In Sea Monster you control a ship out in the open seas. Beneath the waves are numerous sea monsters, many of which are attacking your ship! Your ship is located at the top of the screen, and your goal is to earn as many points as possible by shooting the various sea monsters that swim by. The deeper in the ocean the monster is, the more points it is worth. The game ends when all of your ships have been destroyed. Gameplay is for one or two players, and several game variations are available which control the speed and difficulty. Sea Monster was released by Puzzy and Bit Corporation in Europe and by CCE in Brazil.
Space Tunnel is an action game developed by Bit Corp. and released on Atari 2600. In Space Tunnel\Space Robot you fly at hyper speed to an unknown galaxy's center and encounter strange creatures.
Spider Kong shares very similar gameplay to Donkey Kong, where the player is required to climb ladders and avoid obstacles to get to the top. In Spider Kong, however, the enemy throwing objects at you is not an ape but a giant spider.
This is one of the more interesting Atari collectibles. Coca-Cola commissioned a game from Atari to give to their Atlanta employees. In this case, Atari redesigned Space Invaders so that you shoot the letters "P E P S I" instead of space creatures. There were 125 copies of this game made. There is no real box for this one, just a flimsy Styrofoam shell. So it isn’t really a prototype, but it wasn’t a commercially available game either. And no, Coca-Cola does not have any copies left.
Go around the edges of the screen to shoot up at the Captors, rescue Runts, and catch your bullets in this very difficult, and equally rare 2600 action/shooter.
Apples and Dolls is a bootleg versions of "I Want My Mommy" and "Open Sesami".
You must construct ladders to get to the apple at the top of the screen and advance to the next level. Catch the magic dot that flies around the screen to knock out the enemies.
Pac-Kong plays very similar to Donkey Kong. The player controls an "adventurer" (called Kong in some versions of the game) and has to reach the treasures the evil octopus hid away.
Each level consists of a series of platforms that are interconnected by ladders. The only action the player can take besides moving around is pressing fire to make the hero jump. This is necessary to get across the gaps between some of the platforms. At the same time, the player has to avoid the smaller octopi as well as clouds of poison gas which move around the screen randomly. Once the player reaches one of the treasure chests at the top of the screen they won the level and a new round starts.
In Phantom Tank (German: Phantom-Panzer), the player takes control of an assault vehicle in order to defend their "energy base" at the bottom of the screen from the attacking phantom tanks.
The game consists of three phases: the first phase takes place in a city and looks like a maze. It offers relative protection with the building walls. The second phase has the enemy tanks crossing two bridges over a river, but there's practically no cover. In the third and final phase, it's an all-out battle with the phantom tanks aggressively charging in on the player's base and no obstacles to stop them.
Business is booming at "The Grille". Hamburger orders are just pouring in. But back in the Assembly Room, the Food Dispenser is pouring out condiments everywhere. Help Short-Order Sam fill each order with the proper combination of tomatoes, onions, lettuce and cheese. And don't forget the bun! Then, rush the completed orders to the Wrapping Room fast. Alright cooks, grab your spatulas!
Your mother has been cooking all day preparing your favorite pasta dish, but then nothing is too good for her favorite! Now, it's only fair that you put a smile on her face, a gleam in her eyes, and a glow in her heart. How? How else! Eat! Eat! - Mangia! Mangia! Come on, it's good for you!
You are a rabbit who is just trying to get to where you can get a mate and make like a mathematician by multiplying. First you must get through the meadow and across the ledges without losing life and limb.
You start in a screen called The Mysterious Meadow. You must hop from the top to the river, landing on the turtle while avoiding snakes and choppers that will lose you a life and butterflies that will send you back to start. Do not dally as you are timed and if time runs out, you lose a life. Once you get to the turtle, he will take you to The Land of Ledges. Here you must hop from ledge to ledge and change their color, ala Q*Bert. Beware of the man at the top of the screen, as he will drop stones that will lose you a life. In later levels, he will change some ledges back to their original color, forcing you to retrace your steps. You are still timed so don't delay. After you finish The Land of Ledges, it is off to The Bunny Bushes. This is just a cinematic of you finding a mate and family. You can skip this
Now hear this! Now hear this! All hands man your battle stations.
Enemy submarines have been detected in your waters. You command a destroyer which can launch as many as four depth charges at a time. Your mission is to sink as many enemy subs as possible.
But it’s not that simple. Because SUB-SCAN is more than a shooting match. It’s a game of strategy. A battle of wits. Can-and-mouse on the high seas between the hunter above and the hunted below.
In Assault, the player's homeland is invaded by aliens. The next course of action is clear: manning a tank and blasting them away!
The goal of each of the eleven levels is to reach the end (occupied by a fortress) and killing the opposition while avoid being hit by their projectiles - at first the player only has to worry about ground forces, but in later stages the tank is also being shot at from above. The game is shown from an overhead perspective, but the tank is always the center of attention: the level rotates around the tank when it is moved. Because of this, it is possible to move in the wrong direction, but when that happens an arrow pops up and shows the right way.
As in Imagic's Atlantis, the city is under attack, but in this case, you are the invader. Destroy the installations while they try to stop you. Many of the installations are hidden in caverns, so you'll need a precision shot to hit them.
Subterranea is Imagic's entry into the Defender category. Subterranea's gameplay is broken into two types of screens. The first is a side view dogfight between your ship and some hapless enemies that are trying to home in on it. Things heat up in the second (and far more common) type of screen, which consists of Defender-style action minus the humanoids. You're required to shoot a specific number of aliens, then pass through a gate to the next stage.
Like Defender, aliens come in all shapes and sizes, and have varying attack patterns. Some of them shoot at you, some bounce, but all the action is a far cry faster than Defender. Once all the aliens are destroyed, you must pass through an electro gate that zaps in certain patterns--failing this forces you to repeat the current level without scoring any points. After at least three Defender style screens, it's back to the dogfight. Subterranea awards extra lives not by scoring, but by completing stages without being hit. while Subterranea borrows concepts from other g