The fourth and final Doraemon platformer for the Super Famicom.
Doraemon is a blue cat robot who came from the future to protect a Japanese boy named Nobita. Nobita always gets himself in all kinds of troubles, so his grandson in the future decided to help
In this game, Doraemon and friends decide to visit the moon.
Timon and Pumbaa's Jungle Games consists of five mini-games featuring Timon and Pumbaa, as well as other jungle animals from The Lion King.
The games are as follows:
Jungle Pinball – a pinball game where the board is filled with animals instead of bumpers.
Burper – a shooter type game, using Pumbaa to belch gas.
Hippo Hop – concept similar to Frogger, as well as a game where Timon tries jumping across the river without falling in.
Bug Drop – based on Puyo Puyo.
Slingshooter – a slingshot game using berries to hit certain objects such as animals, cardboard targets, and bugs not counting Timon and Pumbaa as targets.
Soreike! Anpanman: Picnic de Obenkyō (それいけ!アンパンマン ~ピクニックでおべんきょう~) is a CD-ROM-based edutainment title for the Playdia console. The title roughly translates to "Let's Go! Anpanman: Study at a Picnic".
Battle Beast is a fighting game in the style of Mortal Kombat or Street Fighter. The only difference is that you use small animals to battle one another. But beware because these cute, little animals become deadly when they transform into pumped up robots.
Battle Beast features cartoon-like graphics and several mini-games mixed in between the fights such as races through mazes and secret bonus rooms to collect goodies.
Based on the movie animation of Street Fighter II, this game takes place of a cyborg that M. Bison constructed to be the final contender of Street Fitgher tournament. As the games goes on you'll see different scenes of the animated movie and you need to take photos of exact moments to improve the cyborg and even learn special movements. After all this your cyborg can have a fight on the old-fashionated way of SF remaks, a 1-on-1 fight against Ryu.
I-War is a 3D virtual reality tank game. In each of the 21 levels, you must find all the data pods and make your way to the exit. Enemy tanks, turrets, and bombers stand in your way, as well as occasional traps or locked doors controlled by hidden switches. Levels are divided into simple, enclosed rooms, linearly connected by one-way teleporters.
A go-cart free for all! In Atari Karts you'll race around the track with some of the craziest creatures around. Watch out for the objects lying on the road. Some are bonuses that will help you get ahead, but those hazards can be nasty. They'll cause you to slow down or mess with your driving controls. Try to outdistance your competition and finish fourth or better to move on to the next course. Kids of all ages will love this game!
Jikkyou Oshaberi Parodius (Chatty Parodius), is the fourth game in a series of parody shooters produced by Konami. The gameplay is stylistically very similar to the Gradius series, but the graphics and music are intentionally absurd. The game, as its name would suggest, contains a large amount of Japanese voice samples shouted out in a style similar to that of a game show host. Unlike the previous two titles, Jikkyō Oshaberi Parodius was not created as an arcade game. It was first released on the Super Famicom in 1995 and then ported and updated for the PlayStation and Sega Saturn in 1996.
Princess Maker: Legend of Another World is a Strategy game, developed by Gainax and published by Takara, which was released in Japan in 1995. A revamped and remade version of Princess Maker 2, exclusively for the SNES.
Honke Sankyo Fever Jikki Simulation 2 is a Miscellaneous game, developed by Vistec and published by Boss Communications, which was released in Japan in 1995.
Battlesport simulates the sport of the future. Choose your vehicle and enter the arena to face your computer opponents to see who scores the most goals before the clock runs out.
Scoring isn't easy. The ball constantly bounces over the arena, retrieved by a player constantly bombarded by opponents. A variety of weapons are available to shoot your competitor, and anyone that takes a hit while carrying the ball loses possession, sending the ball bouncing across the arena. Taking too many shots results in a temporary inability to take part in the action while your opponent happily scores goals.
Winning matches increases standing in the rankings and the acquisition of cash to purchase a better vehicle and enhanced offensive or defensive items.
Clockwork Knight 2 uses identical gameplay to that of its predecessor, right down to using all the same items and having four rooms with three levels each, plus a final boss.
However, there are three minor additions:
Four playing cards are scattered around each level. Spinning all four cards gives players a Gold Key; collecting all 32 cards in the game yields a secret code.
There are some forced scrolling levels in which Pepper rides on the back of his steed Barobaro. Attacking is done not with Pepper's key in these levels, but by firing Barobaro's head at enemies.
An additional game mode called "Bosses Galore" lets the player control either Pepper or Ginger in fighting all the bosses of both Clockwork Knight games one after the other. Doing well in this mode is said to unlock a mini-game.
Meridian 59 was the first graphical massively multi-player game. Played on the Internet with hundreds of users able to interact in the same world, the game is often considered the start of modern MMO gaming.
Go Go Ackman 3 is an Action game, developed by Aspect and published by Banpresto, which was released in Japan in 1995. It is the third and final Go Go Ackman game for the Super Famicom.
This is the first game in which the series Nemesis, Tenshi, is playable. But due to the fact that Tenshi is an angel he will not collect the souls of the enemies.
Go Go Ackman was created by famous mangaka Akira Toriyama, known for his work on Dragon Ball as well as games such as Chrono Trigger and Dragon Quest.
In Braindead 13, the player takes on the role of a young computer expert who one day is called to fix a computer at some scary castle and in no time flat, finds himself in trouble.
It is up to the player to use the complex moves of an interactive movie to escape from the castle. This animated adventure is basically based on the player's judgment on which direction you think the character might go, and if the player guesses wrong, death.