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New Games - Page 11866

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New Most Popular Top Rated
  • Spellbound Dizzy

    1991

    Spellbound Dizzy

    1991

    Platform Adventure Arcade
    Commodore C64/128/MAX ZX Spectrum Atari ST/STE Amiga Amstrad CPC
    Dizzy's been visiting his local friendly Wizard Theo. Now Theo, who may be a dab hand in the waving of wands area, is not much cop at the filing-things-away-neatly department, and he's left his Book of Really Powerful Spells lying round in his laboratory. What's more, the book's been left open at the page headed A Really, Really, Powerful Spell (That Shouldn't Be Read Out Loud). Whether Dizzy actually read the heading is not known but - yikes! - he said the spell and it's caused a catastrophe- Dizzy's spirited all his Yolk Folk chums and Wizard Theo into the underworld! Cripes! There's only one course of action open to the brave little hero- read the spell again and spirit himself into the underworld to save his rotund group of pals!
  • Advanced Fruit Machine Simulator

    1991

    Advanced Fruit Machine Simulator

    1991

    Simulator
    Atari ST/STE Amiga
  • Air Supremacy

    1991

    Air Supremacy

    1991

    Shooter
    Acorn Archimedes
  • Utopia: The Creation of a Nation

    1991

    Utopia: The Creation of a Nation

    1991

    Simulator Strategy
    Super Nintendo Entertainment System Atari ST/STE DOS Amiga Super Famicom
    star 7.9
    Utopia takes the Sim City gameplay concept and adds a military element to it. The game is set in the distant future, where your job is nothing less than Colony Administrator for a new settlement on some far-flung planet. Your aim is to provide the highest Quality of Life rating for the colonists. You do so by ensuring that there is enough life support, power, housing, employment, police and entertainment to keep the citizens of your colony happy. Hindering your goal are random events such as solar eclipses (which can render your solar panels inactive) and also a different, hostile alien race that inhabits the planets in the many scenarios at offer. Not only do you have to be a good mayor but you also have to be a good general. Resources must not only be attributed to civilian research but into weapons research, intelligence and the building of tanks and spaceships, if you wish to survive long enough to see your colony flourish into a metropolis. As a rule, you will have built a strong colony before the aliens com
  • Super Cars II

    1991

    Super Cars II

    1991

    Shooter Racing Turn-based strategy (TBS)
    Commodore C64/128/MAX Atari ST/STE iOS DOS Amiga
    star 8
    Produced by Magnetic Fields, this game was on the amiga in the uk and was the basis for super cars international on the pc. It is linked to other Magnetic Fields games including: Lotus Esprit Turbo Challenge, Lotus Esprit Turbo Challenge 2, Lotus Esprit Turbo Challenge 3 and Super Cars
  • Tyrants: Fight Through Time

    1991

    Tyrants: Fight Through Time

    1991

    Real Time Strategy (RTS) Simulator Strategy
    PC-9800 Series Sharp X68000 Super Nintendo Entertainment System Sega Mega Drive/Genesis Atari ST/STE DOS FM Towns Amiga
    star 7.9
    First you choose one out of four different characters to represent you, Scarlet (red army), Oberon (yellow army), Caesar (green army), or Madcap (blue army). The game is split into 10 levels - the first 9 are groups of 3 territories which can be completed in any order, while the final 'Mother of All Battles' has its own surprises. Land is mostly of sand, grass or ice. You start with 100 men and you can use whatever quantity you find necessary on each island. The rest men left will go to another level with another new 100. In the second half of the game you can freeze men to save them for the Mother of All Battles. Once you select your island and place for your HQ, you must do some research for better weapons and defences. On the roof of your buildings you can put protectors like archers, gunmen, boiling oil men, and later on even laser turrets. If you send a team of unarmed men into an unoccupied square, they will build an additional base there, with larger armies completing this more quickly. Later on higher lev
  • Magic Pockets

    1991

    Magic Pockets

    1991

    Platform
    Atari ST/STE DOS Amiga
    star 6.7
    Magic Pockets is a platform game developed by the Bitmap Brothers and published by Renegade in October 1991. It was released for the Atari ST, Amiga, Acorn Archimedes and PC. The title track of the game is the instrumental version of a hit single "Doin' The Do", by Betty Boo, originally released in 1990 on the Rhythm King label.
  • Leander

