Each level of this abstract puzzler challenges the player to set up a network of pipes to allow an unspecified substance known as 'flooz' to flow through as many of those as possible. The pieces are offered in random order, and there are seven different types - straight lines going horizontally or vertically, corners rotating in each of the four directions, and cross-over pieces which carry the flooz straight across horizontally and vertically. Each of these can be entered from either side. When the flooz hits a gap, or a piece which the previous piece can't flow into, the pipe is finished.
Before the flooz starts flowing from its randomly-selected starting position, the player has several seconds to start placing pieces. They can be put down anywhere. However a situation that can often occur is there will be a long and complex piping arrangement set up, yet a gap somewhere remains to be filled. Players are able to replace a piece with another in the same square (to make it easier to flow the flooz that way), but
The Next Space is a vertically scrolling Shoot 'em Up released in 1989 by SNK for Arcades. The game is a typical scrolling shooter, with two buttons used for the primary shot and secondary shot respectively. Red capsules will leave "S" icons which will raise the ship's speed. Along the way the player will also find blue capsules which will release power-ups which equip different secondary shots into the ship. There are nine different secondary shots available, each represented by a different letter. By shooting the power-up icons the player will cycle between the letters, allowing to equip the desired weapon. Weapons don't stack, so picking up more icons of the same letter won't raise the player's firepower.
Final Blow is a boxing arcade game created in 1988 by Taito. The name would remain the same for all ported platforms, except for the Sega Mega Drive/Genesis versions, which Sega released outside Japan as James 'Buster' Douglas Knockout Boxing featuring Buster Douglas himself in 1990 immediately after his victory over Mike Tyson.
The game is essentially a side scrolling boxing game where the player moves left and right to control a screen sized boxer. When the timing is right, the player can unleash a final blow punch which can sometimes KO the opponent in a single strike. The home versions contained a spectator mode where the player can watch their favorite boxers compete.
The Adventures of Bayou Billy is an action game released by Konami for the Nintendo Entertainment System in North America in 1989. It is a revised version of the 1988 Family Computer game Mad City. The game employs various play styles that were popular at the time such as beat-'em-up, gun shooting and racing. The majority of the game follows a beat-'em-up format in which the player character (Billy) must engage in hand-to-hand combat against every enemy he encounters in order proceed from one area to the next until reaching the end of each stage before his health runs out. Billy's basic attacks consists of a punch, a kick and a jump kick performed by pressing the A and B buttons simultaneously. The player can also arm Billy with one of three melee weapons dropped by certain enemies: a throwing knife, a club and a whip.
Tennis is, as the name implies, Nintendo's version of the sport. One player vs computer or two players will compete in tennis in a more or less standard suite of rules (scoring, sets etc.).
Players are controlled by the movement buttons, but while button A indicates a low hit, button B indicates a high one. You have the choice of four levels of computer AI, or two player via Game Boy link cable. The usual assortment of shots are available, including forehand and backhand, lobs and volleys when up close to the net.
A horse racing simulation game from Nichibutsu, developed for the NES in Japan only.
Keiba Simulation: Honmei ("keiba" is the Japanese word for horse-racing, and "honmei" is a term meaning a favorite to win) is a Famicom horse-racing simulation game from Nichibutsu, often known as Nihon Bussan. In fact, the box art states the former as developer and the title screen states the latter.
As a true simulation game, there is no racing (at least that the player can control) or gambling. The player instead can fiddle with the parameters for each race and the horses competing, changing their stats such as fatigue, age and the weight of the jockey. Then players can watch a race with these settings play out and observe the winner. It is possible the goal of this game is to recreate the likely output of an actual race based on as much information as the player is able to muster in order to assist them with their gambling, though its more likely the game is for racing enthusiasts.
Centuries ago, Dragons and Demons roamed the country and brought terror into the lives of all people. However, a local legend states that the Sword of Thruth can restore peace to the land. It turns out that the almighty weapon is kept by the most ferocious dragon who ever lived but this doesn't stop the young Carl from willing to take on the challenge. He is small but the best archer the land has ever seen!
