Xak: The Art of Visual Stage is the first game in the fantasy role-playing video game series Xak. It was originally released for the NEC PC-8801 computer system, with subsequent versions being developed for the NEC PC-9801, Sharp X68000, MSX2, PC-Engine, Super Famicom, and mobile phones.
A quality fantasy-themed vertical shooter with RPG elements, the game let's you choose among three distinct characters.
The warrior is good at throwing axes and knives and can use his shield for protection from bullets.
The wizard excels in the manipulation of elemental spirits and Ice and can perform an invisibility / invincibility spell to dodge bullets (but not enemies). While using the spell, he can't move though.
Finally, the female-ninja is specialized in using Fire and the Boomerang and she has the ability to jump. The choice of the character is really important because each plays very differently and each should have a dedicated ending sequence.
Features Indoor (6-man) volleyball in a gymnasium and Outdoor (2-man) volleyball on the beach. Realistic volleyball simulation featuring serving, bumping, sets, jumps, spikes, blocks, dives, and digs.
As player, you control every member of your team. Aim your serves; pass the ball to the setter; crank on the spike; leap to block the spike.
Get down and dirty with Stadium Mud Buggies for the Intellivision, where the object is to score points by driving in nine events: Hill Climb, Drag Race, Bog, Tug-O-War, Car Crush, Donuts, Drawbridge, Combo Course and Monster Rally, which consists of all the events in order. You can compete against a friend, a computer driver, or against your own high score.
For each event you can select from one to nine laps (or quarter miles in a couple of the events) and from five difficulty levels. Your buggy is equipped with a gas pedal, a brake pedal, reverse, and a four-speed transmission. Downshifting occurs automatically.
It started with one station, then three, then eight. If something isn't done, the aliens will overrun Earth. It is up to you to destroy the stations by setting their self destructs.
You move from room to room, fighting any enemies you encounter. When you beat an enemy, you get an energy pod or oxygen bottle. Fighting aliens depletes you energy and/or oxygen so kill quickly. Each weapon inflicts different damage, and depletes a different amount of energy. As a rule, the stronger a weapon is, the more energy it requires. You also use oxygen at the rate of one bottle per minute while exploring. Along the way, you will sometimes find sonic keys, and energy sword, sonic blaster or particle beam. Sonic keys are needed for certain doors you encounter in later stations.
Once you set the self destruct code, a clock starts and you must make it to the teleporter before the time runs out. The game ends when you destroy all eight stations, run out of oxygen or do not get off a station before it self destructs. If you run out
This isn't kid stuff! It's the fastest, flyingest, most unforgiving trio of events any biker could ask for. Start with a Half Pipe that takes you so high you won't know whether you're coming or going. Then do a Quarter Pipe that makes doing dozens of tricks easy and crashing even easier. Then try the Ramp Jump. It's the jump that's just a bit wider than the Grand Canyon. If there's a more dangerous challenge open to daredevil BMX bikers, we have yet to test it. So, if you think you're good - really good - put your freewheeling skills on the line with BMX AirMaster!
Omega Fighter is a vertical scrolling shooter developed for the arcades by UPL in 1989. While similar to most shooters, Omega Fighter was unique in its gameplay, level and enemy focus: rather than flying over multiple levels, the player faced up against an enormous space battle cruiser which contained every level.
Taking place in the future, an enormous alien battle cruiser/space craft carrier has attacked the Earth. The Earth's only defense lies in small fighter craft wielding great firepower with the mission of dismantling the cruiser one portion at a time before it lands.
Players were briefed before every mission to destroy specific parts of the enormous ship. Destroying these parts of the ship would actually play some significance on the game's ending, but overall contributed to the player's score. The game has a unique scoring aspect that awarded the player for destroying enemies at point blank range.
Once again an evil madman has the world to ramson involving nuclear warheads, and it's up to one man (or two if playing with a friend) to fight and shoot his Goons over various locations to get to the madman's complex on an island in the middle of the ocean and stop him once and for all. In a homage to James Bond, S.P.Y. Special Project Y has a variety of game styles over various levels which need completing to complete your mission.
You start off flying a Jet-Pack over the ocean from a 3rd person perspective flying into the screen towards the island with the baddies coming towards you. You have a gun but can get icons to upgrade your gun. There are Hang-Gliders and a huge Helicopter to contend with as well before landing on the island and onto the next stage which the game then becomes a Beat -em-up. You view the action from the side as the game scrolls horizontally as you move from left to right. Baddies come at you from all sides and you kick or throw them. Baddies with guns will drop their weapons which you
This is a mythologically-themed gladiator game with simple controls, allowing players to move left and right, jump, and attack. Players choose one of two human fighters, who must overcome eight terrifying and monstrous fantastic opponents (eg. dragon, wizard, scorpion-man) in the ring to win a tournament and rule the kingdom for one year. Between bouts, players can visit a store and upgrade their equipment, granting them different health, range and damage bonuses. A second player can join in at any time to challenge the current player, but only the winner can proceed in the tournament.
This game is succeeded by Mutant Fighter.