Dragon Warrior III is a top-down role-playing game where you travel around the overworld, caves, castles, cities and other locations while battling random encounters, buying equipment, and talking to people.
You and your party members receive experience when they beat up monsters and level up with enough experience, increasing their stats.
The game features a day/night cycle - as you travel, day slowly changes to night and vice versa; shops are typically closed at night.
You begin with control of just the main character but can quickly recruit three more members to your party. During the game you can choose to drop your current characters and recruit others at any time. The recruitable characters are divided into six classes: soldier, fighter, merchant, goof-off, pilgrim and wizard.
The game has a unique job system, giving you the ability to switch your hired characters' classes after they have achieved at least level 20 in their base class. Characters can switch to the other beginning classes, as well as the s
This is the Family Computer (Famicom) port of Contra. Even if the American and the Japanese port look similar and share the same art style and engine, the Japanese version has added content, with more animations in the backgrounds, new cheat codes and, most importantly, story cutscenes explaining the plot of the game.
In The Guardian Legend, the player controls the female guardian of Earth, a "highly sophisticated aerobot transformer". The player's mission is to infiltrate Naju, a large planet-like object which aliens sent hurtling towards the Earth. While inside, the player must activate ten safety devices in order to initialize Naju's self-destruct mechanism and destroy the alien world before it reaches Earth. Five hostile tribes of alien lifeforms are vie for control of territories within Naju,and the player needs to fight through them to successfully activate the switches and escape.
Kamen Rider Club: Gekitotsu Shocker Land is an action adventure game developed for the Famicom and published by Bandai in Japan on February 3, 1988. It is based on Bandai's Kamen Rider franchise, a weekly science fiction story created by Japanese manga artist Shotaro Ishinomori which was published in Shōnen Magazine, as well as being aired on television.
Contra is the NES port of the homonymous 1987 arcade game. It is a run and gun action game developed and published by Konami. The NES port was originally released in North America, and it lacks the cutscenes and other details present in the Japanese version which was released a week later.
Fly the F/A-18, F-16, and F-14 in a hypothetical invasion of the U.S. west coast by the Soviet Union. Missions range from combat air patrols to bombing runs to intercepting cruise missiles. Plus, carrier launches and landings are also possible.
Graphics include a detailed model of San Francisco -- the Golden Gate Bridge, Transamerica tower/pyramid, and more are all represented.
This game is effectively an enhanced version of F/A-18 Interceptor from the Amiga (same setting, programmers etc) with extra missions and the addition of the F-14.
A golf sim for the NES developed by HAL Laboratory and released in 1988 in Japan only. It uses the likeness of prolific Japanese professional golfer Masashi "Jumbo" Ozaki.
HAL Laboratory, after creating many of Nintendo's golf games as a second party developer, decided to develop and publish their own golf title. Jumbo Ozaki no Hole in One Professional features the likeness of Japan's most prominent golf player, Masashi "Jumbo" Ozaki - the Jumbo nickname comes from his unusual height for a Japanese male: almost 6'. Though featured on the box art and in the title, Jumbo Ozaki makes no obvious appearance in-game.
The game can be played as a single player Stroke Match, which allows the player to practice on each of the game's 36 holes across two different courses. The player can also play against another human, or rate their score against CPU opponents in the 1 Day and 4 Day modes. The player can also adjust the difficulty, which makes wind speed a much more important factor.
In Fisher-Price: Firehouse Rescue, the player controls a fireman driving a firetruck. Both the fireman and the firetruck bear the familiar style of the popular Fisher-Price toy line. The object of the game is to rescue pets from trees and people from houses in the immediate neighborhood. There are 2 parts to this task: the first part involves navigating the maze-like streets from an overhead perspective in order to find the troubled residence. Once the house is reached, the second part of the job is to maneuver the firetruck's ladder underneath the person or animal in need of rescue, from a side perspective, and letting them down to safety.
You start riding the blue motorbike. You must collect of the objects in the screen, avoiding to collide with the gang rival motorbike. Game is very fast so you'll have to anticipate, use the acceleration cleverly and be very quick.
Shanghai Karate is a one-on-one beat 'em up game. The player takes on the role of Lio Yin. By defeating all Wang Chen's men, Lio Yin must traverse the legendary journey from Changhun to Shanghai. The gameplay takes place on a single board. Each opponent has four lives and can be attacked through eight available strikes. The game offers a practice mode for a two human players, taking place in the Great Wall area. The game is not identical to the contemporary Shanghai Karate for Amstrad CPC published by the same company.
Negotiations have failed! So your anti-terrorist Task Force is the last hope for hostages held by deadly terrorists in a high-rise building. You have wire-guided missiles, but eh terrorists never miss when they shoot at you! You have to fire fast then they step into and open window. But look before you fire, they can shield themselves behind hostages.
Using your high-powered scope rifle, blast aliens and other bad guys who have invaded an apartment complex, but be careful not to shoot the tenants or get hit by return fire. In two-player mode, you shoot at your opponent's building and he shoots at yours.
Heavy Unit is a side scrolling shoot-em-up arcade game developed by Kaneko and published by Taito in 1988. It was ported to the PC Engine and Sega Mega Drive by Taito and was released on December 22, 1989. There was also a Mega Drive port by Toho entitled "Heavy Unit: Mega Drive Special" released on December 26, 1990. The player takes control of a star ship that can transform in to a mecha by obtaining a specific type of power up.
Set in 2013, mankind's first artificial star and planet, "Le Tau", is under attack from genetically modified alien monsters. The player must navigate a "Heavy Unit", a heavily armed, transforming mecha, in order to defeat the onslaught and protect the human colony.
The player's ship had two forms: a space-ship and a giant robot. Players started controlling the Heavy Unit in its space-ship form as default. As they progressed, they could change the ship into its robot form, thus changing its firing mode and mobility. A checkpoint was active however and the Heavy Unit only had one hit. Pow