    1991

    Leander

    1991

    Fighting Shooter Platform Adventure
    Atari ST/STE Amiga
    Leander is a computer game for the Commodore Amiga developed by Traveller's Tales and published by Psygnosis in 1991. It was the first game to be developed by Traveller's Tales. The original version was developed on the Amiga, then it was converted by Philipp Wyatt for W.J.S Design on the Atari ST. A year later it was ported to the Sega Mega Drive as The Legend of Galahad and published by Electronics Arts.
  • Knightmare

    1991

    Knightmare

    1991

    Role-playing (RPG) Adventure
    Atari ST/STE Amiga
    First-person dungeon crawler video game adaption of the role-playing UK TV show.
  • Jimmy White's 'Whirlwind' Snooker

    1991

    Jimmy White's 'Whirlwind' Snooker

    1991

    Sport
    Sega Mega Drive/Genesis DOS Amiga
    Jimmy White's 'Whirlwind' Snooker is a computer game by veteran programmer Archer MacLean, released by Virgin Games in 1991 for the Commodore Amiga. 'Whirlwind' Snooker is a highly realistic snooker simulator. Although the game was not the first to simulate snooker (or pool) in 3D, it made full use of the processing power and graphics capabilities of 16-bit home computers and was praised for its then ground-breaking realism and easy-to-use interface. Many remarked that the game was the closest thing to being on a real snooker table which existed at the time, and it could be used by a player to refine real-life snooker skills. Despite being an accurate and serious simulation of the sport, MacLean's irreverent sense of humour was prominent throughout. The sound effect used for a successful pot was a resounding "pop" and numerous animations provided comic relief should a player take more than a few seconds to shoot. Balls would sprout eyeballs and arms, making faces at the player or holding up signs that read "G
  • Hunter

    1991

    Hunter

    1991

    Adventure Arcade
    Atari ST/STE Amiga
    Hunter is a 3D action-adventure game in which the player navigates around a series of islands. Hunter was developed by Paul Holmes and Martin Walker (music), and it was released by Activision for the Amiga and Atari ST home computers in 1991. The combination of the game's 3D graphics and sandbox-type gameplay has been subsequently compared to the Grand Theft Auto series and similar sandbox games, such as Far Cry 2.
  • HeroQuest

    1991

    HeroQuest

    1991

    Role-playing (RPG) Strategy Adventure Card & Board Game
    Acorn Archimedes Commodore C64/128/MAX ZX Spectrum Atari ST/STE DOS Amiga Amstrad CPC Nintendo Entertainment System
    The famous fantasy-themed board game was converted into an isometric-viewed role playing game in which the evil Wizard Morcar must be defeated. You take control of a wizard, a dwarf, a barbarian and an elf, each with different strengths and weaknesses, who each start the 14 missions from opposite sides of the board. Strict turn-based movement rules apply, as actions other than movement can only be carried out before or after the move, the size of which is limited by a dice roll. These moves are carried out using an icon-based system. Characters can fight the many monsters which lurk, or cast spells to vanquish them. There are magic potions to uncover, but also hidden traps, so mapping is advised. Treasure can be collected, and traded at the shop after each level.
  • Heart of China

    1991

    Heart of China

    1991

    Point-and-click Puzzle Adventure
    Mac DOS Amiga
    star 7.4
    Kate, the daughter of a wealthy businessman named E.A. Lomax, is abducted by a Chinese warlord named Li Deng near Chengdu, where she was volunteering as a nurse. Lomax recruits the former World War I fighter pilot Jake "Lucky" Masters for a dangerous mission: travel to Hong-Kong, locate a mysterious ninja, and find a way to infiltrate Li Deng's fortress and rescue Kate. Heart of China is an adventure game with a romantic theme somewhat reminiscent of films such as Raiders of the Lost Ark. The game is set during the 1930's in China as well as a few other locations. It uses a simple point-and-click system for interaction and object manipulation, and is very similar visually and gameplay-wise to Rise of the Dragon. Some of the tasks in the game have multiple solutions, allowing the player to pursue different methods and choose different responses in branching dialogues. However, some choices may lead to the protagonist's death or bring the investigation to a dead end. There are also a few arcade sequences, which can
  • Gunship 2000

