After having recovered the legendary Black Onyx in your previous adventure, your party of heroes took the portal in Utsuro town to a new world, where they begin the search for the powerful Fire Crystal. In order to find this mysterious artifact, they have to venture into a system of dungeons and to defeat the monsters that live in them.
The sequel to Black Onyx is very similar to its predecessor, graphically as well as gameplay-wise. You build a party of up to five adventurers and take them to fight in first-person 3D dungeons. You encounter random enemies as well as fellow adventurers, whom you can recruit to your party if it is not full.
Rebelstar is a science fiction-themed turn-based tactics game, in which you will control an opposing squad of soldiers, using their individual action points for movement, attacking, and other activities.
Sanxion is a side-scrolling shoot 'em up, the goal to traverse each level from left to right avoiding or destroying any enemies and obstacles. The side-scroller speed is controllable, increasing the closer the player is to the center of the screen. The screen is divided in two sections, the upper one with a cenital view, and the lower one, taking up two-thirds of the screen, shows a typical side view. Enemies can come from both sides of the screen in close formations that the player must avoid colliding with.
An imaginative action game in which you must guide a ball-shaped craft through a succession of levels. These have a patchwork-quilt type display, with holes to avoid, and squares of various colors, which affect the craft's speed, both within its power potential and into warp, as well as a control-reverser and lots of holes. You can jump and thus avoid these holes, although you have a limited number of them for each level, and it's possible to adjust the speed through joystick or keyboard control. You also face a time limit on each of the levels, although your time is boosted every time you complete one.
This compilation includes some previously published type-in games. Some of the games were slightly altered.
The games included are:
– Backgammon
– Cribbage
– Squares
– Solitaire
– Tic Tac Toe
– Sliding Blocks
– Poker
– Sevens
– Higher & Lower
This compilation includes some previously published type-in games. Some of the games were slightly altered.
The games included are:
– Draughts
– Fives
– Dominoes
– Molecule
– Reversi
– Code Breaker
– Patience
– Pontoon
– Pairs
Shadow Warrior of Death.
Welcome to the adventure of a lifetime. Prepare yourself for the most awesome and dangerous challenge ever. Enter the mystic land of Japan as it was centuries ago. Assume the identify of a proud Ninja warrior and ready yourself to enter the castle of the evil Japanese Warlord. Sanjo Yama Moto. Your quest is to regain a precious magical sword that Sanjo has stolen from your Ninja sect. This sword has power that Sanjo can use to being death and destruction to the land. The danger in Sanjo's castle will be tremendous. Through the castle lurk powerful Ninja warriors, Samurai guards, evil mystic priests, and deadly tigers. You must work your way through the many chambers of Sanjo's castle, flight and kill his Ninjas, battle his black magic curses, overcome his traps and obstacles, recapture the magic sword, and assassinate Sanjo Yama Moto himself. No Ninja has ever survived the destructive forces of Sanjo. Are you the one who can finally battle the dark power and bring truth and goodness back
Silicon Dreams is a trilogy of interactive fiction games developed by Level 9 Computing during the 1980s. The first game was Snowball, released during 1983, followed a year later by Return to Eden, and then by The Worm in Paradise during 1985. The next year they were vended together as the first, second and last of the Silicon Dreams. Early advertisements gave it the title of Silicon Dream, but it was pluralised later.
As most Level 9 games, the trilogy used an interpreted language termed A-code and was usable in all major types of home computer of the time, on either diskette or cassette. Level 9 self-published each game separately, but the combination was published by Telecomsoft, which sold it in the United States with the tradename Firebird and in Europe with the tradename Rainbird.
The trilogy is set in a not too-distant future when humans have started colonising space. For the first two instalments the player has the role of Kim Kimberly, an undercover agent, whose goal in Snowball is to save the colonist's
A surreal and very original game by Geoff Crammond
The game plays out on a 3D landscape with hills and valleys made up of several levels. At the highest vantage point stands The Sentinel, a statue-like being with an energy draining stare, you begin at the lowest. "Energy" plays an important role, there's a constant amount in the game world and each object is worth a certain number of units - including you.
The object of each level is to absorb The Sentinel and Hyperspace to the next from his vantage point.
The Sentinel scans further round the landscape every few seconds - if you're caught in his gaze, or rather the square you are standing on can be seen, you'll have about 5 seconds to teleport to another location (or hit a key to teleport to a random location - which will never be higher, and may be lower than your current level) before the Sentinel begins absorbing your energy, when it reaches zero you will be destroyed. To travel a "robot hull" must be created on a visible square then teleported to, making sur
Based on François Bourgeon's French comic book series from the '80s, the game follows the series' plot very closely.
As the French Revolution is about to begin, Hoel and Isa find themselves in Brittany after a series of unfortunate events. They will face a thousand dangers, travel from the European to the African shores, in a quest to discover truth about Isa's real identity.
The player controls, in turn, the actions of the daring heroine, the courageous and loving sailor, and more than fifteen other characters living towards the end of the eighteenth century.