Equinox is a futuristic action-puzzle game set on the contaminated mining planet Sury Ani 7. Players control a remotely operated droid tasked with shutting down the planet's security system and disposing of radioactive material. The game spans eight levels, each with its own challenges as players navigate through the planet's complex, avoiding hostile defense droids and racing against time to dispose of unstable radioactive materials. Resource management is crucial, as players must conserve fuel while using thrusters to navigate, and locate fuel supplies within the complex. To progress, players must find level passes while efficiently clearing hazardous materials, creating a tense blend of exploration, puzzle-solving, and time management.
Empire! is a game with arcade and strategy in equal measure. You begin with a small Cub Scoutship in the Abatlu system, with your ultimate objective to build a great galactic Empire across the stars.
It won't be easy though. You'll have to trade, destroy aliens and complete countless missions before you can claim to be the greatest star pilot of them all.
You can collect pods that contain cargo using cargo ropes from either side of your ship. As you make progress, you can upgrade your ship. Starbases are where you head to trade, but to get there you'll need to consult your system map.
Warp holes will allow you to travel to other planets, where you can collect ore, other minerals or people to take back to starbases. Just make sure you avoid plague-infested planets!
To finally succeed, you'll need to wipe out an alien invasion force. then you can buy starbases. Once you own solar systems then there's one last thing to do - construct a frontier shield that will enclose your Empire!
Dustin is an "escape from Alcatraz" style game for the Sinclair Spectrum. The player controls a convict who must bust his way out of prison and escape from the island. In order to do this the player must beat up prison guards collect/ steal/ barter various items around the prison grounds. The HUD has 8 inventory slots, an alert meter to show whether the guards are on the convicts trail, a clock to show the time of day and an energy meter.
Dustin involves a lot of point-and-click adventure style trial and error gameplay as the convict needs to collect various items in a certain order and then use them in the right places. One of the games difficulties was in finding out whereabouts to go around the prison since a lot of the screens where identical to each other. Dustin is a more primitive version of games like The Great Escape and is part of the legacy of prison break themed titles.
Druid is an adventure game with different puzzles and riddles where you play as a druid who searches for a wise master and helps to magic forest dwellers. Overcome all obstacles to find your teacher!
One of the earliest Dungeon Crawl games. Written in 1983 for the Atari 8-bit computer line by John Palevich and published by Atari in their APX catalog.
Dandy is an up to 4 player cooperative dungeon crawl. The game was ported to the ZX Spectrum, Commodore 64 and Amstrad CPC.
It was the inspiration for games like Dark Chambers and the very popular Gauntlet series.
You play Mr Andrew Angello and you have to walk around the caves beneath the surface of the asteroid over four levels. Although the aliens have left they have left booby traps and if touched saps the power from his backpack. When the energy is gone then Andrew will suffocate. Power can be replenished by finding batteries. Various pieces of equipment need to be found and to do this a spade has to be found so you can dig into the ground.
Cauldron II: The Pumpkin Strikes Back is a computer game developed and published by British developer Palace Software (Palace) as a sequel to their 1985 title Cauldron. The two-dimensional (2D) platform game was released in 1986 for the ZX Spectrum, Commodore 64 and Amstrad CPC home computers. Players control a bouncing pumpkin that is on a quest of vengeance against the "Witch Queen". The roles of the two were reversed from the first game, in which the witch defeated a monster pumpkin.
Following the success of Cauldron, Palace employee Steve Brown began work on a sequel. To provide fans of the original title with a new experience, a very different gameplay was implemented for the sequel, although several minor features retained connections to the first. Inspired by the bouncing pumpkin character in Cauldron, Brown designed the game around the character's movement. The bouncing mechanic proved problematic for the programmers who were unable to perfect its implementation. Technical limitations also prevented them