As in Imagic's Atlantis, the city is under attack, but in this case, you are the invader. Destroy the installations while they try to stop you. Many of the installations are hidden in caverns, so you'll need a precision shot to hit them.
Subterranea is Imagic's entry into the Defender category. Subterranea's gameplay is broken into two types of screens. The first is a side view dogfight between your ship and some hapless enemies that are trying to home in on it. Things heat up in the second (and far more common) type of screen, which consists of Defender-style action minus the humanoids. You're required to shoot a specific number of aliens, then pass through a gate to the next stage.
Like Defender, aliens come in all shapes and sizes, and have varying attack patterns. Some of them shoot at you, some bounce, but all the action is a far cry faster than Defender. Once all the aliens are destroyed, you must pass through an electro gate that zaps in certain patterns--failing this forces you to repeat the current level without scoring any points. After at least three Defender style screens, it's back to the dogfight. Subterranea awards extra lives not by scoring, but by completing stages without being hit. while Subterranea borrows concepts from other g
Quick Step! is a unique take on the Q*Bert formula by adding two player action and a more frantic pace. You are a kangaroo who loves to paint trampolines green. However, a squirrel likes to paint them blue. Naturally, this can result in some hectic competition between the two. Jumping on one of the trampolines will turn it the color of your character and earn you points. During the game the trampolines scroll down to the bottom of the screen before they disappear. Naturally, you must avoid being on a trampoline when it disappears, otherwise you will lose a life.
Occasionally, you may find a special square that will cause your character to flash. If you jump onto a trampoline where the other character is, they will be stunned briefly, giving you an opportunity to make them lose a life. What is truly unique is how the computer player also has a limited number of lives just like the human player does. After one player loses all of their lives, the other player is awarded extra points for his or her remaining lives. I
Star Fox is a video game for the Atari 2600 console, developed and published by Mythicon in 1983. Although the front cover of the game states "Game 1 in Star Fox Series," no sequels were ever made, which is most likely because it received negative reception
There are six Core nuclear bases on the planet's surface. You must burrow underground to each of these bases and destroy them. But be warned, they are guarded by patrolling Core Ranger tanks that if they get you in their line of fire, will destroy you.
There are two types of tanks. The white Sentry tanks only move through existing tunnels and will only fire on you if there is clear space between you and them. The blue Digger tanks will create their own tunnels to pursue you. There is also a Sentry tank at the bottom of the screen that slowly moves towards your reserve tanks. If this tank reaches you reserves before you destroy all six bases, you lose a life. The game is over if you lose all lives.
There are enemy supplies buried in random areas that if you get them will get you bonus points. Later levels have the bases only appear one at a time or have no dirt between you and the enemy tanks, leaving them to pursue you from the start.
You're strapped in your laser ship, battling fierce Deltoids and Shields. They approach in waves, at faster and faster speeds. Each raider can shoot a single flash of proton energy that comes at you like a lightning bolt.
There's no time to waste. And no place to hide. Then, as you carry on the defense, things get much worse. A far-off sun explodes! Fragments from the cataclysm come raining down. Keep moving!
Blast almost everything you see! If you don't, heat from the solar debris can destroy your planet. If you prevail, you can move out to the edge of space and attack your foes. Sweet revenge!
Help Commander Harrington Crag of the starship "Endless Search" escape the hot pursuit of the MALAGAI. A game that offers different playing speeds and strategy levels that is sure to challenge your mind and skills. Get ready to enjoy the action!
You have been sent to deliver a message. Suddenly, you run into the giant ship IT. IT doesn't want that message to get to the Galactic Emperor. You must destroy all three power generators to escape. One generator is hidden until the other two are destroyed.
IT is protected by three shields above you; which are A, B, and C, from top to bottom. There is a forth shield, D, below you. Touching any shield is instant game over. IT also has guided fireballs that chase your ship for a short distance. Getting hit by these too many times will kill you. If you can avoid getting hit long enough, your repair crew might can undo some of the damage (see Game variations below)
You use the joystick to move the ship, left, right, up or down. Press the fire button to launch a torpedo. If you keep the fire button down, you can guide the torpedo left or right or accelerate it. Be advised, though, that you ship isn't moving while you are guiding the torpedo and could get damaged or destroyed.
You have discovered a long-sought-after buried treasure, and just when you thought you have discovered a long-sought-after troubles were over, things get really tough! There's a persistent shark who thinks that the treasure belongs to him, and he is after you! As if that were not enough to contend with, there's a big old octopus sitting right above your trove who keeps reaching down to check things out.
There you are, shooting at the shark, fighting off the octopus tentacles, and you realize your oxygen supply is running low. Your partner, in the boat, keeps dropping you a line, and you better run over and fill up.
It is not going to be easy to hold on to your treasure now that you've found it, but we're sure you are not going to give it up without a fight.
In the cold dark night you make your way through the ghoulish castle of Dr. Frankenstein. There you must prevent him from completing his creation.
Your only chance is to gather stones from the dungeon and bring them to the tower where you must build a barricade around the monster before he has accumulated enough energy to come alive.
You start at the top floor of the castle and must make your way to the dungeon to get a stone to wall in the monster, all the while avoiding ghosts, giant tarantulas, trapdoors, spiders and a pool of acid. Once you have the stone, you must make your way back to the top, again avoiding these obstacles. When you get near the monster, you switch to a new screen where you must make your way past bats to place the stone. You must do this four times and each time gets harder, with more ghosts, more and bigger tarantulas, and a harder to cross acid pool.
You have three lives and falling into the acid pool will lose you one. You are also timed (see Difficulty settings) and you are trying to
Your objective is to trap the Tomato Plants at the bottom of the screen by building three walls above them. At the same time you must avoid or shoot down all flying Tomatoes, dodge Tomato Bombs and stop the Brick-Eaters.
Get a move on, TUNNEL RUNNER. Those monstrous Maze Zots have picked up your scent and there's only one item on their menu --- you! You've been running up and down tunnels like a rat for so long, you're starting to develop a taste for cheese. Oh sure, you can get out . . . you just haven't been able to find the Key to the right Escape Door, that's all. Wait! There it is!
Quickly --- pick it up and start making tracks for that door! You can hear one of those Zots hot on your heels! No time to check the map --- this better be the right way! There's a door up ahead. You did it! You're free!
Sorry, Tunnel Runner, not quite...
Listen! An endangered dolphin is calling you! Only by learning the dolphin's sonic language can you guide her through schools of seahorses, battling a monstrous squid, to gain magic powers from and elusive seagull. Hurry! Lend an ear...
You will guide your dolphin through openings in the seahorse schools by listening to sonic tones and catching waves. Pay attention to the following:
THE SEAGULL:
Periodically, a seagull will fly overhead. You'll know he's coming when the squid changes color. Have your dolphin leap up, touch the seagull and then quickly turn and chase the squid. This is the best way to gain points. Also, the game resets at the next difficulty level putting distance between your dolphin and the squid.
THE SLIP:
Another great way to outsmart the squid is by giving him "the slip". If the squid is right on your tail, wait until he catches a good wave. Then, reverse your dolphin's direction and swim under him immediately. As long as the squid's good wave remains on the screen, he won't be able to rever
Powerful aliens have assembled an awesome strike force to destroy Earth. Grab the controls of you starfighter and attack the enemy fortress, lying deep inside a distant planet. Fly through the maze of subterranean caverns at hyperspeed, following your onboard computer map for navigation. Fire your photon torpedoes to zap enemy force fields and marauding alien guards as you race toward the ultimate showdown against the Alien Master in his command ship.