altogether).
A Port for Atari 2600, Galaxian expanded on the formula pioneered by Space Invaders. As in the earlier game, Galaxian featured a horde of attacking aliens that exchanged shots with the player. In contrast to Space Invaders, Galaxian added an element of drama by having the aliens periodically make kamikaze-like dives at the player's ship, the Galaxip.
Motocross is a motorcycle racing game viewed from a top-down perspective. The player rides a bike against an endless number of opponents on a straight road, trying to avoid running into them. In addition, the player has to watch the amount of gas left in the tank. The goal of the game is to overtake a specified amount of bikes.
Ski Run is a downhill skiing game where player must avoid obstacles on the ski run with further distances earning higher scores. Don't hit trees, other people or animals while going down and make sure to jump over gaps.
Ah, you poor woodcutter. You just want to cut some wood to sell so your family can eat but an evil witch has put a spell on the animals so they are attacking you. Well, no matter, one way or another you'll get your tree!
You must make your way two screens to the right to get to your tree. Animals will come at you from either side of the screen. You must either jump over the animal or press your button and push the joystick in the desired direction to chop them with your axe. Snakes cannot be chopped, only jumped over.
Also to contend with is a bird in the air that is dropping stones. If you are hit by a stone, you will be unable to move for two seconds, which could prove fatal. Once you reach the tree, you must chop it down while still avoiding the animals. It takes four chops per side to fell the tree. If you need to, you can climb the tree to avoid animals. Once the tree is chopped, the game restarts at a faster level. You have only one life so if an animal touches you, it is game over.
Q*bert is a popular arcade game. The goal is to change all of the tiles on a pyramid to the target color. To do this you guide Q*bert around the pyramid, and every tile he hops on will change color. On early levels, a single hop will change the tile to the desired color, but on later levels you may need to hop on a tile multiple times or even avoid hopping on a tile multiple times!
Trying to stop Q*bert are many different creatures which wander around the board, including Coily the snake, Slick and Sam, and falling balls. On the edge of the board are floating discs; if Q*bert jumps on one of these discs when the snake is in pursuit, the snake will fall off the board while Q*bert is safely transported to the top.