Contra is a run-and-gun shooter video game developed and published by Konami. It is one of the many ports of the homonymous arcade game. The MSX2 version was later re-released for the Wii and Wii U Virtual Console.
Kaettekita! Gunjin Shogi: Nanya Sore!? is a shogi game that uses the gunjin shogi, or military shogi, variant of the classic eastern chess-like board game. The player starts by selecting one of five opponents: A pumpkin-headed ghost, a werewolf Al Capone, an alien, Adolf Hitler or a sumo wrestler. The player is then given an assortment of pieces while the opponent appears to have the same number of instances of the same piece, though in truth their real forms are concealed from the human player. The player must use their wits to defeat the enemy's force of shogi pieces, which have different themes depending on the opponent the player has chosen (for instance, when fighting the pumpkin ghost both sides have vegetable-themed pieces).
Little Ninja Brothers, known in Japan as Super Chinese 2, is a 1989 video game developed and published by Culture Brain for the Nintendo Entertainment System in 1989 in Japan, 1990 in the United States, and 1991 in Europe. It is the second game in the Super Chinese series. The plot follows two young ninjas, Jack and Ryu, attempting to find out the mysterious reason for the invasion of Chinaland by Blu Boltar. It was the second game in the series, preceded by Kung-Fu Heroes, and followed up by a sequel Super Ninja Boy, released on the Super NES. There were also two Ninja Boy spin-off games released for the Game Boy in both regions. A manga adaption of the game was serialized in early issues of video game magazine GamePro.
Power Golf is a golf video game released by Hudson Soft for the TurboGrafx-16 on August 29, 1989 as one of the system's launch titles. Played using primarily an overhead view of each hole, Power Golf features stroke and match play, and a competition mode that supports up to three players.
The game takes place during the early 1950s in the United States, where an underground tournament known as the "Violence Fight" had become very popular among the criminal underworld and the public at large; criminals, especially mobsters, along with other public nuisances and upstanding citizens are allured by its stakes and thrill. The contestants, drawn from all across the country, compete for large sums of money and the title of "No. 1 Quarreler." As the game begins, the tournament even attracts a young fighter named Bad Blue (or "Bat Blue") from Los Angeles who competes for the title of No. 1 Quarreler and aspires to share a small fortune with his manager, "Blinks."
Famicom Tantei Club Part II: Ushiro ni Tatsu Shoujo (also known as Famicom Detective Club: The Girl in Back) is the second game in the Famicom Tantei Club franchise. It is a prequel to the first game, Famicom Tantei Club: Kieta Koukeisha. The game was originally released on two discs for the Famicom Disk System, the first disc released on May 23, 1989 and the second disc on June 30, 1989. The game was later redistributed as a Super Famicom game (with improved graphics and sound, added gameplay mechanics, and other minor changes) through Nintendo Power on April 1, 1998. On August 10, 2004, the game was released under the Famicom Mini Series for the Game Boy Advance (the Famicom Disk System version). The Super Famicom version was also released for the Virtual Console on April 30, 2008. Famicom Tantei Club Part II was developed by Nintendo R&D1 and published by Nintendo.
As a young detective (whom you name yourself), you work as an assistant for the famous investigator Utsugi. Your first important assignment is to investigate a murder case. A girl named Yoko was found murdered near a central bridge. During the investigation, you discover a strange rumor about a mysterious ghost-like "girl who stands at the back", spread around the school Yoko studied at. Soon the young detective realizes that the case grows more and more complex and that he will need all his wit and talents to find the criminal!
This adventure game is dedicated entirely to investigation. You have a menu with various choices (Talk, Investigate, Think), as well as multiple topics to ask the suspects about. You should find clues by questioning people and gathering information, but also by examining areas - in certain places you should move a hand-like cursor over the screen and click on a precise spot to examine it.