A JezzBall clone with delightful gameplay additions and beautiful artwork.
Official description: Barrack's goal is deceptively simple; there are a number of balls on the play field that are bouncing like a neurotic on a sugar rush. Your job is to use your shooter to isolate them. Sounds easy, right?
Night Slave is a side-scrolling action game, influenced in setting and gameplay by the Assault Suits series. The player controls Rei in an armored robot, navigating her through hostile areas. The gameplay is heavy on shooting, the stages consisting mostly on fighting one's way through a level, fighting powerful enemies, mini-bosses and stage bosses.
The player finds power-ups of different categories. Some can restore Rei's health, protect her robot with a shield, etc.; others are used to upgrade main and secondary weapons. Weapons can "level up", depending on how many power-ups were spend to upgrade them. The player can choose when and how to spend the power-ups. Weapons are selected before the beginning of each mission.
Bishoujo Senshi Sailor Moon SuperS: Various Emotion is a 1996 Fighting video game developed and published by Angel for the PlayStation and Sega Saturn. It is based upon Naoko Takeuchi's Sailor Moon shōjo manga and anime series. Loosely following the fourth season of the anime series, which adapted the fourth arc of the manga,[1] the players control either one of the five original Inner Senshi or one of the four Outer Senshi as they enter a tournament to fight against each other and become the winning victor. The game was created by most of the same team who worked on previously released fighting titles in the Sailor Moon franchise for the Super Famicom at Angel.
This is a breakout-style game where Kirby is the ball. The bat is a trampoline held by two Rick-like hamsters. The game uses a star-counter, which decreases periodically on its own. Hitting any one block will dislodge several stars which fall down from where the block was - catching one will increment the player's star counter by 5. If Kirby (the ball) hits the ground when the star counter is higher than zero, he will bounce once, so the player gets one more chance to catch him. Otherwise, the player loses a life. Every time Kirby touches the ground, the star counter is reduced by 10.
Once the player clears the first five stages, King Dedede appears in stage 6. This stage has no blocks, so the player's star counter cannot increase. Dedede throws hammers from time to time - if Rick is hit, the player will not be able to control him for a short while. Hitting Dedede enough times will defeat him.
Like every other sub-game in Kirby's Toy Box, this game could only be downloaded by the Satellaview during the brief peri
Aside from having vector graphics and running a bit slow (although the game does speed up as more and more invaders are shot), this is a pretty standard Space Invaders-type game for the most part.
A formation of invaders (25 total) march from side to side while dropping bombs and they will drop down a notch once the formation reaches the edge of the screen. The player’s laser base can take cover behind one of four bunkers on the screen, which the bunkers can withstand 16 shots from enemy and/or player fire before disappearing. A flying saucer will also pass overhead during a level and is worth big points if shot. The player starts off with three laser bases and the game will end once all bases are destroyed or if the player is “invaded” by the aliens reaching the bottom of the screen. However, an extra base is earned if over 3000 points are scored. The level number that the player is currently on is displayed at the bottom right corner of the screen.
While the soccer tournament is often downplayed not only inside the Olympic movement, but also by the soccer-following community, in 1996, by the occasion of the Games of the XXVI Olympiad in Atlanta, US Gold decided to release a game representing the tournament.
Lead an elite fighting team battling for freedom from the sinister forces of the Earth Hegemony. Engage in combat on the bloody battlefields of four unique worlds. Encased in your Powered Battle Armour (PBA) you are an unstoppable fighting force.
Adolf is a simplified Brazilian clone of Risk. Play up to six players against your friends and/or the generals, each with an objective. Trace your route, travel with the movement of your commands, and move your mouse toward your goal!
Williams Arcade's Greatest Hits for PlayStation and Sega Saturn is a compilation of the Arcade games: Robotron: 2084, Joust, Sinistar, Defender, Defender II and Bubbles. Also included are video interviews with the original developers.
The Sega Saturn release was published by Midway Home Entertainment and retitled to Midway Presents Arcade's Greatest Hits.
It was also released for Super Nintendo Entertainment System and Sega Mega Drive/Genesis but without Bubbles and the video interviews.
Let's Attack Crazy Cross is a puzzle video game which was developed and published by Konami. It was released for Arcade and PlayStation on March 1996 and it is part of the Taisen Puzzle-Dama series.