    1991

    Gunship 2000

    1991

    Simulator
    Amiga CD32 DOS Amiga
    star 6.4
    Gunship 2000 is a helicopter simulation game. The game consists of a set of missions mostly search and destroy or survival style. The simulation engine is quite real and complex to understand but simulates almost all aspects of the war environment. Your main purpose is to destroy the primary and secondary targets. You are not rewarded for missing those objects, even if you manage to destroy everything else. The really successful pilots are rewarded for hitting the targets and getting back in less than thirty minutes.
  • Gateway to the Savage Frontier

    1991

    Gateway to the Savage Frontier

    1991

    Role-playing (RPG) Turn-based strategy (TBS) Adventure
    Commodore C64/128/MAX PC (Microsoft Windows) DOS Amiga
    star 7
    As the story opens, you and your companions are celebrating in triumph. The caravan you've been guarding has just completed its dangerous passage to the trading town of Yartar. But the realms are full of danger and there is tension in the air. Great armies are on the move, and the relative peace of recent times will soon be shattered. Your party becomes a problem to the evil forces whose plans lie behind the current troubles. Only by the swiftness of your sword--on land and water--will you live to save the region from certain destruction.
  • Full Contact

    1991

    Full Contact

    1991

    Fighting
    Amiga
  • Flowers of Crystal

    1991

    Flowers of Crystal

    1991

    Adventure
    BBC Microcomputer System Amiga
  • Elvira II: The Jaws of Cerberus

    1991

    Elvira II: The Jaws of Cerberus

    1991

    Puzzle Role-playing (RPG) Adventure
    DOS Amiga
    Elvira II: The Jaws of Cerberus is an adventure/RPG first-person game. You begin by choosing one of the four classes for your character (which determines your starting attributes, such as Strength, Intelligence etc.). For movement, you click the arrows in the bottom-right corner of the screen. Collecting items can be done via clicking on them in the first-person view window and dragging them into your inventory. (You can also click the "room" icon to see all the items that you've found in the room so far.) Should you encounter monsters, you fight by clicking on them. You can choose one of the four tactics (Normal, Defense, Fierce, Berserk) when fighting, and there's a number of different weapons you can find in the game. If you meet someone who doesn't want to murder you (a very rare occurrence) you can talk to him, though conversations are pretty simple and consist mainly of short phrases. As you defeat monsters, explore the game world and cast spells (see below), you get experience. Once you have enough experie
  • Elf

    1991

    Elf

    1991

    Platform Role-playing (RPG) Adventure
    DOS Amiga
    Elf is a platform game which almost crosses into the adventure genre. You play an elf who is out to destroy Necrilous the Not-Very-Nice. It's resonably non-linear areas in that you can go back and forth between areas. You collect items during play and get access to different spells and attacks.
  • Dizzy: Prince of the Yolkfolk

    1991

    Dizzy: Prince of the Yolkfolk

    1991

    Platform Adventure Arcade
    Commodore C64/128/MAX ZX Spectrum DOS Amiga Amstrad CPC Nintendo Entertainment System
    star 7.3
    Grand Dizzy was feeling very down one day, so Dizzy and Daisy decided to cheer him up by baking him his favourite food, cherry pie. "Pogie pinched the cheeries!" she cries, as she saw Pogies pawprint in the cupboard. Pogie promptly darted of into the enchanted forest to escape Daises rage. Dizzy and Daisy decided to go into the forest to catch Pogie and gather some more cheeries at the same time. Whilst seaching for Pogie they got lost and found a castle, where they thought they would find help, but it seemed deserted. They looked in the castle for pogie, but Daisy caught herself on a mystic spinning wheel. She started feeling really sleepy, so she found a bed and went to sleep. "Wake up Daisy, wake up!" shoued Dizzy. But before he could wake her up, Rockwart the troll caught him and locked him up underground.
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